annotate src/video/gem/SDL_gemvideo.h @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents 0fbbaa1f9ed6
children a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_gemvideo_h
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25 #define _SDL_gemvideo_h
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26
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27 #include "SDL_mutex.h"
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28 #include "../SDL_sysvideo.h"
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29
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30 /* The implementation dependent data for the window manager cursor */
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31 struct WMcursor {
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32 MFORM *mform_p;
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33 };
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34
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35 /* Hidden "this" pointer for the video functions */
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36 #define _THIS SDL_VideoDevice *this
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37
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38 /* Functions prototypes */
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39 void GEM_wind_redraw(_THIS, int winhandle, short *inside);
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40
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41 /* Private display data */
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42
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43 #define B2S_C2P_1TO2 (1<<0) /* C2P convert buffer 1 to buffer 2 */
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44 #define B2S_C2P_1TOS (1<<1) /* C2P convert buffer 1 to screen */
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45 #define B2S_VROCPYFM_1TOS (1<<2) /* vro_cpyfm() buffer 1 to screen */
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46 #define B2S_VROCPYFM_2TOS (1<<3) /* vro_cpyfm() buffer 2 to screen */
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47
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48 #define SDL_NUMMODES 1 /* Fullscreen */
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49
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50 struct SDL_PrivateVideoData {
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51 Uint16 buf2scr_ops; /* Operations to get buffer to screen */
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52 void *buffer1; /* Our shadow buffers */
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53 void *buffer2;
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54
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55 /* VDI infos */
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56 short vdi_handle; /* VDI handle */
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57 short full_w, full_h; /* Fullscreen size */
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58 short bpp; /* Colour depth */
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59 short pixelsize; /* Bytes per pixel */
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60 short old_numcolors; /* Number of colors in saved palette */
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61 Uint16 pitch; /* Line length */
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62 Uint16 format; /* Screen format */
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63 void *screen; /* Screen address */
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64 Uint32 red, green, blue, alpha; /* Screen components */
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65 Uint32 screensize;
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66 short blit_coords[8]; /* Coordinates for bitblt */
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67 MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */
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68 Uint16 old_palette[256][3]; /* Saved current palette */
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69 Uint16 cur_palette[256][3]; /* SDL application palette */
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70 /* Function to set/restore palette */
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71 void (*setpalette)(_THIS, Uint16 newpal[256][3]);
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72
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73 /* GEM infos */
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74 short desk_x, desk_y; /* Desktop properties */
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75 short desk_w, desk_h;
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76 short win_handle; /* Our window handle */
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77 int window_type; /* Window type */
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78 const char *title_name; /* Window title */
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79 const char *icon_name; /* Icon title */
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80 short version; /* AES version */
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81 short wfeatures; /* AES window features */
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82 SDL_bool refresh_name; /* Change window title ? */
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83 SDL_bool window_fulled; /* Window maximized ? */
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84 SDL_bool mouse_relative; /* Report relative mouse movement */
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85 SDL_bool locked; /* AES locked for fullscreen ? */
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86 SDL_bool lock_redraw; /* Prevent redraw till buffers are setup */
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87 short message[8]; /* To self-send an AES message */
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88 void *menubar; /* Menu bar save buffer when going fullscreen */
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89 SDL_bool use_dev_mouse; /* Use /dev/mouse ? */
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90 WMcursor *cursor; /* To restore cursor when leaving/entering window */
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92 SDL_bool fullscreen; /* Fullscreen or windowed mode ? */
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93 SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */
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94 SDL_Surface *icon; /* The icon */
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95 };
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96
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97 /* Hidden structure -> variables names */
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98 #define VDI_handle (this->hidden->vdi_handle)
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99 #define VDI_w (this->hidden->full_w)
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100 #define VDI_h (this->hidden->full_h)
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101 #define VDI_bpp (this->hidden->bpp)
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102 #define VDI_pixelsize (this->hidden->pixelsize)
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103 #define VDI_oldnumcolors (this->hidden->old_numcolors)
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104 #define VDI_oldpalette (this->hidden->old_palette)
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105 #define VDI_curpalette (this->hidden->cur_palette)
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106 #define VDI_setpalette (this->hidden->setpalette)
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107 #define VDI_pitch (this->hidden->pitch)
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108 #define VDI_format (this->hidden->format)
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109 #define VDI_screen (this->hidden->screen)
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110 #define VDI_redmask (this->hidden->red)
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111 #define VDI_greenmask (this->hidden->green)
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112 #define VDI_bluemask (this->hidden->blue)
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113 #define VDI_alphamask (this->hidden->alpha)
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114 #define VDI_screensize (this->hidden->screensize)
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115 #define VDI_src_mfdb (this->hidden->src_mfdb)
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116 #define VDI_dst_mfdb (this->hidden->dst_mfdb)
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117 #define VDI_blit_coords (this->hidden->blit_coords)
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118
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119 #define GEM_desk_x (this->hidden->desk_x)
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120 #define GEM_desk_y (this->hidden->desk_y)
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121 #define GEM_desk_w (this->hidden->desk_w)
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122 #define GEM_desk_h (this->hidden->desk_h)
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123 #define GEM_handle (this->hidden->win_handle)
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124 #define GEM_win_type (this->hidden->window_type)
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125 #define GEM_title_name (this->hidden->title_name)
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126 #define GEM_icon_name (this->hidden->icon_name)
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127 #define GEM_refresh_name (this->hidden->refresh_name)
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128 #define GEM_version (this->hidden->version)
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129 #define GEM_wfeatures (this->hidden->wfeatures)
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130 #define GEM_win_fulled (this->hidden->window_fulled)
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131 #define GEM_mouse_relative (this->hidden->mouse_relative)
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132 #define GEM_locked (this->hidden->locked)
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133 #define GEM_lock_redraw (this->hidden->lock_redraw)
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134 #define GEM_message (this->hidden->message)
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135 #define SDL_modelist (this->hidden->SDL_modelist)
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136 #define GEM_icon (this->hidden->icon)
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137 #define GEM_fullscreen (this->hidden->fullscreen)
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138 #define GEM_menubar (this->hidden->menubar)
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139 #define GEM_usedevmouse (this->hidden->use_dev_mouse)
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140 #define GEM_cursor (this->hidden->cursor)
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141
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142 #define GEM_buffer1 (this->hidden->buffer1)
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143 #define GEM_buffer2 (this->hidden->buffer2)
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144 #define GEM_bufops (this->hidden->buf2scr_ops)
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145
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146 #define VDI_FBMASK(amask, rmask, gmask, bmask) \
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147 VDI_alphamask = (amask); \
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148 VDI_redmask = (rmask); \
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149 VDI_greenmask = (gmask); \
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150 VDI_bluemask = (bmask);
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151
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152 /*
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153 Possible buffer to screen operations:
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154
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155 TC: 8 (chunky),15,16,24,32 bpp
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156 8I: 8 bpp planes
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157 FB: screen framebuffer address available
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158 FS: fullscreen
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159
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160 TC, FB, FS:
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161 - draw to screen
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162 8I, FB, FS:
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163 - draw to buffer 1
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164 - C2P from buffer 1 to screen
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165
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166 TC, !FB, FS:
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167 - draw to buffer 1
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168 - vro_cpyfm() from buffer 1 to screen
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169 8I, !FB, FS:
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170 - draw to buffer 1
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171 - C2P from buffer 1 to buffer 2
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172 - vro_cpyfm() from buffer 2 to screen
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173
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174 TC, FB, !FS:
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175 - draw to buffer 1
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176 - vro_cpyfm() from buffer 1 to screen
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177 8I, FB, !FS:
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178 - draw to buffer 1
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179 - C2P from buffer 1 to buffer 2
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180 - vro_cpyfm() from buffer 2 to screen
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181
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182 TC, !FB, !FS:
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183 - draw to buffer 1
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184 - vro_cpyfm() from buffer 1 to screen
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185 8I, !FB, !FS:
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186 - draw to buffer 1
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187 - C2P from buffer 1 to buffer 2
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188 - vro_cpyfm() from buffer 2 to screen
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189 */
281
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190
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191 #endif /* _SDL_gemvideo_h */