annotate touchTest/gestureSDLTest.c @ 4688:494f71f57a80

Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
author Jim Grandpre <jim.tla@gmail.com>
date Fri, 13 Aug 2010 23:08:32 -0400
parents 15dfe42edbfd
children f9ab8df6d45a
rev   line source
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1 #include <stdio.h>
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2 #include <SDL.h>
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3 #include <math.h>
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4 #include <SDL_touch.h>
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5 #include <SDL_gesture.h>
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6
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7 /* Make sure we have good macros for printing 32 and 64 bit values */
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8 #ifndef PRIs32
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9 #define PRIs32 "d"
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10 #endif
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11 #ifndef PRIu32
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12 #define PRIu32 "u"
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13 #endif
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14 #ifndef PRIs64
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15 #ifdef __WIN32__
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16 #define PRIs64 "I64"
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17 #else
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18 #define PRIs64 "lld"
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19 #endif
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20 #endif
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21 #ifndef PRIu64
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22 #ifdef __WIN32__
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23 #define PRIu64 "I64u"
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24 #else
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25 #define PRIu64 "llu"
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26 #endif
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27 #endif
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28
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29 #define WIDTH 640
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30 #define HEIGHT 480
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31 #define BPP 4
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32 #define DEPTH 32
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33
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34 //MUST BE A POWER OF 2!
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35 #define EVENT_BUF_SIZE 256
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36
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37
494f71f57a80 Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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38 #define VERBOSE SDL_FALSE
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39
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40 SDL_Event events[EVENT_BUF_SIZE];
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41 int eventWrite;
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42
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43 int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
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44
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45 typedef struct {
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46 float x,y;
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47 } Point;
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48
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49 typedef struct {
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50 float ang,r;
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51 Point p;
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52 } Knob;
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53
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54 Knob knob;
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55
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56 void handler (int sig)
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57 {
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58 printf ("\exiting...(%d)\n", sig);
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59 exit (0);
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60 }
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61
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62 void perror_exit (char *error)
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63 {
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64 perror (error);
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65 handler (9);
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66 }
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67
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68 void setpix(SDL_Surface *screen, int x, int y, unsigned int col)
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69 {
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70 Uint32 *pixmem32;
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71 Uint32 colour;
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72
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73 if((unsigned)x > screen->w) return;
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74 if((unsigned)y > screen->h) return;
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75
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76 pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x;
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77
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78 Uint8 r,g,b;
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79 float a;
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80
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81 memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
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82
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83 SDL_GetRGB(colour,screen->format,&r,&g,&b);
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84 //r = 0;g = 0; b = 0;
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85 a = (col>>24)&0xFF;
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86 if(a == 0) a = 0xFF; //Hack, to make things easier.
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87 a /= 0xFF;
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88 r = r*(1-a) + ((col>>16)&0xFF)*(a);
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89 g = g*(1-a) + ((col>> 8)&0xFF)*(a);
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90 b = b*(1-a) + ((col>> 0)&0xFF)*(a);
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91 colour = SDL_MapRGB( screen->format,r, g, b);
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92
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93
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94 *pixmem32 = colour;
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95 }
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96
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97 void drawLine(SDL_Surface *screen,int x0,int y0,int x1,int y1,unsigned int col) {
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98 float t;
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99 for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1)))
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100 setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
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101 }
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102
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103 void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
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104 {
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105 int tx,ty;
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106 float xr;
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107 for(ty = -abs(r);ty <= abs(r);ty++) {
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108 xr = sqrt(r*r - ty*ty);
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109 if(r > 0) { //r > 0 ==> filled circle
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110 for(tx=-xr+.5;tx<=xr-.5;tx++) {
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111 setpix(screen,x+tx,y+ty,c);
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112 }
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113 }
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114 else {
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115 setpix(screen,x-xr+.5,y+ty,c);
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116 setpix(screen,x+xr-.5,y+ty,c);
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117 }
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118 }
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119 }
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120
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121 void drawKnob(SDL_Surface* screen,Knob k) {
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122 drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
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123 drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w,
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124 (k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0);
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125 }
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126
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127 void DrawScreen(SDL_Surface* screen)
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128 {
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129 int x, y;
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130 if(SDL_MUSTLOCK(screen))
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131 {
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132 if(SDL_LockSurface(screen) < 0) return;
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133 }
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134 for(y = 0;y < screen->h;y++)
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135 for(x = 0;x < screen->w;x++)
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136 setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
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137
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138 int i;
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139 //draw Touch History
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140 for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
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141 SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
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142 int age = eventWrite - i - 1;
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143 if(event.type == SDL_FINGERMOTION ||
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144 event.type == SDL_FINGERDOWN ||
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145 event.type == SDL_FINGERUP) {
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146 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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147 if(inTouch == NULL) continue;
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148
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149 float x = ((float)event.tfinger.x)/inTouch->xres;
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150 float y = ((float)event.tfinger.y)/inTouch->yres;
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151
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152 //draw the touch:
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153 unsigned int c = colors[event.tfinger.touchId%7];
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154 unsigned int col =
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155 ((unsigned int)(c*(.1+.85))) |
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156 ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
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157
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158 if(event.type == SDL_FINGERMOTION)
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159 drawCircle(screen,x*screen->w,y*screen->h,5,col);
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160 else if(event.type == SDL_FINGERDOWN)
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161 drawCircle(screen,x*screen->w,y*screen->h,-10,col);
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162 }
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163 }
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164
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165 if(knob.p.x > 0)
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166 drawKnob(screen,knob);
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167
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168 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
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169 SDL_Flip(screen);
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170 }
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171
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172 SDL_Surface* initScreen(int width,int height)
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173 {
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174 return SDL_SetVideoMode(width, height, DEPTH,
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175 SDL_HWSURFACE | SDL_RESIZABLE);
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176 }
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177
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178 int main(int argc, char* argv[])
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179 {
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180 SDL_Surface *screen;
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181 SDL_Event event;
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182
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183 //gesture variables
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184 knob.r = .1;
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185 knob.ang = 0;
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186
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187
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188 SDL_bool quitting = SDL_FALSE;
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189 SDL_RWops *src;
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190
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191 if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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192
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193 if (!(screen = initScreen(WIDTH,HEIGHT)))
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194 {
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195 SDL_Quit();
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196 return 1;
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197 }
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198
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199 while(!quitting) {
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200 while(SDL_PollEvent(&event))
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201 {
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202 //Record _all_ events
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203 events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
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204 eventWrite++;
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205
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206 switch (event.type)
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207 {
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208 case SDL_QUIT:
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209 quitting = SDL_TRUE;
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210 break;
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211 case SDL_KEYDOWN:
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212 switch (event.key.keysym.sym)
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213 {
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214 case SDLK_SPACE:
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215 SDL_RecordGesture(-1);
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216 break;
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217 case SDLK_s:
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218 src = SDL_RWFromFile("gestureSave","w");
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219 printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src));
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220 SDL_RWclose(src);
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221 break;
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222 case SDLK_l:
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223 src = SDL_RWFromFile("gestureSave","r");
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224 printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src));
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225 SDL_RWclose(src);
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226 break;
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227 case SDLK_ESCAPE:
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228 quitting = SDL_TRUE;
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229 break;
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230 }
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231 break;
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232 case SDL_VIDEORESIZE:
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233 if (!(screen = initScreen(event.resize.w,
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234 event.resize.h)))
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235 {
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236 SDL_Quit();
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237 return 1;
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238 }
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239 break;
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240 case SDL_FINGERMOTION:
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241 ;
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242 #if VERBOSE
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243 printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
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244 event.tfinger.x,event.tfinger.y);
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245 #endif
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246 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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247 SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
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248 break;
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249 case SDL_FINGERDOWN:
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250 #if VERBOSE
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251 printf("Finger: %"PRIs64" down - x: %i, y: %i\n",
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252 event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
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253 #endif
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254 break;
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255 case SDL_FINGERUP:
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256 #if VERBOSE
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257 printf("Finger: %"PRIs64" up - x: %i, y: %i\n",
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258 event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
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diff changeset
259 #endif
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260 break;
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261 case SDL_MULTIGESTURE:
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262 #if VERBOSE
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263 printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n",
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264 event.mgesture.x,
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265 event.mgesture.y,
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266 event.mgesture.dTheta,
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267 event.mgesture.dDist);
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268 printf("MG: numDownTouch = %i\n",event.mgesture.numFingers);
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269 #endif
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270 knob.p.x = event.mgesture.x;
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271 knob.p.y = event.mgesture.y;
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272 knob.ang += event.mgesture.dTheta;
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273 knob.r += event.mgesture.dDist;
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274 break;
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275 case SDL_DOLLARGESTURE:
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276 printf("Gesture %"PRIs64" performed, error: %f\n",
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277 event.dgesture.gestureId,
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278 event.dgesture.error);
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279 break;
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280 case SDL_DOLLARRECORD:
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281 printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId);
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282 break;
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283 }
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284 }
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285 DrawScreen(screen);
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286 }
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287 SDL_Quit();
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288 return 0;
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289 }
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290