Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 498:4b8ff8ac2c07
Fixed window update problems on MacOS X 10.2 (thanks Darrell!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Sep 2002 18:38:09 +0000 |
parents | a6fa62b1be09 |
children | 9c42ee1b7d77 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* WGL implementation of SDL OpenGL support */ | |
29 | |
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30 #ifdef HAVE_OPENGL |
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31 #include "SDL_opengl.h" |
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32 #endif |
0 | 33 #include "SDL_error.h" |
34 #include "SDL_lowvideo.h" | |
35 #include "SDL_wingl_c.h" | |
36 | |
37 #ifdef HAVE_OPENGL | |
38 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
39 #endif | |
40 | |
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41 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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42 static int WIN_GL_ResetWindow(_THIS) |
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43 { |
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44 int status = 0; |
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45 int can_reset = 1; |
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46 |
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47 /* If we were passed a window, then we can't create a new one */ |
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48 if ( SDL_windowid ) { |
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49 can_reset = 0; |
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50 } |
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51 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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52 if ( can_reset ) { |
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53 /* Save the existing window attributes */ |
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54 LONG style; |
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55 RECT rect = { 0, 0, 0, 0 }; |
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56 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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57 GetWindowRect(SDL_Window, &rect); |
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58 DestroyWindow(SDL_Window); |
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59 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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60 style, |
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61 rect.left, rect.top, |
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62 (rect.right-rect.left)+1, |
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63 (rect.top-rect.bottom)+1, |
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64 NULL, NULL, SDL_Instance, NULL); |
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65 if ( SDL_Window ) { |
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66 this->SetCaption(this, this->wm_title, this->wm_icon); |
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67 } else { |
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68 SDL_SetError("Couldn't create window"); |
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69 status = -1; |
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70 } |
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71 } else |
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72 #endif /* !_WIN32_WCE */ |
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73 { |
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74 SDL_SetError("Unable to reset window for OpenGL context"); |
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75 status = -1; |
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76 } |
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77 return(status); |
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78 } |
0 | 79 |
80 int WIN_GL_SetupWindow(_THIS) | |
81 { | |
82 int retval; | |
83 #ifdef HAVE_OPENGL | |
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84 int i; |
0 | 85 int pixel_format; |
86 | |
87 /* load the gl driver from a default path */ | |
88 if ( ! this->gl_config.driver_loaded ) { | |
89 /* no driver has been loaded, use default (ourselves) */ | |
90 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
91 return(-1); | |
92 } | |
93 } | |
94 | |
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95 for ( i=0; ; ++i ) { |
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96 /* Get the window device context for our OpenGL drawing */ |
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97 GL_hdc = GetDC(SDL_Window); |
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98 if ( GL_hdc == NULL ) { |
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99 SDL_SetError("Unable to get DC for SDL_Window"); |
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100 return(-1); |
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101 } |
0 | 102 |
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103 /* Set up the pixel format descriptor with our needed format */ |
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104 memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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105 GL_pfd.nSize = sizeof(GL_pfd); |
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106 GL_pfd.nVersion = 1; |
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107 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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108 if ( this->gl_config.double_buffer ) { |
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109 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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110 } |
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111 if ( this->gl_config.stereo ) { |
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112 GL_pfd.dwFlags |= PFD_STEREO; |
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113 } |
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114 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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115 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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116 GL_pfd.cRedBits = this->gl_config.red_size; |
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117 GL_pfd.cGreenBits = this->gl_config.green_size; |
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118 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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119 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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120 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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121 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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122 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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123 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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124 GL_pfd.cAccumBits = |
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125 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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126 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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127 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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128 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 129 |
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130 /* Choose and set the closest available pixel format */ |
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131 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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132 if ( !pixel_format ) { |
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133 SDL_SetError("No matching GL pixel format available"); |
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134 return(-1); |
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135 } |
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136 if( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
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137 if ( i == 0 ) { |
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138 /* First time through, try resetting the window */ |
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139 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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140 return(-1); |
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141 } |
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142 continue; |
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143 } |
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144 SDL_SetError("Unable to set HDC pixel format"); |
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145 return(-1); |
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146 } |
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147 /* We either succeeded or failed by this point */ |
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148 break; |
0 | 149 } |
150 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
151 | |
152 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
153 if( GL_hrc == NULL ) { | |
154 SDL_SetError("Unable to create GL context"); | |
155 return(-1); | |
156 } | |
157 gl_active = 1; | |
158 #else | |
159 SDL_SetError("WIN driver not configured with OpenGL"); | |
160 #endif | |
161 if ( gl_active ) { | |
162 retval = 0; | |
163 } else { | |
164 retval = -1; | |
165 } | |
166 return(retval); | |
167 } | |
168 | |
169 void WIN_GL_ShutDown(_THIS) | |
170 { | |
171 #ifdef HAVE_OPENGL | |
172 /* Clean up OpenGL */ | |
173 if ( GL_hrc ) { | |
174 this->gl_data->wglMakeCurrent(NULL, NULL); | |
175 this->gl_data->wglDeleteContext(GL_hrc); | |
176 GL_hrc = NULL; | |
177 } | |
178 if ( GL_hdc ) { | |
179 ReleaseDC(SDL_Window, GL_hdc); | |
180 GL_hdc = NULL; | |
181 } | |
182 gl_active = 0; | |
183 | |
184 WIN_GL_UnloadLibrary(this); | |
185 #endif /* HAVE_OPENGL */ | |
186 } | |
187 | |
188 #ifdef HAVE_OPENGL | |
189 | |
190 /* Make the current context active */ | |
191 int WIN_GL_MakeCurrent(_THIS) | |
192 { | |
193 int retval; | |
194 | |
195 retval = 0; | |
196 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
197 SDL_SetError("Unable to make GL context current"); | |
198 retval = -1; | |
199 } | |
200 return(retval); | |
201 } | |
202 | |
203 /* Get attribute data from glX. */ | |
204 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
205 { | |
206 int retval; | |
207 | |
208 retval = 0; | |
209 switch( attrib ) { | |
210 case SDL_GL_RED_SIZE: | |
211 *value = GL_pfd.cRedBits; | |
212 break; | |
213 case SDL_GL_GREEN_SIZE: | |
214 *value = GL_pfd.cGreenBits; | |
215 break; | |
216 case SDL_GL_BLUE_SIZE: | |
217 *value = GL_pfd.cBlueBits; | |
218 break; | |
219 case SDL_GL_ALPHA_SIZE: | |
220 *value = GL_pfd.cAlphaBits; | |
221 break; | |
222 case SDL_GL_DOUBLEBUFFER: | |
223 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
224 *value = 1; | |
225 } else { | |
226 *value = 0; | |
227 } | |
228 break; | |
229 case SDL_GL_BUFFER_SIZE: | |
230 *value = GL_pfd.cColorBits; | |
231 break; | |
232 case SDL_GL_DEPTH_SIZE: | |
233 *value = GL_pfd.cDepthBits; | |
234 break; | |
235 case SDL_GL_STENCIL_SIZE: | |
236 *value = GL_pfd.cStencilBits; | |
237 break; | |
238 case SDL_GL_ACCUM_RED_SIZE: | |
239 *value = GL_pfd.cAccumRedBits; | |
240 break; | |
241 case SDL_GL_ACCUM_GREEN_SIZE: | |
242 *value = GL_pfd.cAccumGreenBits; | |
243 break; | |
244 case SDL_GL_ACCUM_BLUE_SIZE: | |
245 *value = GL_pfd.cAccumBlueBits; | |
246 break; | |
247 case SDL_GL_ACCUM_ALPHA_SIZE: | |
248 *value = GL_pfd.cAccumAlphaBits; | |
249 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
250 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
251 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
252 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
253 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
254 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
255 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
373
diff
changeset
|
256 break; |
0 | 257 default: |
258 retval = -1; | |
259 break; | |
260 } | |
261 return retval; | |
262 } | |
263 | |
264 void WIN_GL_SwapBuffers(_THIS) | |
265 { | |
266 SwapBuffers(GL_hdc); | |
267 } | |
268 | |
269 void WIN_GL_UnloadLibrary(_THIS) | |
270 { | |
271 if ( this->gl_config.driver_loaded ) { | |
272 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
273 | |
274 this->gl_data->wglGetProcAddress = NULL; | |
275 this->gl_data->wglCreateContext = NULL; | |
276 this->gl_data->wglDeleteContext = NULL; | |
277 this->gl_data->wglMakeCurrent = NULL; | |
278 | |
279 this->gl_config.dll_handle = NULL; | |
280 this->gl_config.driver_loaded = 0; | |
281 } | |
282 } | |
283 | |
284 /* Passing a NULL path means load pointers from the application */ | |
285 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
286 { | |
287 HMODULE handle; | |
288 | |
289 if ( gl_active ) { | |
290 SDL_SetError("OpenGL context already created"); | |
291 return -1; | |
292 } | |
293 | |
294 if ( path == NULL ) { | |
295 path = DEFAULT_GL_DRIVER_PATH; | |
296 } | |
297 handle = LoadLibrary(path); | |
298 if ( handle == NULL ) { | |
299 SDL_SetError("Could not load OpenGL library"); | |
300 return -1; | |
301 } | |
302 | |
303 /* Unload the old driver and reset the pointers */ | |
304 WIN_GL_UnloadLibrary(this); | |
305 | |
306 /* Load new function pointers */ | |
307 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) | |
308 GetProcAddress(handle, "wglGetProcAddress"); | |
309 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
310 GetProcAddress(handle, "wglCreateContext"); | |
311 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
312 GetProcAddress(handle, "wglDeleteContext"); | |
313 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
314 GetProcAddress(handle, "wglMakeCurrent"); | |
315 | |
316 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
317 (this->gl_data->wglCreateContext == NULL) || | |
318 (this->gl_data->wglDeleteContext == NULL) || | |
319 (this->gl_data->wglMakeCurrent == NULL) ) { | |
320 SDL_SetError("Could not retrieve OpenGL functions"); | |
321 FreeLibrary(handle); | |
322 return -1; | |
323 } | |
324 | |
325 this->gl_config.dll_handle = handle; | |
326 strcpy(this->gl_config.driver_path, path); | |
327 this->gl_config.driver_loaded = 1; | |
328 return 0; | |
329 } | |
330 | |
331 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
332 { | |
333 void *func; | |
334 | |
335 /* This is to pick up extensions */ | |
336 func = this->gl_data->wglGetProcAddress(proc); | |
337 if ( ! func ) { | |
338 /* This is probably a normal GL function */ | |
339 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
340 } | |
341 return func; | |
342 } | |
343 | |
344 #endif /* HAVE_OPENGL */ |