Mercurial > sdl-ios-xcode
diff src/main/android/SDL_android_main.cpp @ 4998:a514bfe6952a
The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jan 2011 15:10:17 -0800 |
parents | 6c645018741e |
children | 55fccf89b340 |
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--- a/src/main/android/SDL_android_main.cpp Thu Jan 13 12:36:59 2011 -0800 +++ b/src/main/android/SDL_android_main.cpp Thu Jan 13 15:10:17 2011 -0800 @@ -8,7 +8,7 @@ #include <jni.h> // Called before SDL_main() to initialize JNI bindings in SDL library -extern "C" void SDL_Android_Init(JNIEnv* env); +extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls); // Library init extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved) @@ -17,10 +17,10 @@ } // Start up the SDL app -extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit( JNIEnv* env, jobject obj ) +extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj) { /* This interface could expand with ABI negotiation, calbacks, etc. */ - SDL_Android_Init(env); + SDL_Android_Init(env, cls); /* Run the application code! */ char *argv[2];