Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11wm.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | 3ba88cb7eb1b |
children | 14717b52abc0 c2c6ff414ef5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <X11/Xlib.h> | |
25 #include <X11/Xutil.h> | |
26 | |
27 #include "SDL_version.h" | |
28 #include "SDL_timer.h" | |
29 #include "SDL_video.h" | |
30 #include "SDL_syswm.h" | |
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31 #include "../SDL_pixels_c.h" |
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32 #include "../../events/SDL_events_c.h" |
0 | 33 #include "SDL_x11modes_c.h" |
34 #include "SDL_x11wm_c.h" | |
35 | |
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36 static Uint8 reverse_byte(Uint8 x) |
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37 { |
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38 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
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39 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
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40 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
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41 return x; |
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42 } |
0 | 43 |
44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
45 { | |
46 SDL_Surface *sicon; | |
47 XWMHints *wmhints; | |
48 XImage *icon_image; | |
49 Pixmap icon_pixmap; | |
50 Pixmap mask_pixmap; | |
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51 Window icon_window = None; |
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52 GC gc; |
0 | 53 XGCValues GCvalues; |
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54 int i, dbpp; |
0 | 55 SDL_Rect bounds; |
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56 Uint8 *LSBmask; |
0 | 57 Visual *dvis; |
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58 char *p; |
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59 int masksize; |
0 | 60 |
61 SDL_Lock_EventThread(); | |
62 | |
63 /* The icon must use the default visual, depth and colormap of the | |
64 screen, so it might need a conversion */ | |
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65 dvis = DefaultVisual(SDL_Display, SDL_Screen); |
0 | 66 dbpp = DefaultDepth(SDL_Display, SDL_Screen); |
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67 for(i = 0; i < this->hidden->nvisuals; i++) { |
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68 if(this->hidden->visuals[i].visual == dvis) { |
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69 dbpp = this->hidden->visuals[i].bpp; |
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70 break; |
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71 } |
0 | 72 } |
73 | |
74 /* The Visual struct is supposed to be opaque but we cheat a little */ | |
75 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
76 dbpp, | |
77 dvis->red_mask, dvis->green_mask, | |
78 dvis->blue_mask, 0); | |
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79 if ( sicon == NULL ) |
0 | 80 goto done; |
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81 |
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82 if(dbpp == 8) { |
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83 /* Default visual is 8bit; we need to allocate colours from |
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84 the default colormap */ |
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85 SDL_Color want[256], got[256]; |
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86 int nwant; |
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87 Colormap dcmap; |
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88 int missing; |
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89 dcmap = DefaultColormap(SDL_Display, SDL_Screen); |
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90 if(icon->format->palette) { |
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91 /* The icon has a palette as well - we just have to |
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92 find those colours */ |
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93 nwant = icon->format->palette->ncolors; |
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94 SDL_memcpy(want, icon->format->palette->colors, |
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95 nwant * sizeof want[0]); |
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96 } else { |
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97 /* try the standard 6x6x6 cube for lack of better |
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98 ideas */ |
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99 int r, g, b, i; |
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100 for(r = i = 0; r < 256; r += 0x33) |
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101 for(g = 0; g < 256; g += 0x33) |
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102 for(b = 0; b < 256; b += 0x33, i++) { |
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103 want[i].r = r; |
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104 want[i].g = g; |
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105 want[i].b = b; |
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106 } |
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107 nwant = 216; |
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108 } |
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109 if(SDL_iconcolors) { |
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110 /* free already allocated colours first */ |
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111 unsigned long freelist[512]; |
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112 int nfree = 0; |
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113 for(i = 0; i < 256; i++) { |
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114 while(SDL_iconcolors[i]) { |
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115 freelist[nfree++] = i; |
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116 SDL_iconcolors[i]--; |
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117 } |
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118 } |
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119 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); |
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120 } |
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121 if(!SDL_iconcolors) |
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122 SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); |
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123 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
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124 |
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125 /* try to allocate the colours */ |
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126 SDL_memset(got, 0, sizeof got); |
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127 missing = 0; |
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128 for(i = 0; i < nwant; i++) { |
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129 XColor c; |
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130 c.red = want[i].r << 8; |
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131 c.green = want[i].g << 8; |
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132 c.blue = want[i].b << 8; |
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133 c.flags = DoRed | DoGreen | DoBlue; |
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134 if(XAllocColor(GFX_Display, dcmap, &c)) { |
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135 /* got the colour */ |
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136 SDL_iconcolors[c.pixel]++; |
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137 got[c.pixel] = want[i]; |
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138 } else { |
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139 missing = 1; |
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140 } |
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141 } |
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142 if(missing) { |
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143 /* Some colours were apparently missing, so we just |
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144 allocate all the rest as well */ |
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145 XColor cols[256]; |
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146 for(i = 0; i < 256; i++) |
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147 cols[i].pixel = i; |
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148 XQueryColors(GFX_Display, dcmap, cols, 256); |
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149 for(i = 0; i < 256; i++) { |
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150 got[i].r = cols[i].red >> 8; |
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151 got[i].g = cols[i].green >> 8; |
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152 got[i].b = cols[i].blue >> 8; |
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153 if(!SDL_iconcolors[i]) { |
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154 if(XAllocColor(GFX_Display, dcmap, |
236
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155 cols + i)) { |
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156 SDL_iconcolors[i] = 1; |
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157 } else { |
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158 /* index not available */ |
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159 got[i].r = 0; |
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160 got[i].g = 0; |
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161 got[i].b = 0; |
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162 } |
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163 } |
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164 } |
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165 } |
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166 |
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167 SDL_SetColors(sicon, got, 0, 256); |
0 | 168 } |
169 | |
170 bounds.x = 0; | |
171 bounds.y = 0; | |
172 bounds.w = icon->w; | |
173 bounds.h = icon->h; | |
174 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | |
175 goto done; | |
176 | |
236
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177 /* We need the mask as given, except in LSBfirst format instead of |
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178 MSBfirst. Reverse the bits in each byte. */ |
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179 masksize = ((sicon->w + 7) >> 3) * sicon->h; |
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180 LSBmask = SDL_malloc(masksize); |
0 | 181 if ( LSBmask == NULL ) { |
182 goto done; | |
183 } | |
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184 SDL_memset(LSBmask, 0, masksize); |
236
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185 for(i = 0; i < masksize; i++) |
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186 LSBmask[i] = reverse_byte(mask[i]); |
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187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, |
236
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188 (char *)LSBmask, |
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189 sicon->w, sicon->h, |
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190 1L, 0L, 1); |
0 | 191 |
192 /* Transfer the image to an X11 pixmap */ | |
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193 icon_image = XCreateImage(SDL_Display, |
236
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194 DefaultVisual(SDL_Display, SDL_Screen), |
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195 DefaultDepth(SDL_Display, SDL_Screen), |
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196 ZPixmap, 0, sicon->pixels, |
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197 sicon->w, sicon->h, |
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198 32, 0); |
246
7c09c9e3b0c7
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
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199 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
7c09c9e3b0c7
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
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200 ? MSBFirst : LSBFirst; |
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201 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, |
236
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202 DefaultDepth(SDL_Display, SDL_Screen)); |
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203 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
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204 XPutImage(SDL_Display, icon_pixmap, gc, icon_image, |
236
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205 0, 0, 0, 0, sicon->w, sicon->h); |
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206 XFreeGC(SDL_Display, gc); |
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207 XDestroyImage(icon_image); |
1336
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208 SDL_free(LSBmask); |
0 | 209 sicon->pixels = NULL; |
210 | |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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211 /* Some buggy window managers (some versions of Enlightenment, it |
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212 seems) need an icon window *and* icon pixmap to work properly, while |
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213 it screws up others. The default is only to use a pixmap. */ |
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214 p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); |
236
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215 if(p && *p) { |
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216 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, |
236
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217 0, 0, sicon->w, sicon->h, 0, |
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218 CopyFromParent, |
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Fixed X11 icon color allocation (thanks Mattias!)
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219 CopyFromParent); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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220 XSetWindowBackgroundPixmap(SDL_Display, icon_window, |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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221 icon_pixmap); |
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222 XClearWindow(SDL_Display, icon_window); |
236
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223 } |
0 | 224 |
225 /* Set the window icon to the icon pixmap (and icon window) */ | |
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226 wmhints = XAllocWMHints(); |
0 | 227 wmhints->flags = (IconPixmapHint | IconMaskHint); |
228 wmhints->icon_pixmap = icon_pixmap; | |
229 wmhints->icon_mask = mask_pixmap; | |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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230 if(icon_window != None) { |
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Fixed X11 icon color allocation (thanks Mattias!)
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231 wmhints->flags |= IconWindowHint; |
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
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232 wmhints->icon_window = icon_window; |
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Fixed X11 icon color allocation (thanks Mattias!)
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233 } |
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Updated dynamic X11 code. See details in Bugzilla #170.
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234 XSetWMHints(SDL_Display, WMwindow, wmhints); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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235 XFree(wmhints); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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236 XSync(SDL_Display, False); |
0 | 237 |
238 done: | |
239 SDL_Unlock_EventThread(); | |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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240 SDL_FreeSurface(sicon); |
0 | 241 } |
242 | |
243 void X11_SetCaption(_THIS, const char *title, const char *icon) | |
244 { | |
245 XTextProperty titleprop, iconprop; | |
1558 | 246 Status status; |
247 | |
248 #ifdef X_HAVE_UTF8_STRING | |
249 Atom _NET_WM_NAME; | |
250 Atom _NET_WM_ICON_NAME; | |
251 | |
252 /* Look up some useful Atoms */ | |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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253 if (SDL_X11_HAVE_UTF8) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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254 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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255 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
256 } |
1558 | 257 #endif |
0 | 258 |
259 /* Lock the event thread, in multi-threading environments */ | |
260 SDL_Lock_EventThread(); | |
261 | |
262 if ( title != NULL ) { | |
1558 | 263 char *title_latin1 = SDL_iconv_utf8_latin1((char *)title); |
264 if ( !title_latin1 ) { | |
265 SDL_OutOfMemory(); | |
266 return; | |
267 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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268 status = XStringListToTextProperty(&title_latin1, 1, &titleprop); |
1558 | 269 SDL_free(title_latin1); |
270 if ( status ) { | |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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271 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
272 XFree(titleprop.value); |
1558 | 273 } |
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274 #ifdef X_HAVE_UTF8_STRING |
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275 if (SDL_X11_HAVE_UTF8) { |
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276 status = Xutf8TextListToTextProperty(SDL_Display, |
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Updated dynamic X11 code. See details in Bugzilla #170.
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277 (char **)&title, 1, XUTF8StringStyle, &titleprop); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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278 if ( status == Success ) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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279 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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280 XFree(titleprop.value); |
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281 } |
1558 | 282 } |
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283 #endif |
0 | 284 } |
285 if ( icon != NULL ) { | |
1558 | 286 char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon); |
287 if ( !icon_latin1 ) { | |
288 SDL_OutOfMemory(); | |
289 return; | |
290 } | |
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|
291 status = XStringListToTextProperty(&icon_latin1, 1, &iconprop); |
1558 | 292 SDL_free(icon_latin1); |
293 if ( status ) { | |
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Updated dynamic X11 code. See details in Bugzilla #170.
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294 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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295 XFree(iconprop.value); |
1558 | 296 } |
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297 #ifdef X_HAVE_UTF8_STRING |
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298 if (SDL_X11_HAVE_UTF8) { |
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299 status = Xutf8TextListToTextProperty(SDL_Display, |
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300 (char **)&icon, 1, XUTF8StringStyle, &iconprop); |
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301 if ( status == Success ) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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302 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); |
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303 XFree(iconprop.value); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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304 } |
1558 | 305 } |
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306 #endif |
0 | 307 } |
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|
308 XSync(SDL_Display, False); |
0 | 309 |
310 SDL_Unlock_EventThread(); | |
311 } | |
312 | |
313 /* Iconify the window */ | |
314 int X11_IconifyWindow(_THIS) | |
315 { | |
316 int result; | |
317 | |
318 SDL_Lock_EventThread(); | |
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319 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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320 XSync(SDL_Display, False); |
0 | 321 SDL_Unlock_EventThread(); |
322 return(result); | |
323 } | |
324 | |
325 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | |
326 { | |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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327 int result; |
0 | 328 |
329 if ( this->screen == NULL ) { | |
330 return(SDL_GRAB_OFF); | |
331 } | |
332 if ( ! SDL_Window ) { | |
333 return(mode); /* Will be set later on mode switch */ | |
334 } | |
335 if ( mode == SDL_GRAB_OFF ) { | |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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336 XUngrabPointer(SDL_Display, CurrentTime); |
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337 XUngrabKeyboard(SDL_Display, CurrentTime); |
0 | 338 } else { |
339 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
340 /* Unbind the mouse from the fullscreen window */ | |
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341 XUngrabPointer(SDL_Display, CurrentTime); |
0 | 342 } |
343 /* Try to grab the mouse */ | |
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344 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ |
0 | 345 for ( numtries = 0; numtries < 10; ++numtries ) { |
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346 #else |
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347 while ( 1 ) { |
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348 #endif |
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349 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, |
0 | 350 GrabModeAsync, GrabModeAsync, |
351 SDL_Window, None, CurrentTime); | |
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352 if ( result == GrabSuccess ) { |
0 | 353 break; |
354 } | |
355 SDL_Delay(100); | |
356 } | |
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357 if ( result != GrabSuccess ) { |
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358 /* Uh, oh, what do we do here? */ ; |
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359 } |
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360 /* Now grab the keyboard */ |
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361 XGrabKeyboard(SDL_Display, WMwindow, True, |
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362 GrabModeAsync, GrabModeAsync, CurrentTime); |
0 | 363 |
364 /* Raise the window if we grab the mouse */ | |
365 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
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366 XRaiseWindow(SDL_Display, WMwindow); |
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367 |
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368 /* Make sure we register input focus */ |
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369 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); |
0 | 370 } |
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371 XSync(SDL_Display, False); |
0 | 372 |
373 return(mode); | |
374 } | |
375 | |
376 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | |
377 { | |
378 SDL_Lock_EventThread(); | |
379 mode = X11_GrabInputNoLock(this, mode); | |
380 SDL_Unlock_EventThread(); | |
381 | |
382 return(mode); | |
383 } | |
384 | |
385 /* If 'info' is the right version, this function fills it and returns 1. | |
386 Otherwise, in case of a version mismatch, it returns -1. | |
387 */ | |
388 static void lock_display(void) | |
389 { | |
390 SDL_Lock_EventThread(); | |
391 } | |
392 static void unlock_display(void) | |
393 { | |
394 /* Make sure any X11 transactions are completed */ | |
395 SDL_VideoDevice *this = current_video; | |
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396 XSync(SDL_Display, False); |
0 | 397 SDL_Unlock_EventThread(); |
398 } | |
399 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) | |
400 { | |
401 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
402 info->subsystem = SDL_SYSWM_X11; | |
403 info->info.x11.display = SDL_Display; | |
404 info->info.x11.window = SDL_Window; | |
405 if ( SDL_VERSIONNUM(info->version.major, | |
406 info->version.minor, | |
407 info->version.patch) >= 1002 ) { | |
408 info->info.x11.fswindow = FSwindow; | |
409 info->info.x11.wmwindow = WMwindow; | |
410 } | |
411 info->info.x11.lock_func = lock_display; | |
412 info->info.x11.unlock_func = unlock_display; | |
413 return(1); | |
414 } else { | |
415 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
416 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
417 return(-1); | |
418 } | |
419 } |