Mercurial > sdl-ios-xcode
view src/main/macosx/exports/gendef.pl @ 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | 02759105b989 |
children | 6c7b69218276 |
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#!/usr/bin/perl # # Program to take a set of header files and generate DLL export definitions # print objective-c exports print "\t.objc_class_name_SDL_QuartzWindow\n"; print "\t.objc_class_name_SDL_QuartzWindowDelegate\n"; while ( ($file = shift(@ARGV)) ) { if ( ! defined(open(FILE, $file)) ) { warn "Couldn't open $file: $!\n"; next; } $printed_header = 0; $file =~ s,.*/,,; while (<FILE>) { if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) { print "\t_$1\n"; } } close(FILE); }