Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 4328:4abf24b03b1d SDL-1.2
Only show the dynamic audio libraries if we'll be dynamically loading them
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 06:45:02 +0000 |
parents | 5007e6a66814 |
children | 33570eec2d4f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_BSD |
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40 &BSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_ALSA |
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43 &ALSA_bootstrap, |
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44 #endif |
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45 #if SDL_AUDIO_DRIVER_OSS |
0 | 46 &DSP_bootstrap, |
47 &DMA_bootstrap, | |
48 #endif | |
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49 #if SDL_AUDIO_DRIVER_PULSE |
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50 &PULSE_bootstrap, |
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51 #endif |
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52 #if SDL_AUDIO_DRIVER_QNXNTO |
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53 &QNXNTOAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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56 &SUNAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_DMEDIA |
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59 &DMEDIA_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_ARTS |
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62 &ARTS_bootstrap, |
0 | 63 #endif |
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64 #if SDL_AUDIO_DRIVER_ESD |
0 | 65 &ESD_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_NAS |
0 | 68 &NAS_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 71 &DSOUND_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 74 &WAVEOUT_bootstrap, |
75 #endif | |
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76 #if SDL_AUDIO_DRIVER_PAUD |
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77 &Paud_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 80 &BAUDIO_bootstrap, |
81 #endif | |
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82 #if SDL_AUDIO_DRIVER_COREAUDIO |
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83 &COREAUDIO_bootstrap, |
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84 #endif |
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85 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 86 &SNDMGR_bootstrap, |
87 #endif | |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_NDS |
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105 &NDSAUD_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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108 &MMEAUDIO_bootstrap, |
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109 #endif |
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110 #if SDL_AUDIO_DRIVER_DART |
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111 &DART_bootstrap, |
1190 | 112 #endif |
3975 | 113 #if SDL_AUDIO_DRIVER_EPOCAUDIO |
114 &EPOCAudio_bootstrap, | |
115 #endif | |
0 | 116 NULL |
117 }; | |
118 SDL_AudioDevice *current_audio = NULL; | |
119 | |
120 /* Various local functions */ | |
121 int SDL_AudioInit(const char *driver_name); | |
122 void SDL_AudioQuit(void); | |
123 | |
124 /* The general mixing thread function */ | |
1769 | 125 int SDLCALL SDL_RunAudio(void *audiop) |
0 | 126 { |
127 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
128 Uint8 *stream; | |
129 int stream_len; | |
130 void *udata; | |
1769 | 131 void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); |
0 | 132 int silence; |
133 | |
134 /* Perform any thread setup */ | |
135 if ( audio->ThreadInit ) { | |
136 audio->ThreadInit(audio); | |
137 } | |
138 audio->threadid = SDL_ThreadID(); | |
139 | |
140 /* Set up the mixing function */ | |
141 fill = audio->spec.callback; | |
142 udata = audio->spec.userdata; | |
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143 |
0 | 144 if ( audio->convert.needed ) { |
145 if ( audio->convert.src_format == AUDIO_U8 ) { | |
146 silence = 0x80; | |
147 } else { | |
148 silence = 0; | |
149 } | |
150 stream_len = audio->convert.len; | |
151 } else { | |
152 silence = audio->spec.silence; | |
153 stream_len = audio->spec.size; | |
154 } | |
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155 |
1190 | 156 #ifdef __OS2__ |
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157 /* Increase the priority of this thread to make sure that |
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158 the audio will be continuous all the time! */ |
1190 | 159 #ifdef USE_DOSSETPRIORITY |
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160 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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161 { |
1190 | 162 #ifdef DEBUG_BUILD |
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163 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 164 #endif |
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165 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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166 } |
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167 else |
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168 { |
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169 #ifdef DEBUG_BUILD |
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170 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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171 #endif |
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172 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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173 } |
1190 | 174 #endif |
175 #endif | |
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176 |
0 | 177 /* Loop, filling the audio buffers */ |
178 while ( audio->enabled ) { | |
179 | |
180 /* Fill the current buffer with sound */ | |
181 if ( audio->convert.needed ) { | |
182 if ( audio->convert.buf ) { | |
183 stream = audio->convert.buf; | |
184 } else { | |
185 continue; | |
186 } | |
187 } else { | |
188 stream = audio->GetAudioBuf(audio); | |
189 if ( stream == NULL ) { | |
190 stream = audio->fake_stream; | |
191 } | |
192 } | |
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193 |
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194 SDL_memset(stream, silence, stream_len); |
0 | 195 |
196 if ( ! audio->paused ) { | |
197 SDL_mutexP(audio->mixer_lock); | |
198 (*fill)(udata, stream, stream_len); | |
199 SDL_mutexV(audio->mixer_lock); | |
200 } | |
201 | |
202 /* Convert the audio if necessary */ | |
203 if ( audio->convert.needed ) { | |
204 SDL_ConvertAudio(&audio->convert); | |
205 stream = audio->GetAudioBuf(audio); | |
206 if ( stream == NULL ) { | |
207 stream = audio->fake_stream; | |
208 } | |
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209 SDL_memcpy(stream, audio->convert.buf, |
0 | 210 audio->convert.len_cvt); |
211 } | |
212 | |
213 /* Ready current buffer for play and change current buffer */ | |
214 if ( stream != audio->fake_stream ) { | |
215 audio->PlayAudio(audio); | |
1562 | 216 } |
217 | |
218 /* Wait for an audio buffer to become available */ | |
219 if ( stream == audio->fake_stream ) { | |
220 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
221 } else { | |
222 audio->WaitAudio(audio); | |
0 | 223 } |
224 } | |
1562 | 225 |
0 | 226 /* Wait for the audio to drain.. */ |
227 if ( audio->WaitDone ) { | |
228 audio->WaitDone(audio); | |
229 } | |
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230 |
1190 | 231 #ifdef __OS2__ |
232 #ifdef DEBUG_BUILD | |
233 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
234 #endif | |
235 #endif | |
0 | 236 return(0); |
237 } | |
238 | |
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239 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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240 { |
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241 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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242 return; |
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243 } |
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244 SDL_mutexP(audio->mixer_lock); |
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245 } |
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246 |
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247 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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248 { |
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249 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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250 return; |
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251 } |
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252 SDL_mutexV(audio->mixer_lock); |
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253 } |
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254 |
1794 | 255 static Uint16 SDL_ParseAudioFormat(const char *string) |
256 { | |
257 Uint16 format = 0; | |
258 | |
259 switch (*string) { | |
260 case 'U': | |
261 ++string; | |
262 format |= 0x0000; | |
263 break; | |
264 case 'S': | |
265 ++string; | |
266 format |= 0x8000; | |
267 break; | |
268 default: | |
269 return 0; | |
270 } | |
271 switch (SDL_atoi(string)) { | |
272 case 8: | |
273 string += 1; | |
274 format |= 8; | |
275 break; | |
276 case 16: | |
277 string += 2; | |
278 format |= 16; | |
279 if ( SDL_strcmp(string, "LSB") == 0 | |
280 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
281 || SDL_strcmp(string, "SYS") == 0 | |
282 #endif | |
283 ) { | |
284 format |= 0x0000; | |
285 } | |
286 if ( SDL_strcmp(string, "MSB") == 0 | |
287 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
288 || SDL_strcmp(string, "SYS") == 0 | |
289 #endif | |
290 ) { | |
291 format |= 0x1000; | |
292 } | |
293 break; | |
294 default: | |
295 return 0; | |
296 } | |
297 return format; | |
298 } | |
299 | |
0 | 300 int SDL_AudioInit(const char *driver_name) |
301 { | |
302 SDL_AudioDevice *audio; | |
303 int i = 0, idx; | |
304 | |
305 /* Check to make sure we don't overwrite 'current_audio' */ | |
306 if ( current_audio != NULL ) { | |
307 SDL_AudioQuit(); | |
308 } | |
309 | |
310 /* Select the proper audio driver */ | |
311 audio = NULL; | |
312 idx = 0; | |
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313 #if SDL_AUDIO_DRIVER_ESD |
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314 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 315 /* Ahem, we know that if ESPEAKER is set, user probably wants |
316 to use ESD, but don't start it if it's not already running. | |
317 This probably isn't the place to do this, but... Shh! :) | |
318 */ | |
319 for ( i=0; bootstrap[i]; ++i ) { | |
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320 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { |
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321 #ifdef HAVE_PUTENV |
0 | 322 const char *esd_no_spawn; |
323 | |
324 /* Don't start ESD if it's not running */ | |
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325 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 326 if ( esd_no_spawn == NULL ) { |
327 putenv("ESD_NO_SPAWN=1"); | |
328 } | |
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329 #endif |
0 | 330 if ( bootstrap[i]->available() ) { |
331 audio = bootstrap[i]->create(0); | |
332 break; | |
333 } | |
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334 #ifdef HAVE_UNSETENV |
0 | 335 if ( esd_no_spawn == NULL ) { |
336 unsetenv("ESD_NO_SPAWN"); | |
337 } | |
338 #endif | |
339 } | |
340 } | |
341 } | |
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342 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 343 if ( audio == NULL ) { |
344 if ( driver_name != NULL ) { | |
345 #if 0 /* This will be replaced with a better driver selection API */ | |
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346 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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347 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 348 } |
349 #endif | |
350 for ( i=0; bootstrap[i]; ++i ) { | |
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351 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 352 if ( bootstrap[i]->available() ) { |
353 audio=bootstrap[i]->create(idx); | |
354 break; | |
355 } | |
356 } | |
357 } | |
358 } else { | |
359 for ( i=0; bootstrap[i]; ++i ) { | |
360 if ( bootstrap[i]->available() ) { | |
361 audio = bootstrap[i]->create(idx); | |
362 if ( audio != NULL ) { | |
363 break; | |
364 } | |
365 } | |
366 } | |
367 } | |
368 if ( audio == NULL ) { | |
369 SDL_SetError("No available audio device"); | |
370 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
371 SDL_OpenAudio() will handle it at that point. *sigh* | |
372 */ | |
373 return(-1); | |
374 #endif | |
375 } | |
376 } | |
377 current_audio = audio; | |
378 if ( current_audio ) { | |
379 current_audio->name = bootstrap[i]->name; | |
322
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380 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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381 current_audio->LockAudio = SDL_LockAudio_Default; |
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382 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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383 } |
0 | 384 } |
385 return(0); | |
386 } | |
387 | |
388 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
389 { | |
390 if ( current_audio != NULL ) { | |
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391 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 392 return(namebuf); |
393 } | |
394 return(NULL); | |
395 } | |
396 | |
397 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
398 { | |
399 SDL_AudioDevice *audio; | |
1794 | 400 const char *env; |
0 | 401 |
402 /* Start up the audio driver, if necessary */ | |
403 if ( ! current_audio ) { | |
404 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
405 (current_audio == NULL) ) { | |
406 return(-1); | |
407 } | |
408 } | |
409 audio = current_audio; | |
410 | |
262
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411 if (audio->opened) { |
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412 SDL_SetError("Audio device is already opened"); |
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413 return(-1); |
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414 } |
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415 |
0 | 416 /* Verify some parameters */ |
1794 | 417 if ( desired->freq == 0 ) { |
418 env = SDL_getenv("SDL_AUDIO_FREQUENCY"); | |
419 if ( env ) { | |
420 desired->freq = SDL_atoi(env); | |
421 } | |
422 } | |
423 if ( desired->freq == 0 ) { | |
424 /* Pick some default audio frequency */ | |
425 desired->freq = 22050; | |
426 } | |
427 if ( desired->format == 0 ) { | |
428 env = SDL_getenv("SDL_AUDIO_FORMAT"); | |
429 if ( env ) { | |
430 desired->format = SDL_ParseAudioFormat(env); | |
431 } | |
432 } | |
433 if ( desired->format == 0 ) { | |
434 /* Pick some default audio format */ | |
435 desired->format = AUDIO_S16; | |
436 } | |
437 if ( desired->channels == 0 ) { | |
438 env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
439 if ( env ) { | |
4044 | 440 desired->channels = (Uint8)SDL_atoi(env); |
1794 | 441 } |
442 } | |
443 if ( desired->channels == 0 ) { | |
444 /* Pick a default number of channels */ | |
445 desired->channels = 2; | |
0 | 446 } |
447 switch ( desired->channels ) { | |
448 case 1: /* Mono */ | |
449 case 2: /* Stereo */ | |
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450 case 4: /* surround */ |
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451 case 6: /* surround with center and lfe */ |
0 | 452 break; |
453 default: | |
454 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
455 return(-1); | |
456 } | |
1794 | 457 if ( desired->samples == 0 ) { |
458 env = SDL_getenv("SDL_AUDIO_SAMPLES"); | |
459 if ( env ) { | |
4044 | 460 desired->samples = (Uint16)SDL_atoi(env); |
1794 | 461 } |
462 } | |
463 if ( desired->samples == 0 ) { | |
464 /* Pick a default of ~46 ms at desired frequency */ | |
465 int samples = (desired->freq / 1000) * 46; | |
466 int power2 = 1; | |
467 while ( power2 < samples ) { | |
468 power2 *= 2; | |
469 } | |
470 desired->samples = power2; | |
471 } | |
472 if ( desired->callback == NULL ) { | |
473 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
474 return(-1); | |
475 } | |
0 | 476 |
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477 #if SDL_THREADS_DISABLED |
398
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478 /* Uses interrupt driven audio, without thread */ |
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479 #else |
0 | 480 /* Create a semaphore for locking the sound buffers */ |
481 audio->mixer_lock = SDL_CreateMutex(); | |
482 if ( audio->mixer_lock == NULL ) { | |
483 SDL_SetError("Couldn't create mixer lock"); | |
484 SDL_CloseAudio(); | |
485 return(-1); | |
486 } | |
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487 #endif /* SDL_THREADS_DISABLED */ |
0 | 488 |
489 /* Calculate the silence and size of the audio specification */ | |
490 SDL_CalculateAudioSpec(desired); | |
491 | |
492 /* Open the audio subsystem */ | |
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493 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 494 audio->convert.needed = 0; |
495 audio->enabled = 1; | |
496 audio->paused = 1; | |
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497 |
0 | 498 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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499 |
0 | 500 if ( ! audio->opened ) { |
501 SDL_CloseAudio(); | |
502 return(-1); | |
503 } | |
504 | |
505 /* If the audio driver changes the buffer size, accept it */ | |
506 if ( audio->spec.samples != desired->samples ) { | |
507 desired->samples = audio->spec.samples; | |
508 SDL_CalculateAudioSpec(desired); | |
509 } | |
510 | |
511 /* Allocate a fake audio memory buffer */ | |
512 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
513 if ( audio->fake_stream == NULL ) { | |
514 SDL_CloseAudio(); | |
515 SDL_OutOfMemory(); | |
516 return(-1); | |
517 } | |
518 | |
519 /* See if we need to do any conversion */ | |
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520 if ( obtained != NULL ) { |
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521 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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522 } else if ( desired->freq != audio->spec.freq || |
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523 desired->format != audio->spec.format || |
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524 desired->channels != audio->spec.channels ) { |
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525 /* Build an audio conversion block */ |
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526 if ( SDL_BuildAudioCVT(&audio->convert, |
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527 desired->format, desired->channels, |
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528 desired->freq, |
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529 audio->spec.format, audio->spec.channels, |
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530 audio->spec.freq) < 0 ) { |
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531 SDL_CloseAudio(); |
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532 return(-1); |
0 | 533 } |
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534 if ( audio->convert.needed ) { |
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535 audio->convert.len = (int) ( ((double) audio->spec.size) / |
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536 audio->convert.len_ratio ); |
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537 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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538 audio->convert.len*audio->convert.len_mult); |
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539 if ( audio->convert.buf == NULL ) { |
0 | 540 SDL_CloseAudio(); |
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541 SDL_OutOfMemory(); |
0 | 542 return(-1); |
543 } | |
544 } | |
545 } | |
546 | |
547 /* Start the audio thread if necessary */ | |
548 switch (audio->opened) { | |
549 case 1: | |
550 /* Start the audio thread */ | |
3975 | 551 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) |
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552 #undef SDL_CreateThread |
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553 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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554 #else |
0 | 555 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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556 #endif |
0 | 557 if ( audio->thread == NULL ) { |
558 SDL_CloseAudio(); | |
559 SDL_SetError("Couldn't create audio thread"); | |
560 return(-1); | |
561 } | |
562 break; | |
563 | |
564 default: | |
565 /* The audio is now playing */ | |
566 break; | |
567 } | |
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568 |
0 | 569 return(0); |
570 } | |
571 | |
572 SDL_audiostatus SDL_GetAudioStatus(void) | |
573 { | |
574 SDL_AudioDevice *audio = current_audio; | |
575 SDL_audiostatus status; | |
576 | |
577 status = SDL_AUDIO_STOPPED; | |
578 if ( audio && audio->enabled ) { | |
579 if ( audio->paused ) { | |
580 status = SDL_AUDIO_PAUSED; | |
581 } else { | |
582 status = SDL_AUDIO_PLAYING; | |
583 } | |
584 } | |
585 return(status); | |
586 } | |
587 | |
588 void SDL_PauseAudio (int pause_on) | |
589 { | |
590 SDL_AudioDevice *audio = current_audio; | |
591 | |
592 if ( audio ) { | |
593 audio->paused = pause_on; | |
594 } | |
595 } | |
596 | |
597 void SDL_LockAudio (void) | |
598 { | |
599 SDL_AudioDevice *audio = current_audio; | |
600 | |
601 /* Obtain a lock on the mixing buffers */ | |
322
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The audio lock and unlock functions are now a part of the driver.
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parents:
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602 if ( audio && audio->LockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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603 audio->LockAudio(audio); |
0 | 604 } |
605 } | |
606 | |
607 void SDL_UnlockAudio (void) | |
608 { | |
609 SDL_AudioDevice *audio = current_audio; | |
610 | |
611 /* Release lock on the mixing buffers */ | |
322
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The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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612 if ( audio && audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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613 audio->UnlockAudio(audio); |
0 | 614 } |
615 } | |
616 | |
617 void SDL_CloseAudio (void) | |
618 { | |
619 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
620 } | |
621 | |
622 void SDL_AudioQuit(void) | |
623 { | |
624 SDL_AudioDevice *audio = current_audio; | |
625 | |
626 if ( audio ) { | |
627 audio->enabled = 0; | |
628 if ( audio->thread != NULL ) { | |
629 SDL_WaitThread(audio->thread, NULL); | |
630 } | |
631 if ( audio->mixer_lock != NULL ) { | |
632 SDL_DestroyMutex(audio->mixer_lock); | |
633 } | |
634 if ( audio->fake_stream != NULL ) { | |
635 SDL_FreeAudioMem(audio->fake_stream); | |
636 } | |
637 if ( audio->convert.needed ) { | |
638 SDL_FreeAudioMem(audio->convert.buf); | |
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Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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639 |
0 | 640 } |
641 if ( audio->opened ) { | |
642 audio->CloseAudio(audio); | |
643 audio->opened = 0; | |
644 } | |
645 /* Free the driver data */ | |
646 audio->free(audio); | |
647 current_audio = NULL; | |
648 } | |
649 } | |
650 | |
651 #define NUM_FORMATS 6 | |
652 static int format_idx; | |
653 static int format_idx_sub; | |
654 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
655 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
656 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
657 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
658 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
659 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
660 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
661 }; | |
662 | |
663 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
664 { | |
665 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
666 if ( format_list[format_idx][0] == format ) { | |
667 break; | |
668 } | |
669 } | |
670 format_idx_sub = 0; | |
671 return(SDL_NextAudioFormat()); | |
672 } | |
673 | |
674 Uint16 SDL_NextAudioFormat(void) | |
675 { | |
676 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
677 return(0); | |
678 } | |
679 return(format_list[format_idx][format_idx_sub++]); | |
680 } | |
681 | |
682 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
683 { | |
684 switch (spec->format) { | |
685 case AUDIO_U8: | |
686 spec->silence = 0x80; | |
687 break; | |
688 default: | |
689 spec->silence = 0x00; | |
690 break; | |
691 } | |
692 spec->size = (spec->format&0xFF)/8; | |
693 spec->size *= spec->channels; | |
694 spec->size *= spec->samples; | |
695 } |