annotate src/video/x11/SDL_x11wm.c @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents 3ba88cb7eb1b
children 14717b52abc0 c2c6ff414ef5
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include <X11/Xlib.h>
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25 #include <X11/Xutil.h>
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26
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27 #include "SDL_version.h"
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28 #include "SDL_timer.h"
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29 #include "SDL_video.h"
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30 #include "SDL_syswm.h"
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31 #include "../SDL_pixels_c.h"
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32 #include "../../events/SDL_events_c.h"
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33 #include "SDL_x11modes_c.h"
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34 #include "SDL_x11wm_c.h"
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35
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36 static Uint8 reverse_byte(Uint8 x)
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37 {
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38 x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
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39 x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
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40 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
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41 return x;
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42 }
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43
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44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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45 {
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46 SDL_Surface *sicon;
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47 XWMHints *wmhints;
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48 XImage *icon_image;
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49 Pixmap icon_pixmap;
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50 Pixmap mask_pixmap;
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51 Window icon_window = None;
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52 GC gc;
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53 XGCValues GCvalues;
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54 int i, dbpp;
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55 SDL_Rect bounds;
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56 Uint8 *LSBmask;
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57 Visual *dvis;
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58 char *p;
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59 int masksize;
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60
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61 SDL_Lock_EventThread();
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62
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63 /* The icon must use the default visual, depth and colormap of the
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64 screen, so it might need a conversion */
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65 dvis = DefaultVisual(SDL_Display, SDL_Screen);
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66 dbpp = DefaultDepth(SDL_Display, SDL_Screen);
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67 for(i = 0; i < this->hidden->nvisuals; i++) {
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68 if(this->hidden->visuals[i].visual == dvis) {
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69 dbpp = this->hidden->visuals[i].bpp;
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70 break;
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71 }
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72 }
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73
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74 /* The Visual struct is supposed to be opaque but we cheat a little */
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75 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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76 dbpp,
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77 dvis->red_mask, dvis->green_mask,
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78 dvis->blue_mask, 0);
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79 if ( sicon == NULL )
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80 goto done;
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81
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82 if(dbpp == 8) {
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83 /* Default visual is 8bit; we need to allocate colours from
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84 the default colormap */
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85 SDL_Color want[256], got[256];
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86 int nwant;
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87 Colormap dcmap;
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88 int missing;
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89 dcmap = DefaultColormap(SDL_Display, SDL_Screen);
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90 if(icon->format->palette) {
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91 /* The icon has a palette as well - we just have to
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92 find those colours */
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93 nwant = icon->format->palette->ncolors;
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94 SDL_memcpy(want, icon->format->palette->colors,
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95 nwant * sizeof want[0]);
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96 } else {
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97 /* try the standard 6x6x6 cube for lack of better
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98 ideas */
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99 int r, g, b, i;
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100 for(r = i = 0; r < 256; r += 0x33)
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101 for(g = 0; g < 256; g += 0x33)
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102 for(b = 0; b < 256; b += 0x33, i++) {
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103 want[i].r = r;
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104 want[i].g = g;
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105 want[i].b = b;
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106 }
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107 nwant = 216;
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108 }
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109 if(SDL_iconcolors) {
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110 /* free already allocated colours first */
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111 unsigned long freelist[512];
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112 int nfree = 0;
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113 for(i = 0; i < 256; i++) {
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114 while(SDL_iconcolors[i]) {
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115 freelist[nfree++] = i;
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116 SDL_iconcolors[i]--;
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117 }
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118 }
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119 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
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120 }
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121 if(!SDL_iconcolors)
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122 SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
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123 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
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124
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125 /* try to allocate the colours */
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126 SDL_memset(got, 0, sizeof got);
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127 missing = 0;
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128 for(i = 0; i < nwant; i++) {
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129 XColor c;
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130 c.red = want[i].r << 8;
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131 c.green = want[i].g << 8;
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132 c.blue = want[i].b << 8;
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133 c.flags = DoRed | DoGreen | DoBlue;
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134 if(XAllocColor(GFX_Display, dcmap, &c)) {
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135 /* got the colour */
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136 SDL_iconcolors[c.pixel]++;
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137 got[c.pixel] = want[i];
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138 } else {
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139 missing = 1;
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140 }
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141 }
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diff changeset
142 if(missing) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
143 /* Some colours were apparently missing, so we just
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
144 allocate all the rest as well */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
145 XColor cols[256];
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
146 for(i = 0; i < 256; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
147 cols[i].pixel = i;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
148 XQueryColors(GFX_Display, dcmap, cols, 256);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
149 for(i = 0; i < 256; i++) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
150 got[i].r = cols[i].red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
151 got[i].g = cols[i].green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
152 got[i].b = cols[i].blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
153 if(!SDL_iconcolors[i]) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
154 if(XAllocColor(GFX_Display, dcmap,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
155 cols + i)) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
156 SDL_iconcolors[i] = 1;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
157 } else {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
158 /* index not available */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
159 got[i].r = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
160 got[i].g = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
161 got[i].b = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
162 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
163 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
164 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
165 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
166
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
167 SDL_SetColors(sicon, got, 0, 256);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
168 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
169
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
170 bounds.x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
171 bounds.y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 bounds.w = icon->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 bounds.h = icon->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
174 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
177 /* We need the mask as given, except in LSBfirst format instead of
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
178 MSBfirst. Reverse the bits in each byte. */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
179 masksize = ((sicon->w + 7) >> 3) * sicon->h;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
180 LSBmask = SDL_malloc(masksize);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 if ( LSBmask == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
184 SDL_memset(LSBmask, 0, masksize);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
185 for(i = 0; i < masksize; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
186 LSBmask[i] = reverse_byte(mask[i]);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
188 (char *)LSBmask,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
189 sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
190 1L, 0L, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 /* Transfer the image to an X11 pixmap */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
193 icon_image = XCreateImage(SDL_Display,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
194 DefaultVisual(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
195 DefaultDepth(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
196 ZPixmap, 0, sicon->pixels,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
197 sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
198 32, 0);
246
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
199 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
200 ? MSBFirst : LSBFirst;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
201 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
202 DefaultDepth(SDL_Display, SDL_Screen));
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
203 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
204 XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
205 0, 0, 0, 0, sicon->w, sicon->h);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
206 XFreeGC(SDL_Display, gc);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
207 XDestroyImage(icon_image);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
208 SDL_free(LSBmask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 sicon->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
211 /* Some buggy window managers (some versions of Enlightenment, it
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
212 seems) need an icon window *and* icon pixmap to work properly, while
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
213 it screws up others. The default is only to use a pixmap. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
214 p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
215 if(p && *p) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
216 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
217 0, 0, sicon->w, sicon->h, 0,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
218 CopyFromParent,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
219 CopyFromParent);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
220 XSetWindowBackgroundPixmap(SDL_Display, icon_window,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
221 icon_pixmap);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
222 XClearWindow(SDL_Display, icon_window);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
223 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 /* Set the window icon to the icon pixmap (and icon window) */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
226 wmhints = XAllocWMHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 wmhints->flags = (IconPixmapHint | IconMaskHint);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 wmhints->icon_pixmap = icon_pixmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 wmhints->icon_mask = mask_pixmap;
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
230 if(icon_window != None) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
231 wmhints->flags |= IconWindowHint;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
232 wmhints->icon_window = icon_window;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
233 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
234 XSetWMHints(SDL_Display, WMwindow, wmhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
235 XFree(wmhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
236 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 SDL_Unlock_EventThread();
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
240 SDL_FreeSurface(sicon);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 void X11_SetCaption(_THIS, const char *title, const char *icon)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 XTextProperty titleprop, iconprop;
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
246 Status status;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
247
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
248 #ifdef X_HAVE_UTF8_STRING
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
249 Atom _NET_WM_NAME;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
250 Atom _NET_WM_ICON_NAME;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
251
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
252 /* Look up some useful Atoms */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
253 if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
254 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
255 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
256 }
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
257 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 if ( title != NULL ) {
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
263 char *title_latin1 = SDL_iconv_utf8_latin1((char *)title);
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
264 if ( !title_latin1 ) {
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
265 SDL_OutOfMemory();
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
266 return;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
267 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
268 status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
269 SDL_free(title_latin1);
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
270 if ( status ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
271 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
272 XFree(titleprop.value);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
273 }
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
274 #ifdef X_HAVE_UTF8_STRING
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
275 if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
276 status = Xutf8TextListToTextProperty(SDL_Display,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
277 (char **)&title, 1, XUTF8StringStyle, &titleprop);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
278 if ( status == Success ) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
279 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
280 XFree(titleprop.value);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
281 }
1558
b46bb79cc197 Fixed bug #113:
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282 }
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283 #endif
0
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284 }
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285 if ( icon != NULL ) {
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286 char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon);
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287 if ( !icon_latin1 ) {
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288 SDL_OutOfMemory();
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289 return;
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290 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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291 status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
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292 SDL_free(icon_latin1);
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293 if ( status ) {
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3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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294 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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295 XFree(iconprop.value);
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296 }
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297 #ifdef X_HAVE_UTF8_STRING
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298 if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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299 status = Xutf8TextListToTextProperty(SDL_Display,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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300 (char **)&icon, 1, XUTF8StringStyle, &iconprop);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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301 if ( status == Success ) {
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302 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
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303 XFree(iconprop.value);
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304 }
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305 }
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306 #endif
0
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307 }
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308 XSync(SDL_Display, False);
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309
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310 SDL_Unlock_EventThread();
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311 }
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312
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313 /* Iconify the window */
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314 int X11_IconifyWindow(_THIS)
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315 {
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316 int result;
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317
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318 SDL_Lock_EventThread();
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319 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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320 XSync(SDL_Display, False);
0
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321 SDL_Unlock_EventThread();
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322 return(result);
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323 }
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324
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325 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
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326 {
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
327 int result;
0
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328
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329 if ( this->screen == NULL ) {
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330 return(SDL_GRAB_OFF);
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331 }
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diff changeset
332 if ( ! SDL_Window ) {
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333 return(mode); /* Will be set later on mode switch */
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parents:
diff changeset
334 }
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diff changeset
335 if ( mode == SDL_GRAB_OFF ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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parents: 1558
diff changeset
336 XUngrabPointer(SDL_Display, CurrentTime);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
337 XUngrabKeyboard(SDL_Display, CurrentTime);
0
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diff changeset
338 } else {
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339 if ( this->screen->flags & SDL_FULLSCREEN ) {
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340 /* Unbind the mouse from the fullscreen window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
341 XUngrabPointer(SDL_Display, CurrentTime);
0
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diff changeset
342 }
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diff changeset
343 /* Try to grab the mouse */
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
344 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
0
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diff changeset
345 for ( numtries = 0; numtries < 10; ++numtries ) {
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
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parents: 88
diff changeset
346 #else
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
347 while ( 1 ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
348 #endif
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
349 result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
0
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diff changeset
350 GrabModeAsync, GrabModeAsync,
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diff changeset
351 SDL_Window, None, CurrentTime);
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
352 if ( result == GrabSuccess ) {
0
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parents:
diff changeset
353 break;
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parents:
diff changeset
354 }
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diff changeset
355 SDL_Delay(100);
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diff changeset
356 }
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
357 if ( result != GrabSuccess ) {
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
358 /* Uh, oh, what do we do here? */ ;
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
359 }
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
360 /* Now grab the keyboard */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
361 XGrabKeyboard(SDL_Display, WMwindow, True,
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
362 GrabModeAsync, GrabModeAsync, CurrentTime);
0
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parents:
diff changeset
363
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diff changeset
364 /* Raise the window if we grab the mouse */
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diff changeset
365 if ( !(this->screen->flags & SDL_FULLSCREEN) )
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
366 XRaiseWindow(SDL_Display, WMwindow);
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
367
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
368 /* Make sure we register input focus */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
369 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
0
74212992fb08 Initial revision
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parents:
diff changeset
370 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
371 XSync(SDL_Display, False);
0
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parents:
diff changeset
372
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parents:
diff changeset
373 return(mode);
74212992fb08 Initial revision
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parents:
diff changeset
374 }
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parents:
diff changeset
375
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 {
74212992fb08 Initial revision
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parents:
diff changeset
378 SDL_Lock_EventThread();
74212992fb08 Initial revision
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parents:
diff changeset
379 mode = X11_GrabInputNoLock(this, mode);
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parents:
diff changeset
380 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381
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parents:
diff changeset
382 return(mode);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384
74212992fb08 Initial revision
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parents:
diff changeset
385 /* If 'info' is the right version, this function fills it and returns 1.
74212992fb08 Initial revision
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parents:
diff changeset
386 Otherwise, in case of a version mismatch, it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 static void lock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 static void unlock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 /* Make sure any X11 transactions are completed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 SDL_VideoDevice *this = current_video;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
396 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
74212992fb08 Initial revision
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parents:
diff changeset
400 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 if ( info->version.major <= SDL_MAJOR_VERSION ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 info->subsystem = SDL_SYSWM_X11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 info->info.x11.display = SDL_Display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 info->info.x11.window = SDL_Window;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 if ( SDL_VERSIONNUM(info->version.major,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 info->version.minor,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 info->version.patch) >= 1002 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 info->info.x11.fswindow = FSwindow;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 info->info.x11.wmwindow = WMwindow;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 info->info.x11.lock_func = lock_display;
74212992fb08 Initial revision
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parents:
diff changeset
412 info->info.x11.unlock_func = unlock_display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 SDL_SetError("Application not compiled with SDL %d.%d\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 }