Mercurial > sdl-ios-xcode
annotate src/thread/os2/SDL_systhread.c @ 4328:4abf24b03b1d SDL-1.2
Only show the dynamic audio libraries if we'll be dynamically loading them
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 06:45:02 +0000 |
parents | a1b03ba2fcd0 |
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rev | line source |
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1190 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
1190 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
1190 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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8 version 2.1 of the License, or (at your option) any later version. |
1190 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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13 Lesser General Public License for more details. |
1190 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
1190 | 18 |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
1190 | 23 |
24 /* OS/2 thread management routines for SDL */ | |
25 | |
26 #include <process.h> | |
27 #define INCL_DOSERRORS | |
28 #define INCL_DOSPROCESS | |
29 #include <os2.h> | |
30 | |
31 #include "SDL_thread.h" | |
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New configure-based build system. Still work in progress, but much improved
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32 #include "../SDL_systhread.h" |
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Updated OS/2 build, yay!
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33 #include "../SDL_thread_c.h" |
1190 | 34 |
35 typedef struct ThreadStartParms | |
36 { | |
37 void *args; | |
38 pfnSDL_CurrentEndThread pfnCurrentEndThread; | |
39 } tThreadStartParms, *pThreadStartParms; | |
40 | |
41 static void threadfunc(void *pparm) | |
42 { | |
43 pThreadStartParms pThreadParms = pparm; | |
44 pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; | |
45 | |
46 // Call the thread function! | |
47 SDL_RunThread(pThreadParms->args); | |
48 | |
49 // Get the current endthread we have to use! | |
50 if (pThreadParms) | |
51 { | |
52 pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; | |
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Use SDL_ prefixed versions of C library functions.
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53 SDL_free(pThreadParms); |
1190 | 54 } |
55 // Call endthread! | |
56 if (pfnCurrentEndThread) | |
57 (*pfnCurrentEndThread)(); | |
58 } | |
59 | |
60 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) | |
61 { | |
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62 pThreadStartParms pThreadParms = SDL_malloc(sizeof(tThreadStartParms)); |
1190 | 63 if (!pThreadParms) |
64 { | |
65 SDL_SetError("Not enough memory to create thread"); | |
66 return(-1); | |
67 } | |
68 | |
69 // Save the function which we will have to call to clear the RTL of calling app! | |
70 pThreadParms->pfnCurrentEndThread = pfnEndThread; | |
71 // Also save the real parameters we have to pass to thread function | |
72 pThreadParms->args = args; | |
73 // Start the thread using the runtime library of calling app! | |
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It's now possible to build SDL without any C runtime at all on Windows,
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74 thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, NULL, 512*1024, pThreadParms); |
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Fixed some OpenWatcom warnings
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75 if ((int)thread->threadid <= 0) |
1190 | 76 { |
77 SDL_SetError("Not enough resources to create thread"); | |
78 return(-1); | |
79 } | |
80 return(0); | |
81 } | |
82 | |
83 void SDL_SYS_SetupThread(void) | |
84 { | |
85 return; | |
86 } | |
87 | |
88 DECLSPEC Uint32 SDLCALL SDL_ThreadID(void) | |
89 { | |
90 PTIB tib; | |
91 DosGetInfoBlocks(&tib, NULL); | |
92 return((Uint32) (tib->tib_ptib2->tib2_ultid)); | |
93 } | |
94 | |
95 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
96 { | |
97 TID tid = thread->handle; | |
98 DosWaitThread(&tid, DCWW_WAIT); | |
99 } | |
100 | |
101 /* WARNING: This function is really a last resort. | |
102 * Threads should be signaled and then exit by themselves. | |
103 * TerminateThread() doesn't perform stack and DLL cleanup. | |
104 */ | |
105 void SDL_SYS_KillThread(SDL_Thread *thread) | |
106 { | |
107 DosKillThread(thread->handle); | |
108 } |