Mercurial > sdl-ios-xcode
annotate src/main/macosx/exports/gendef.pl @ 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | 02759105b989 |
children | 6c7b69218276 |
rev | line source |
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Added initial support for Quartz video (thanks Darrell!)
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1 #!/usr/bin/perl |
45b1c4303f87
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2 # |
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3 # Program to take a set of header files and generate DLL export definitions |
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4 |
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*** empty log message ***
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5 # print objective-c exports |
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6 print "\t.objc_class_name_SDL_QuartzWindow\n"; |
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7 print "\t.objc_class_name_SDL_QuartzWindowDelegate\n"; |
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8 |
47
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9 while ( ($file = shift(@ARGV)) ) { |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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10 if ( ! defined(open(FILE, $file)) ) { |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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11 warn "Couldn't open $file: $!\n"; |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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12 next; |
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Sam Lantinga <slouken@lokigames.com>
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13 } |
45b1c4303f87
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14 $printed_header = 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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15 $file =~ s,.*/,,; |
45b1c4303f87
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16 while (<FILE>) { |
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Date: Fri, 20 Aug 2004 08:31:20 +0200
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17 if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) { |
47
45b1c4303f87
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18 print "\t_$1\n"; |
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19 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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20 } |
45b1c4303f87
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21 close(FILE); |
45b1c4303f87
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22 } |