Mercurial > sdl-ios-xcode
annotate src/audio/dc/SDL_dcaudio.c @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device
Mangled ALSA dynamic loading...static loading will still work if you have the
right libraries, but this is expected to break in general cases as we start
dealing with different symbol versions, etc (but may work with, say,
distro-specific packages, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Oct 2006 19:45:11 +0000 |
parents | 9d070c1a45fa |
children | b225d9820ee3 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 */ |
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23 #include "SDL_config.h" |
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24 |
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25 /* Output dreamcast aica */ |
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26 |
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27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
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29 #include "../SDL_audiomem.h" |
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30 #include "../SDL_audio_c.h" |
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31 #include "SDL_dcaudio.h" |
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32 |
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33 #include "aica.h" |
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34 #include <dc/spu.h> |
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35 |
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36 /* Audio driver functions */ |
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37 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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38 static void DCAUD_WaitAudio(_THIS); |
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39 static void DCAUD_PlayAudio(_THIS); |
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40 static Uint8 *DCAUD_GetAudioBuf(_THIS); |
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41 static void DCAUD_CloseAudio(_THIS); |
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42 |
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43 /* Audio driver bootstrap functions */ |
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44 static int |
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45 DCAUD_Available(void) |
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46 { |
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47 return 1; |
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48 } |
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49 |
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50 static void |
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51 DCAUD_DeleteDevice(SDL_AudioDevice * device) |
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52 { |
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53 SDL_free(device->hidden); |
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54 SDL_free(device); |
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55 } |
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56 |
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57 static SDL_AudioDevice * |
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58 DCAUD_CreateDevice(int devindex) |
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59 { |
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60 SDL_AudioDevice *this; |
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61 |
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62 /* Initialize all variables that we clean on shutdown */ |
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63 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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64 if (this) { |
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65 SDL_memset(this, 0, (sizeof *this)); |
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66 this->hidden = (struct SDL_PrivateAudioData *) |
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67 SDL_malloc((sizeof *this->hidden)); |
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68 } |
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69 if ((this == NULL) || (this->hidden == NULL)) { |
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70 SDL_OutOfMemory(); |
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71 if (this) { |
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72 SDL_free(this); |
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73 } |
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74 return (0); |
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75 } |
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76 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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77 |
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78 /* Set the function pointers */ |
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79 this->OpenAudio = DCAUD_OpenAudio; |
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80 this->WaitAudio = DCAUD_WaitAudio; |
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81 this->PlayAudio = DCAUD_PlayAudio; |
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82 this->GetAudioBuf = DCAUD_GetAudioBuf; |
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83 this->CloseAudio = DCAUD_CloseAudio; |
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84 |
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85 this->free = DCAUD_DeleteDevice; |
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86 |
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87 spu_init(); |
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88 |
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89 return this; |
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90 } |
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91 |
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92 AudioBootStrap DCAUD_bootstrap = { |
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93 "dcaudio", "Dreamcast AICA audio", |
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94 DCAUD_Available, DCAUD_CreateDevice, 0 |
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95 }; |
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96 |
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97 /* This function waits until it is possible to write a full sound buffer */ |
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98 static void |
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99 DCAUD_WaitAudio(_THIS) |
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100 { |
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101 if (this->hidden->playing) { |
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102 /* wait */ |
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103 while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { |
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104 thd_pass(); |
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105 } |
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106 } |
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107 } |
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108 |
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109 #define SPU_RAM_BASE 0xa0800000 |
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110 |
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111 static void |
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112 spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) |
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113 { |
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114 uint8 *src = src0; |
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115 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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116 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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117 size = (size + 7) / 8; |
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118 while (size--) { |
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119 unsigned lval, rval; |
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120 lval = *src++; |
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121 rval = *src++; |
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122 lval |= (*src++) << 8; |
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123 rval |= (*src++) << 8; |
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124 lval |= (*src++) << 16; |
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125 rval |= (*src++) << 16; |
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126 lval |= (*src++) << 24; |
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127 rval |= (*src++) << 24; |
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128 g2_write_32(left++, lval); |
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129 g2_write_32(right++, rval); |
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130 g2_fifo_wait(); |
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131 } |
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132 } |
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133 |
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134 static void |
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135 spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) |
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136 { |
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137 uint16 *src = src0; |
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138 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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139 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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140 size = (size + 7) / 8; |
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141 while (size--) { |
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142 unsigned lval, rval; |
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143 lval = *src++; |
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144 rval = *src++; |
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145 lval |= (*src++) << 16; |
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146 rval |= (*src++) << 16; |
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147 g2_write_32(left++, lval); |
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148 g2_write_32(right++, rval); |
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149 g2_fifo_wait(); |
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150 } |
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151 } |
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152 |
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153 static void |
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154 DCAUD_PlayAudio(_THIS) |
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155 { |
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156 SDL_AudioSpec *spec = &this->spec; |
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157 unsigned int offset; |
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158 |
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159 if (this->hidden->playing) { |
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160 /* wait */ |
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161 while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { |
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162 thd_pass(); |
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163 } |
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164 } |
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165 |
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166 offset = this->hidden->nextbuf * spec->size; |
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167 this->hidden->nextbuf ^= 1; |
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168 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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169 if (spec->channels == 1) { |
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170 spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, |
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171 this->hidden->mixlen); |
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172 } else { |
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173 offset /= 2; |
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174 if ((this->spec.format & 255) == 8) { |
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175 spu_memload_stereo8(this->hidden->leftpos + offset, |
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176 this->hidden->rightpos + offset, |
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177 this->hidden->mixbuf, this->hidden->mixlen); |
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178 } else { |
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179 spu_memload_stereo16(this->hidden->leftpos + offset, |
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180 this->hidden->rightpos + offset, |
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181 this->hidden->mixbuf, this->hidden->mixlen); |
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182 } |
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183 } |
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184 |
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185 if (!this->hidden->playing) { |
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186 int mode; |
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187 this->hidden->playing = 1; |
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188 mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; |
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189 if (spec->channels == 1) { |
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190 aica_play(0, mode, this->hidden->leftpos, 0, |
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191 spec->samples * 2, spec->freq, 255, 128, 1); |
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192 } else { |
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193 aica_play(0, mode, this->hidden->leftpos, 0, |
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194 spec->samples * 2, spec->freq, 255, 0, 1); |
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195 aica_play(1, mode, this->hidden->rightpos, 0, |
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196 spec->samples * 2, spec->freq, 255, 255, 1); |
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197 } |
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198 } |
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199 } |
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200 |
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201 static Uint8 * |
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202 DCAUD_GetAudioBuf(_THIS) |
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203 { |
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204 return (this->hidden->mixbuf); |
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205 } |
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206 |
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207 static void |
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208 DCAUD_CloseAudio(_THIS) |
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209 { |
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210 aica_stop(0); |
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211 if (this->spec.channels == 2) |
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212 aica_stop(1); |
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213 if (this->hidden->mixbuf != NULL) { |
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214 SDL_FreeAudioMem(this->hidden->mixbuf); |
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215 this->hidden->mixbuf = NULL; |
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216 } |
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217 } |
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218 |
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219 static int |
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220 DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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221 { |
2000
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222 SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); |
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223 int valid_datatype = 0; |
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224 while ((!valid_datatype) && (test_format)) { |
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225 spec->format = test_format; |
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226 switch (test_format) { |
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227 /* only formats Dreamcast accepts... */ |
2043 | 228 case AUDIO_S8: |
229 case AUDIO_S16LSB: | |
230 valid_datatype = 1; | |
231 break; | |
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232 |
2043 | 233 default: |
234 test_format = SDL_NextAudioFormat(); | |
235 break; | |
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236 } |
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237 } |
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238 |
2043 | 239 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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240 SDL_SetError("Unsupported audio format"); |
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241 return (-1); |
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242 } |
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243 |
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244 if (spec->channels > 2) |
2043 | 245 spec->channels = 2; /* no more than stereo on the Dreamcast. */ |
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246 |
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247 /* Update the fragment size as size in bytes */ |
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248 SDL_CalculateAudioSpec(spec); |
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249 |
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250 /* Allocate mixing buffer */ |
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251 this->hidden->mixlen = spec->size; |
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252 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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253 if (this->hidden->mixbuf == NULL) { |
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254 return (-1); |
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255 } |
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256 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
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257 this->hidden->leftpos = 0x11000; |
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258 this->hidden->rightpos = 0x11000 + spec->size; |
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259 this->hidden->playing = 0; |
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260 this->hidden->nextbuf = 0; |
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261 |
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262 /* We're ready to rock and roll. :-) */ |
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263 return (0); |
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264 } |
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265 |
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266 /* vi: set ts=4 sw=4 expandtab: */ |