Mercurial > sdl-ios-xcode
annotate src/events/SDL_active.c @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | d910939febfa |
children | a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Application focus/iconification handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
28 | |
29 | |
30 /* These are static for our active event handling code */ | |
31 static Uint8 SDL_appstate = 0; | |
32 | |
33 /* Public functions */ | |
34 int SDL_AppActiveInit(void) | |
35 { | |
36 /* Start completely active */ | |
37 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); | |
38 | |
39 /* That's it! */ | |
40 return(0); | |
41 } | |
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42 void SDL_AppActiveQuit(void) |
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Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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43 { |
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44 } |
0 | 45 |
46 Uint8 SDL_GetAppState(void) | |
47 { | |
48 return(SDL_appstate); | |
49 } | |
50 | |
51 /* This is global for SDL_eventloop.c */ | |
52 int SDL_PrivateAppActive(Uint8 gain, Uint8 state) | |
53 { | |
54 int posted; | |
55 Uint8 new_state; | |
56 | |
57 /* Modify the current state with the given mask */ | |
58 if ( gain ) { | |
59 new_state = (SDL_appstate | state); | |
60 } else { | |
61 new_state = (SDL_appstate & ~state); | |
62 } | |
63 | |
64 /* Drop events that don't change state */ | |
65 if ( new_state == SDL_appstate ) { | |
66 return(0); | |
67 } | |
68 | |
69 /* Update internal active state */ | |
70 SDL_appstate = new_state; | |
71 | |
72 /* Post the event, if desired */ | |
73 posted = 0; | |
74 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { | |
75 SDL_Event event; | |
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76 SDL_memset(&event, 0, sizeof(event)); |
0 | 77 event.type = SDL_ACTIVEEVENT; |
78 event.active.gain = gain; | |
79 event.active.state = state; | |
80 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
81 posted = 1; | |
82 SDL_PushEvent(&event); | |
83 } | |
84 } | |
85 | |
86 /* If we lost keyboard focus, post key-up events */ | |
87 if ( (state & SDL_APPINPUTFOCUS) && !gain ) { | |
88 SDL_ResetKeyboard(); | |
89 } | |
90 return(posted); | |
91 } |