Mercurial > sdl-ios-xcode
annotate src/events/SDL_active.c @ 4328:4abf24b03b1d SDL-1.2
Only show the dynamic audio libraries if we'll be dynamically loading them
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 06:45:02 +0000 |
parents | 052dc40d917f |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Application focus/iconification handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
28 | |
29 | |
30 /* These are static for our active event handling code */ | |
31 static Uint8 SDL_appstate = 0; | |
32 | |
33 /* Public functions */ | |
34 int SDL_AppActiveInit(void) | |
35 { | |
36 /* Start completely active */ | |
37 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); | |
38 | |
39 /* That's it! */ | |
40 return(0); | |
41 } | |
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42 void SDL_AppActiveQuit(void) |
28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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43 { |
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Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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44 } |
0 | 45 |
46 Uint8 SDL_GetAppState(void) | |
47 { | |
48 return(SDL_appstate); | |
49 } | |
50 | |
51 /* This is global for SDL_eventloop.c */ | |
52 int SDL_PrivateAppActive(Uint8 gain, Uint8 state) | |
53 { | |
54 int posted; | |
55 Uint8 new_state; | |
56 | |
57 /* Modify the current state with the given mask */ | |
58 if ( gain ) { | |
59 new_state = (SDL_appstate | state); | |
60 } else { | |
61 new_state = (SDL_appstate & ~state); | |
62 } | |
63 | |
64 /* Drop events that don't change state */ | |
65 if ( new_state == SDL_appstate ) { | |
66 return(0); | |
67 } | |
68 | |
69 /* Update internal active state */ | |
70 SDL_appstate = new_state; | |
71 | |
72 /* Post the event, if desired */ | |
73 posted = 0; | |
74 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { | |
75 SDL_Event event; | |
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76 SDL_memset(&event, 0, sizeof(event)); |
0 | 77 event.type = SDL_ACTIVEEVENT; |
78 event.active.gain = gain; | |
79 event.active.state = state; | |
80 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
81 posted = 1; | |
82 SDL_PushEvent(&event); | |
83 } | |
84 } | |
85 | |
86 /* If we lost keyboard focus, post key-up events */ | |
87 if ( (state & SDL_APPINPUTFOCUS) && !gain ) { | |
88 SDL_ResetKeyboard(); | |
89 } | |
4252 | 90 /* If we were minimized, post button-up events */ |
91 if ( (state & SDL_APPACTIVE) && !gain ) { | |
92 SDL_ResetMouse(); | |
93 } | |
0 | 94 return(posted); |
95 } |