Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_QWin.cc @ 757:4f46fee887fe
Date: Sun, 14 Dec 2003 15:16:12 +0100
From: Stephane Marchesin
Subject: Re: [SDL] compile problem with sdl <-> alsa
The attathced patch does the trick (although there will have to be code
changes when the alsa 0.9 api get deprecated).
On a side-note, the good news is that using alsa 1.0.0rc1 solves the
previous issues I had with my ac97 via sound chipset.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Dec 2003 13:16:50 +0000 |
parents | 969fbd4dcd4e |
children | b8d311d90021 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include "SDL_QWin.h" |
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29 #include <qapplication.h> |
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30 #include <qdirectpainter_qws.h> |
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31 |
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32 screenRotationT screenRotation = SDL_QT_NO_ROTATION; |
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33 |
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34 SDL_QWin::SDL_QWin(const QSize& size) |
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35 : QWidget(0, "SDL_main"), my_painter(0), my_image(0), |
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36 my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), |
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37 my_has_fullscreen(false), my_locked(0) |
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38 { |
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39 setBackgroundMode(NoBackground); |
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40 } |
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41 |
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42 SDL_QWin::~SDL_QWin() { |
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43 // Nothing to do yet. |
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44 if(my_image) { |
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45 delete my_image; |
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46 } |
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47 } |
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48 |
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49 void SDL_QWin::setImage(QImage *image) { |
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50 if ( my_image ) { |
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51 delete my_image; |
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52 } |
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53 my_image = image; |
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54 // setFixedSize(image->size()); |
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55 } |
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56 |
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57 void SDL_QWin::resizeEvent(QResizeEvent *e) { |
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58 if(size() != qApp->desktop()->size()) { |
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59 // Widget is not the correct size, so do the fullscreen magic |
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60 my_has_fullscreen = false; |
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61 enableFullscreen(); |
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62 } |
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63 if(my_inhibit_resize) { |
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64 my_inhibit_resize = false; |
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65 } else { |
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66 SDL_PrivateResize(e->size().width(), e->size().height()); |
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67 } |
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68 } |
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69 |
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70 void SDL_QWin::focusInEvent(QFocusEvent *) { |
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71 // Always do it here, no matter the size. |
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72 enableFullscreen(); |
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73 SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); |
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74 } |
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75 |
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76 void SDL_QWin::focusOutEvent(QFocusEvent *) { |
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77 my_has_fullscreen = false; |
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78 SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); |
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79 } |
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80 |
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81 void SDL_QWin::closeEvent(QCloseEvent *e) { |
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82 SDL_PrivateQuit(); |
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83 e->ignore(); |
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84 } |
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85 |
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86 void SDL_QWin::setMousePos(const QPoint &pos) { |
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87 if(my_image->width() == height()) { |
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88 if (screenRotation == SDL_QT_ROTATION_90) |
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89 my_mouse_pos = QPoint(height()-pos.y(), pos.x()); |
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90 else if (screenRotation == SDL_QT_ROTATION_270) |
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91 my_mouse_pos = QPoint(pos.y(), width()-pos.x()); |
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92 } else { |
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93 my_mouse_pos = pos; |
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94 } |
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95 } |
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96 |
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97 void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { |
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98 Qt::ButtonState button = e->button(); |
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99 int sdlstate = 0; |
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100 if( (button & Qt::LeftButton)) { |
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101 sdlstate |= SDL_BUTTON_LMASK; |
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102 } |
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103 if( (button & Qt::RightButton)) { |
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104 sdlstate |= SDL_BUTTON_RMASK; |
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105 } |
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106 if( (button & Qt::MidButton)) { |
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107 sdlstate |= SDL_BUTTON_MMASK; |
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108 } |
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109 setMousePos(e->pos()); |
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110 SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); |
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111 } |
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112 |
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113 void SDL_QWin::mousePressEvent(QMouseEvent *e) { |
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114 mouseMoveEvent(e); |
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115 Qt::ButtonState button = e->button(); |
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116 SDL_PrivateMouseButton(SDL_PRESSED, |
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117 (button & Qt::LeftButton) ? 1 : |
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118 ((button & Qt::RightButton) ? 2 : 3), |
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119 my_mouse_pos.x(), my_mouse_pos.y()); |
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120 } |
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121 |
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122 void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { |
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123 setMousePos(e->pos()); |
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124 Qt::ButtonState button = e->button(); |
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125 SDL_PrivateMouseButton(SDL_RELEASED, |
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126 (button & Qt::LeftButton) ? 1 : |
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127 ((button & Qt::RightButton) ? 2 : 3), |
379
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128 my_mouse_pos.x(), my_mouse_pos.y()); |
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129 my_mouse_pos = QPoint(-1, -1); |
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130 } |
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131 |
567 | 132 static inline void |
133 gs_fastRotateBlit_3 ( unsigned short *fb, | |
134 unsigned short *bits, | |
135 const QRect& rect ) | |
371
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136 { |
567 | 137 // FIXME: this only works correctly for 240x320 displays |
371
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138 int startx, starty; |
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139 int width, height; |
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140 |
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141 startx = rect.left() >> 1; |
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142 starty = rect.top() >> 1; |
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143 width = ((rect.right() - rect.left()) >> 1) + 2; |
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144 height = ((rect.bottom() - rect.top()) >> 1) + 2; |
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145 |
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146 if((startx+width) > 120) { |
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147 width = 120 - startx; // avoid horizontal overflow |
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148 } |
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149 if((starty+height) > 160) { |
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150 height = 160 - starty; // avoid vertical overflow |
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151 } |
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152 |
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153 ulong *sp1, *sp2, *dp1, *dp2; |
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154 ulong stop, sbot, dtop, dbot; |
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155 |
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156 sp1 = (ulong*)bits + startx + starty*240; |
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157 sp2 = sp1 + 120; |
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158 dp1 = (ulong *)fb + (159 - starty) + startx*320; |
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159 dp2 = dp1 + 160; |
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160 int rowadd = (-320*width) - 1; |
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161 int rowadd2 = 240 - width; |
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162 // transfer in cells of 2x2 pixels in words |
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163 for (int y=0; y<height; y++) { |
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164 for (int x=0; x<width; x++) { |
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165 // read source pixels |
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166 stop = *sp1; |
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167 sbot = *sp2; |
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168 // rotate pixels |
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169 dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); |
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170 dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); |
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171 // write to framebuffer |
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172 *dp1 = dtop; |
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173 *dp2 = dbot; |
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174 // update source ptrs |
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175 sp1++; sp2++; |
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176 // update dest ptrs - 2 pix at a time |
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177 dp1 += 320; |
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178 dp2 += 320; |
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179 } |
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180 // adjust src ptrs - skip a row as we work in pairs |
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181 sp1 += rowadd2; |
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182 sp2 += rowadd2; |
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183 // adjust dest ptrs for rotation |
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184 dp1 += rowadd; |
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185 dp2 += rowadd; |
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186 } |
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187 } |
567 | 188 |
189 static inline void | |
190 gs_fastRotateBlit_1 ( unsigned short *fb, | |
191 unsigned short *bits, | |
192 const QRect& rect ) { | |
193 // FIXME: this only works correctly for 240x320 displays | |
194 int startx, starty; | |
195 int width, height; | |
196 | |
197 startx = rect.left() >> 1; | |
198 starty = rect.top() >> 1; | |
199 width = ((rect.right() - rect.left()) >> 1) + 2; | |
200 height = ((rect.bottom() - rect.top()) >> 1) + 2; | |
201 | |
202 if((startx+width) > 120) { | |
203 width = 120 - startx; // avoid horizontal overflow | |
204 } | |
205 if((starty+height) > 160) { | |
206 height = 160 - starty; // avoid vertical overflow | |
207 } | |
208 | |
209 ulong *sp1, *sp2, *dp1, *dp2; | |
210 ulong stop, sbot, dtop, dbot; | |
211 fb += 320*239; // Move "fb" to top left corner | |
212 sp1 = (ulong*)bits + startx + starty*240; | |
213 sp2 = sp1 + 120; | |
214 dp1 = (ulong*)fb - startx * 320 - starty; | |
215 dp2 = dp1 - 160; | |
216 int rowadd = (320*width) + 1; | |
217 int rowadd2 = 240 - width; | |
218 // transfer in cells of 2x2 pixels in words | |
219 for (int y=0; y<height; y++) { | |
220 for (int x=0; x<width; x++) { | |
221 // read | |
222 stop = *sp1; | |
223 sbot = *sp2; | |
224 // rotate | |
225 dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); | |
226 dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); | |
227 // write | |
228 *dp1 = dtop; | |
229 *dp2 = dbot; | |
230 // update source ptrs | |
231 sp1++; sp2++; | |
232 // update dest ptrs - 2 pix at a time | |
233 dp1 -= 320; | |
234 dp2 -= 320; | |
235 } | |
236 // adjust src ptrs - skip a row as we work in pairs | |
237 sp1 += rowadd2; | |
238 sp2 += rowadd2; | |
239 // adjust dest ptrs for rotation | |
240 dp1 += rowadd; | |
241 dp2 += rowadd; | |
242 } | |
243 } | |
244 | |
245 // desktop, SL-A300 etc | |
246 bool SDL_QWin::repaintRotation0(const QRect& rect) { | |
247 if(my_image->width() == width()) { | |
248 uchar *fb = (uchar*)my_painter->frameBuffer(); | |
249 uchar *buf = (uchar*)my_image->bits(); | |
250 if(rect == my_image->rect()) { | |
251 memcpy(fb, buf, width()*height()*2); | |
252 } else { | |
253 int h = rect.height(); | |
254 int wd = rect.width()<<1; | |
255 int fblineadd = my_painter->lineStep(); | |
256 int buflineadd = my_image->bytesPerLine(); | |
257 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); | |
258 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); | |
259 while(h--) { | |
260 memcpy(fb, buf, wd); | |
261 fb += fblineadd; | |
262 buf += buflineadd; | |
263 } | |
264 } | |
265 } else { | |
266 return false; // FIXME: Landscape | |
267 } | |
268 #ifdef __i386__ | |
269 my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); | |
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270 #endif |
567 | 271 return true; |
272 } | |
273 | |
274 | |
275 // Sharp Zaurus SL-5500 etc | |
276 bool SDL_QWin::repaintRotation3(const QRect& rect) { | |
277 if(my_image->width() == width()) { | |
278 ushort *fb = (ushort*)my_painter->frameBuffer(); | |
279 ushort *buf = (ushort*)my_image->bits(); | |
280 gs_fastRotateBlit_3(fb, buf, rect); | |
281 } else { | |
282 // landscape mode | |
283 if (screenRotation == SDL_QT_ROTATION_90) { | |
284 uchar *fb = (uchar*)my_painter->frameBuffer(); | |
285 uchar *buf = (uchar*)my_image->bits(); | |
286 if(rect == my_image->rect()) { | |
287 memcpy(fb, buf, width()*height()*2); | |
288 } else { | |
289 int h = rect.height(); | |
290 int wd = rect.width()<<1; | |
291 int fblineadd = my_painter->lineStep(); | |
292 int buflineadd = my_image->bytesPerLine(); | |
293 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); | |
294 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); | |
295 while(h--) { | |
296 memcpy(fb, buf, wd); | |
297 fb += fblineadd; | |
298 buf += buflineadd; | |
299 } | |
300 } | |
301 } else if (screenRotation == SDL_QT_ROTATION_270) { | |
302 int h = rect.height(); | |
303 int wd = rect.width(); | |
304 int fblineadd = my_painter->lineStep() - (rect.width() << 1); | |
305 int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); | |
306 int w; | |
307 | |
308 uchar *fb = (uchar*)my_painter->frameBuffer(); | |
309 uchar *buf = (uchar*)my_image->bits(); | |
310 | |
311 fb += ((my_painter->width() - (rect.top() + rect.height())) * | |
312 my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + | |
313 rect.width()))) << 1); | |
314 | |
315 buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - | |
316 (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); | |
317 | |
318 while(h--) { | |
319 w = wd; | |
320 while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; | |
321 fb += fblineadd; | |
322 buf -= buflineadd; | |
323 } | |
324 } | |
325 } | |
326 return true; | |
327 } | |
328 | |
329 // ipaq 3800... | |
330 bool SDL_QWin::repaintRotation1(const QRect& rect) { | |
331 if(my_image->width() == width()) { | |
332 ushort *fb = (ushort*)my_painter->frameBuffer(); | |
333 ushort *buf = (ushort*)my_image->bits(); | |
334 gs_fastRotateBlit_1(fb, buf, rect); | |
335 } else { | |
336 return false; // FIXME: landscape mode | |
337 } | |
338 return true; | |
339 } | |
371
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340 |
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341 void SDL_QWin::repaintRect(const QRect& rect) { |
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342 if(!my_painter || !rect.width() || !rect.height()) { |
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343 return; |
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344 } |
567 | 345 |
346 if(QPixmap::defaultDepth() == 16) { | |
347 switch(my_painter->transformOrientation()) { | |
348 case 3: | |
349 if(repaintRotation3(rect)) { return; } | |
350 break; | |
351 case 1: | |
352 if(repaintRotation1(rect)) { return; } | |
353 break; | |
354 case 0: | |
355 if(repaintRotation0(rect)) { return; } | |
356 break; | |
371
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357 } |
567 | 358 } |
359 my_painter->drawImage(rect.topLeft(), *my_image, rect); | |
371
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360 } |
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361 |
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362 // This paints the current buffer to the screen, when desired. |
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363 void SDL_QWin::paintEvent(QPaintEvent *ev) { |
567 | 364 if(my_image) { |
365 lockScreen(true); | |
371
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366 repaintRect(ev->rect()); |
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367 unlockScreen(); |
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368 } |
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369 } |
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370 |
567 | 371 /* Function to translate a keyboard transition and queue the key event |
372 * This should probably be a table although this method isn't exactly | |
373 * slow. | |
374 */ | |
371
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375 void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) |
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376 { |
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377 SDL_keysym keysym; |
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378 int scancode = e->key(); |
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379 /* Set the keysym information */ |
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380 if(scancode >= 'A' && scancode <= 'Z') { |
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381 // Qt sends uppercase, SDL wants lowercase |
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382 keysym.sym = static_cast<SDLKey>(scancode + 32); |
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383 } else if(scancode >= 0x1000) { |
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384 // Special keys |
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385 switch(scancode) { |
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386 case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; |
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387 case Qt::Key_Tab: scancode = SDLK_TAB; break; |
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388 case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; |
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389 case Qt::Key_Return: scancode = SDLK_RETURN; break; |
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390 case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; |
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391 case Qt::Key_Insert: scancode = SDLK_INSERT; break; |
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392 case Qt::Key_Delete: scancode = SDLK_DELETE; break; |
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393 case Qt::Key_Pause: scancode = SDLK_PAUSE; break; |
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394 case Qt::Key_Print: scancode = SDLK_PRINT; break; |
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395 case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; |
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396 case Qt::Key_Home: scancode = SDLK_HOME; break; |
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397 case Qt::Key_End: scancode = SDLK_END; break; |
481
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398 // We want the control keys to rotate with the screen |
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399 case Qt::Key_Left: |
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400 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; |
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401 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; |
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402 else scancode = SDLK_LEFT; |
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403 break; |
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404 case Qt::Key_Up: |
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405 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; |
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406 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; |
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407 else scancode = SDLK_UP; |
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408 break; |
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409 case Qt::Key_Right: |
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410 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; |
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411 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; |
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412 else scancode = SDLK_RIGHT; |
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413 break; |
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414 case Qt::Key_Down: |
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415 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; |
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416 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; |
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417 else scancode = SDLK_DOWN; |
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418 break; |
371
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419 case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; |
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420 case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; |
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421 case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; |
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422 case Qt::Key_Control: scancode = SDLK_LCTRL; break; |
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423 case Qt::Key_Meta: scancode = SDLK_LMETA; break; |
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424 case Qt::Key_Alt: scancode = SDLK_LALT; break; |
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425 case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; |
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426 case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; |
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427 case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; |
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428 case Qt::Key_F1: scancode = SDLK_F1; break; |
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429 case Qt::Key_F2: scancode = SDLK_F2; break; |
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430 case Qt::Key_F3: scancode = SDLK_F3; break; |
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431 case Qt::Key_F4: scancode = SDLK_F4; break; |
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432 case Qt::Key_F5: scancode = SDLK_F5; break; |
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433 case Qt::Key_F6: scancode = SDLK_F6; break; |
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434 case Qt::Key_F7: scancode = SDLK_F7; break; |
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435 case Qt::Key_F8: scancode = SDLK_F8; break; |
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436 case Qt::Key_F9: scancode = SDLK_F9; break; |
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437 case Qt::Key_F10: scancode = SDLK_F10; break; |
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438 case Qt::Key_F11: scancode = SDLK_F11; break; |
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439 case Qt::Key_F12: scancode = SDLK_F12; break; |
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440 case Qt::Key_F13: scancode = SDLK_F13; break; |
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441 case Qt::Key_F14: scancode = SDLK_F14; break; |
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442 case Qt::Key_F15: scancode = SDLK_F15; break; |
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443 case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; |
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444 case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; |
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445 case Qt::Key_Menu: scancode = SDLK_MENU; break; |
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446 case Qt::Key_Help: scancode = SDLK_HELP; break; |
567 | 447 |
448 case Qt::Key_F33: | |
449 // FIXME: This is a hack to enable the OK key on | |
450 // Zaurii devices. SDLK_RETURN is a suitable key to use | |
451 // since it often is used as such. | |
452 // david@hedbor.org | |
453 scancode = SDLK_RETURN; | |
454 break; | |
371
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455 default: |
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456 scancode = SDLK_UNKNOWN; |
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457 break; |
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458 } |
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459 keysym.sym = static_cast<SDLKey>(scancode); |
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460 } else { |
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461 keysym.sym = static_cast<SDLKey>(scancode); |
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462 } |
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463 keysym.scancode = scancode; |
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464 keysym.mod = KMOD_NONE; |
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465 ButtonState st = e->state(); |
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466 if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } |
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467 if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } |
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468 if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } |
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469 if ( SDL_TranslateUNICODE ) { |
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470 QChar qchar = e->text()[0]; |
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471 keysym.unicode = qchar.unicode(); |
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472 } else { |
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473 keysym.unicode = 0; |
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474 } |
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475 |
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476 /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ |
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477 // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { |
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478 // pressed = 1; |
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479 // } |
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480 |
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481 /* Queue the key event */ |
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482 if ( pressed ) { |
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483 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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484 } else { |
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485 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
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486 } |
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487 } |
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488 |
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489 void SDL_QWin::setFullscreen(bool fs_on) { |
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490 my_has_fullscreen = false; |
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491 enableFullscreen(); |
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492 } |
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493 |
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494 void SDL_QWin::enableFullscreen() { |
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495 // Make sure size is correct |
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496 if(!my_has_fullscreen) { |
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497 setFixedSize(qApp->desktop()->size()); |
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498 // This call is needed because showFullScreen won't work |
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499 // correctly if the widget already considers itself to be fullscreen. |
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500 showNormal(); |
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501 // This is needed because showNormal() forcefully changes the window |
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502 // style to WSTyle_TopLevel. |
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503 setWFlags(WStyle_Customize | WStyle_NoBorder); |
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504 // Enable fullscreen. |
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505 showFullScreen(); |
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506 my_has_fullscreen = true; |
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507 } |
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508 } |
567 | 509 |
510 bool SDL_QWin::lockScreen(bool force) { | |
511 if(!my_painter) { | |
512 if(force || (isVisible() && isActiveWindow())) { | |
513 my_painter = new QDirectPainter(this); | |
514 } else { | |
515 return false; | |
516 } | |
517 } | |
518 my_locked++; // Increate lock refcount | |
519 return true; | |
520 } | |
521 | |
522 void SDL_QWin::unlockScreen() { | |
523 if(my_locked > 0) { | |
524 my_locked--; // decrease lock refcount; | |
525 } | |
526 if(!my_locked && my_painter) { | |
527 my_painter->end(); | |
528 delete my_painter; | |
529 my_painter = 0; | |
530 } | |
531 } |