Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 4328:4abf24b03b1d SDL-1.2
Only show the dynamic audio libraries if we'll be dynamically loading them
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 06:45:02 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <CoreAudio/CoreAudio.h> |
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25 #include <CoreServices/CoreServices.h> |
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26 #include <AudioUnit/AudioUnit.h> |
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27 #if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050 |
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28 #include <AudioUnit/AUNTComponent.h> |
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29 #endif |
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30 |
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31 #include "SDL_audio.h" |
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32 #include "../SDL_audio_c.h" |
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33 #include "../SDL_sysaudio.h" |
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34 #include "SDL_coreaudio.h" |
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35 |
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36 |
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37 /* Audio driver functions */ |
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38 |
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39 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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40 static void Core_WaitAudio(_THIS); |
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41 static void Core_PlayAudio(_THIS); |
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42 static Uint8 *Core_GetAudioBuf(_THIS); |
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43 static void Core_CloseAudio(_THIS); |
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44 |
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45 /* Audio driver bootstrap functions */ |
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46 |
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47 static int Audio_Available(void) |
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48 { |
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49 return(1); |
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50 } |
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51 |
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52 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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53 { |
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54 SDL_free(device->hidden); |
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55 SDL_free(device); |
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56 } |
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57 |
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58 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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59 { |
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60 SDL_AudioDevice *this; |
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61 |
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62 /* Initialize all variables that we clean on shutdown */ |
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63 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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64 if ( this ) { |
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65 SDL_memset(this, 0, (sizeof *this)); |
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66 this->hidden = (struct SDL_PrivateAudioData *) |
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67 SDL_malloc((sizeof *this->hidden)); |
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68 } |
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69 if ( (this == NULL) || (this->hidden == NULL) ) { |
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70 SDL_OutOfMemory(); |
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71 if ( this ) { |
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72 SDL_free(this); |
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73 } |
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74 return(0); |
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75 } |
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76 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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77 |
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78 /* Set the function pointers */ |
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79 this->OpenAudio = Core_OpenAudio; |
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80 this->WaitAudio = Core_WaitAudio; |
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81 this->PlayAudio = Core_PlayAudio; |
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82 this->GetAudioBuf = Core_GetAudioBuf; |
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83 this->CloseAudio = Core_CloseAudio; |
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84 |
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85 this->free = Audio_DeleteDevice; |
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86 |
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87 return this; |
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88 } |
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89 |
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90 AudioBootStrap COREAUDIO_bootstrap = { |
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91 "coreaudio", "Mac OS X CoreAudio", |
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92 Audio_Available, Audio_CreateDevice |
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93 }; |
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94 |
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95 /* The CoreAudio callback */ |
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96 static OSStatus audioCallback (void *inRefCon, |
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97 AudioUnitRenderActionFlags *ioActionFlags, |
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98 const AudioTimeStamp *inTimeStamp, |
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99 UInt32 inBusNumber, |
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100 UInt32 inNumberFrames, |
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101 AudioBufferList *ioData) |
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102 { |
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103 SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; |
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104 UInt32 remaining, len; |
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105 AudioBuffer *abuf; |
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106 void *ptr; |
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107 UInt32 i; |
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108 |
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109 /* Only do anything if audio is enabled and not paused */ |
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110 if ( ! this->enabled || this->paused ) { |
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111 for (i = 0; i < ioData->mNumberBuffers; i++) { |
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112 abuf = &ioData->mBuffers[i]; |
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113 SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); |
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114 } |
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115 return 0; |
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116 } |
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117 |
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118 /* No SDL conversion should be needed here, ever, since we accept |
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119 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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120 */ |
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121 /* |
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122 assert(!this->convert.needed); |
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123 assert(this->spec.channels == ioData->mNumberChannels); |
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124 */ |
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125 |
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126 for (i = 0; i < ioData->mNumberBuffers; i++) { |
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127 abuf = &ioData->mBuffers[i]; |
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128 remaining = abuf->mDataByteSize; |
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129 ptr = abuf->mData; |
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130 while (remaining > 0) { |
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131 if (bufferOffset >= bufferSize) { |
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132 /* Generate the data */ |
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133 SDL_memset(buffer, this->spec.silence, bufferSize); |
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134 SDL_mutexP(this->mixer_lock); |
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135 (*this->spec.callback)(this->spec.userdata, |
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136 buffer, bufferSize); |
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137 SDL_mutexV(this->mixer_lock); |
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138 bufferOffset = 0; |
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139 } |
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140 |
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141 len = bufferSize - bufferOffset; |
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142 if (len > remaining) |
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143 len = remaining; |
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144 SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); |
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145 ptr = (char *)ptr + len; |
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146 remaining -= len; |
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147 bufferOffset += len; |
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148 } |
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149 } |
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150 |
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151 return 0; |
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152 } |
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153 |
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154 /* Dummy functions -- we don't use thread-based audio */ |
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155 void Core_WaitAudio(_THIS) |
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156 { |
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157 return; |
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158 } |
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159 |
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160 void Core_PlayAudio(_THIS) |
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161 { |
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162 return; |
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163 } |
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164 |
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165 Uint8 *Core_GetAudioBuf(_THIS) |
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166 { |
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167 return(NULL); |
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168 } |
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169 |
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170 void Core_CloseAudio(_THIS) |
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171 { |
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172 OSStatus result; |
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173 struct AURenderCallbackStruct callback; |
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174 |
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175 /* stop processing the audio unit */ |
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176 result = AudioOutputUnitStop (outputAudioUnit); |
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177 if (result != noErr) { |
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178 SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); |
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179 return; |
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180 } |
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181 |
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182 /* Remove the input callback */ |
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183 callback.inputProc = 0; |
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184 callback.inputProcRefCon = 0; |
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185 result = AudioUnitSetProperty (outputAudioUnit, |
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186 kAudioUnitProperty_SetRenderCallback, |
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187 kAudioUnitScope_Input, |
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188 0, |
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189 &callback, |
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190 sizeof(callback)); |
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191 if (result != noErr) { |
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192 SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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193 return; |
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194 } |
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195 |
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196 result = CloseComponent(outputAudioUnit); |
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197 if (result != noErr) { |
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198 SDL_SetError("Core_CloseAudio: CloseComponent"); |
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199 return; |
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200 } |
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201 |
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202 SDL_free(buffer); |
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203 } |
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204 |
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205 #define CHECK_RESULT(msg) \ |
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206 if (result != noErr) { \ |
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207 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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208 return -1; \ |
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209 } |
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210 |
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211 |
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212 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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213 { |
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214 OSStatus result = noErr; |
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215 Component comp; |
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216 ComponentDescription desc; |
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217 struct AURenderCallbackStruct callback; |
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218 AudioStreamBasicDescription requestedDesc; |
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219 |
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220 /* Setup a AudioStreamBasicDescription with the requested format */ |
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221 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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222 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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223 requestedDesc.mChannelsPerFrame = spec->channels; |
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224 requestedDesc.mSampleRate = spec->freq; |
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225 |
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226 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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227 if (spec->format & 0x8000) |
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228 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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229 if (spec->format & 0x1000) |
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230 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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231 |
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232 requestedDesc.mFramesPerPacket = 1; |
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233 requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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234 requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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235 |
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236 |
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237 /* Locate the default output audio unit */ |
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238 desc.componentType = kAudioUnitType_Output; |
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239 desc.componentSubType = kAudioUnitSubType_DefaultOutput; |
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240 desc.componentManufacturer = kAudioUnitManufacturer_Apple; |
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241 desc.componentFlags = 0; |
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242 desc.componentFlagsMask = 0; |
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243 |
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244 comp = FindNextComponent (NULL, &desc); |
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245 if (comp == NULL) { |
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246 SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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247 return -1; |
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248 } |
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249 |
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250 /* Open & initialize the default output audio unit */ |
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251 result = OpenAComponent (comp, &outputAudioUnit); |
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252 CHECK_RESULT("OpenAComponent") |
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253 |
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254 result = AudioUnitInitialize (outputAudioUnit); |
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255 CHECK_RESULT("AudioUnitInitialize") |
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256 |
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257 /* Set the input format of the audio unit. */ |
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258 result = AudioUnitSetProperty (outputAudioUnit, |
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259 kAudioUnitProperty_StreamFormat, |
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260 kAudioUnitScope_Input, |
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261 0, |
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262 &requestedDesc, |
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263 sizeof (requestedDesc)); |
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264 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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265 |
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266 /* Set the audio callback */ |
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267 callback.inputProc = audioCallback; |
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268 callback.inputProcRefCon = this; |
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269 result = AudioUnitSetProperty (outputAudioUnit, |
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270 kAudioUnitProperty_SetRenderCallback, |
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271 kAudioUnitScope_Input, |
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272 0, |
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273 &callback, |
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274 sizeof(callback)); |
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275 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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276 |
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277 /* Calculate the final parameters for this audio specification */ |
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278 SDL_CalculateAudioSpec(spec); |
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279 |
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280 /* Allocate a sample buffer */ |
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281 bufferOffset = bufferSize = this->spec.size; |
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282 buffer = SDL_malloc(bufferSize); |
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283 |
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284 /* Finally, start processing of the audio unit */ |
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285 result = AudioOutputUnitStart (outputAudioUnit); |
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286 CHECK_RESULT("AudioOutputUnitStart") |
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287 |
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288 |
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289 /* We're running! */ |
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290 return(1); |
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291 } |