Mercurial > sdl-ios-xcode
annotate src/stdlib/SDL_getenv.c @ 1472:4aac8563c296
Fixed more Win64 portability issues
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Mar 2006 08:11:10 +0000 |
parents | 84de7511f79f |
children | 782fd950bd46 c121d94672cb e85e65aec22f |
rev | line source |
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It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_stdinc.h" |
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25 |
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26 #ifndef HAVE_GETENV |
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27 |
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28 #if defined(__WIN32__) && !defined(_WIN32_WCE) |
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29 |
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SDL_windows.h is no longer necessary
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30 #define WIN32_LEAN_AND_MEAN |
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31 #include <windows.h> |
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32 |
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33 /* Note this isn't thread-safe! */ |
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34 |
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35 static char *SDL_envmem = NULL; /* Ugh, memory leak */ |
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36 static size_t SDL_envmemlen = 0; |
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37 |
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38 /* Put a variable of the form "name=value" into the environment */ |
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39 int SDL_putenv(const char *variable) |
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40 { |
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41 size_t bufferlen; |
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42 char *value; |
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43 const char *sep; |
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44 |
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45 sep = SDL_strchr(variable, '='); |
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46 if ( sep == NULL ) { |
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47 return -1; |
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48 } |
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49 bufferlen = SDL_strlen(variable)+1; |
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50 if ( bufferlen > SDL_envmemlen ) { |
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51 char *newmem = (char *)SDL_realloc(SDL_envmem, bufferlen); |
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52 if ( newmem == NULL ) { |
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53 return -1; |
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54 } |
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55 SDL_envmem = newmem; |
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56 SDL_envmemlen = bufferlen; |
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57 } |
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58 SDL_strlcpy(SDL_envmem, variable, bufferlen); |
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59 value = SDL_envmem + (sep - variable); |
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60 *value++ = '\0'; |
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61 if ( !SetEnvironmentVariable(SDL_envmem, *value ? value : NULL) ) { |
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62 return -1; |
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63 } |
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64 return 0; |
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65 } |
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66 |
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67 /* Retrieve a variable named "name" from the environment */ |
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68 char *SDL_getenv(const char *name) |
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69 { |
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70 size_t bufferlen; |
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71 |
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72 bufferlen = GetEnvironmentVariable(name, SDL_envmem, (DWORD)SDL_envmemlen); |
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73 if ( bufferlen == 0 ) { |
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74 return NULL; |
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75 } |
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76 if ( bufferlen > SDL_envmemlen ) { |
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77 char *newmem = (char *)SDL_realloc(SDL_envmem, bufferlen); |
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78 if ( newmem == NULL ) { |
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79 return NULL; |
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80 } |
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81 SDL_envmem = newmem; |
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82 SDL_envmemlen = bufferlen; |
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83 GetEnvironmentVariable(name, SDL_envmem, (DWORD)SDL_envmemlen); |
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84 } |
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85 return SDL_envmem; |
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86 } |
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87 |
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88 #else /* roll our own */ |
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89 |
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90 static char **SDL_env = (char **)0; |
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91 |
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92 /* Put a variable of the form "name=value" into the environment */ |
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93 int SDL_putenv(const char *variable) |
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94 { |
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95 const char *name, *value; |
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96 int added; |
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97 int len, i; |
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98 char **new_env; |
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99 char *new_variable; |
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100 |
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101 /* A little error checking */ |
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102 if ( ! variable ) { |
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103 return(-1); |
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104 } |
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105 name = variable; |
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106 for ( value=variable; *value && (*value != '='); ++value ) { |
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107 /* Keep looking for '=' */ ; |
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108 } |
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109 if ( *value ) { |
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110 ++value; |
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111 } else { |
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112 return(-1); |
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113 } |
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114 |
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115 /* Allocate memory for the variable */ |
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116 new_variable = SDL_strdup(variable); |
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117 if ( ! new_variable ) { |
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118 return(-1); |
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119 } |
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120 |
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121 /* Actually put it into the environment */ |
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122 added = 0; |
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123 i = 0; |
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124 if ( SDL_env ) { |
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125 /* Check to see if it's already there... */ |
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126 len = (value - name); |
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127 for ( ; SDL_env[i]; ++i ) { |
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128 if ( SDL_strncmp(SDL_env[i], name, len) == 0 ) { |
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129 break; |
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130 } |
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131 } |
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132 /* If we found it, just replace the entry */ |
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133 if ( SDL_env[i] ) { |
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134 SDL_free(SDL_env[i]); |
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135 SDL_env[i] = new_variable; |
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136 added = 1; |
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137 } |
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138 } |
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139 |
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140 /* Didn't find it in the environment, expand and add */ |
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141 if ( ! added ) { |
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142 new_env = SDL_realloc(SDL_env, (i+2)*sizeof(char *)); |
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143 if ( new_env ) { |
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144 SDL_env = new_env; |
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145 SDL_env[i++] = new_variable; |
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146 SDL_env[i++] = (char *)0; |
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147 added = 1; |
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148 } else { |
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149 SDL_free(new_variable); |
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150 } |
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151 } |
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152 return (added ? 0 : -1); |
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153 } |
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154 |
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155 /* Retrieve a variable named "name" from the environment */ |
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156 char *SDL_getenv(const char *name) |
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157 { |
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158 int len, i; |
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159 char *value; |
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160 |
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161 value = (char *)0; |
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162 if ( SDL_env ) { |
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163 len = SDL_strlen(name); |
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164 for ( i=0; SDL_env[i] && !value; ++i ) { |
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165 if ( (SDL_strncmp(SDL_env[i], name, len) == 0) && |
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166 (SDL_env[i][len] == '=') ) { |
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167 value = &SDL_env[i][len+1]; |
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168 } |
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169 } |
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170 } |
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171 return value; |
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172 } |
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173 |
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174 #endif /* __WIN32__ */ |
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175 |
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176 #endif /* !HAVE_GETENV */ |
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177 |
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178 #ifdef TEST_MAIN |
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179 #include <stdio.h> |
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180 |
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181 int main(int argc, char *argv[]) |
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182 { |
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183 char *value; |
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184 |
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185 printf("Checking for non-existent variable... "); |
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186 fflush(stdout); |
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187 if ( ! SDL_getenv("EXISTS") ) { |
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188 printf("okay\n"); |
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189 } else { |
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190 printf("failed\n"); |
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191 } |
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192 printf("Setting FIRST=VALUE1 in the environment... "); |
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193 fflush(stdout); |
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194 if ( SDL_putenv("FIRST=VALUE1") == 0 ) { |
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195 printf("okay\n"); |
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196 } else { |
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197 printf("failed\n"); |
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198 } |
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199 printf("Getting FIRST from the environment... "); |
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200 fflush(stdout); |
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201 value = SDL_getenv("FIRST"); |
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202 if ( value && (SDL_strcmp(value, "VALUE1") == 0) ) { |
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203 printf("okay\n"); |
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204 } else { |
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205 printf("failed\n"); |
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206 } |
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207 printf("Setting SECOND=VALUE2 in the environment... "); |
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208 fflush(stdout); |
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209 if ( SDL_putenv("SECOND=VALUE2") == 0 ) { |
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210 printf("okay\n"); |
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211 } else { |
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212 printf("failed\n"); |
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213 } |
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214 printf("Getting SECOND from the environment... "); |
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215 fflush(stdout); |
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216 value = SDL_getenv("SECOND"); |
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217 if ( value && (SDL_strcmp(value, "VALUE2") == 0) ) { |
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218 printf("okay\n"); |
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219 } else { |
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220 printf("failed\n"); |
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221 } |
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222 printf("Setting FIRST=NOVALUE in the environment... "); |
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223 fflush(stdout); |
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224 if ( SDL_putenv("FIRST=NOVALUE") == 0 ) { |
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225 printf("okay\n"); |
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226 } else { |
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227 printf("failed\n"); |
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228 } |
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229 printf("Getting FIRST from the environment... "); |
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230 fflush(stdout); |
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231 value = SDL_getenv("FIRST"); |
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232 if ( value && (SDL_strcmp(value, "NOVALUE") == 0) ) { |
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233 printf("okay\n"); |
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234 } else { |
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235 printf("failed\n"); |
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236 } |
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237 printf("Checking for non-existent variable... "); |
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238 fflush(stdout); |
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239 if ( ! SDL_getenv("EXISTS") ) { |
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240 printf("okay\n"); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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241 } else { |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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242 printf("failed\n"); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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243 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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244 return(0); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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245 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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246 #endif /* TEST_MAIN */ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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247 |