diff touchTest/gestureSDLTest.c @ 4659:063b9455bd1a

Added some files I had previosuly missed
author Jim Grandpre <jim.tla@gmail.com>
date Sun, 11 Jul 2010 01:15:39 -0400
parents eed063a0bf5b
children 3c4e0130c9b1
line wrap: on
line diff
--- a/touchTest/gestureSDLTest.c	Fri Jul 09 00:50:40 2010 -0700
+++ b/touchTest/gestureSDLTest.c	Sun Jul 11 01:15:39 2010 -0400
@@ -2,6 +2,7 @@
 #include <SDL.h>
 #include <math.h>
 #include <SDL_touch.h>
+#include <SDL_gesture.h>
 
 #define PI 3.1415926535897
 #define PHI ((sqrt(5)-1)/2)
@@ -159,171 +160,6 @@
   
 }
 
-void drawDollarPath(SDL_Surface* screen,Point* points,int numPoints,
-		    int rad,unsigned int col){
-  int i;
-  for(i=0;i<numPoints;i++) {
-    drawCircle(screen,points[i].x+screen->w/2,
-	       points[i].y+screen->h/2,
-	       rad,col);
-  }
-}
-
-float dollarDifference(Point* points,Point* templ,float ang) {
-  //  Point p[DOLLARNPOINTS];
-  float dist = 0;
-  Point p;
-  int i;
-  for(i = 0; i < DOLLARNPOINTS; i++) {
-    p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
-    p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
-    dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
-		 (p.y-templ[i].y)*(p.y-templ[i].y));
-  }
-  return dist/DOLLARNPOINTS;
-  
-}
-
-float bestDollarDifference(Point* points,Point* templ) {
-  //------------BEGIN DOLLAR BLACKBOX----------------//
-  //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
-  //-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
-  float ta = -PI/4;
-  float tb = PI/4;
-  float dt = PI/90;
-  float x1 = PHI*ta + (1-PHI)*tb;
-  float f1 = dollarDifference(points,templ,x1);
-  float x2 = (1-PHI)*ta + PHI*tb;
-  float f2 = dollarDifference(points,templ,x2);
-  while(abs(ta-tb) > dt) {
-    if(f1 < f2) {
-      tb = x2;
-      x2 = x1;
-      f2 = f1;
-      x1 = PHI*ta + (1-PHI)*tb;
-      f1 = dollarDifference(points,templ,x1);
-    }
-    else {
-      ta = x1;
-      x1 = x2;
-      f1 = f2;
-      x2 = (1-PHI)*ta + PHI*tb;
-      f2 = dollarDifference(points,templ,x2);
-    }
-  }
-  /*
-  if(f1 <= f2)
-    printf("Min angle (x1): %f\n",x1);
-  else if(f1 >  f2)
-    printf("Min angle (x2): %f\n",x2);
-  */
-  return SDL_min(f1,f2);  
-}
-
-float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) {
-
-  Point points[DOLLARNPOINTS];
-  int numPoints = dollarNormalize(path,points);
-  int i;
-  
-  int k;
-  /*
-  for(k = 0;k<DOLLARNPOINTS;k++) {
-    printf("(%f,%f)\n",points[k].x,
-	   points[k].y);
-  }
-  */
-  drawDollarPath(screen,points,numPoints,-15,0xFF6600);
-
-  int bestDiff = 10000;
-  *bestTempl = -1;
-  for(i = 0;i < numDollarTemplates;i++) {
-    int diff = bestDollarDifference(points,dollarTemplate[i]);
-    if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
-  }
-  return bestDiff;
-}
-
-//DollarPath contains raw points, plus (possibly) the calculated length
-int dollarNormalize(DollarPath path,Point *points) {
-  int i;
-  //Calculate length if it hasn't already been done
-  if(path.length <= 0) {
-    for(i=1;i<path.numPoints;i++) {
-      float dx = path.p[i  ].x - 
-	         path.p[i-1].x;
-      float dy = path.p[i  ].y - 
-	         path.p[i-1].y;
-      path.length += sqrt(dx*dx+dy*dy);
-    }
-  }
-
-
-  //Resample
-  float interval = path.length/(DOLLARNPOINTS - 1);
-  float dist = 0;
-
-  int numPoints = 0;
-  Point centroid; centroid.x = 0;centroid.y = 0;
-  //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
-  for(i = 1;i < path.numPoints;i++) {
-    float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
-		   (path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
-    //printf("d = %f dist = %f/%f\n",d,dist,interval);
-    while(dist + d > interval) {
-      points[numPoints].x = path.p[i-1].x + 
-	((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
-      points[numPoints].y = path.p[i-1].y + 
-	((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
-      centroid.x += points[numPoints].x;
-      centroid.y += points[numPoints].y;
-      numPoints++;
-
-      dist -= interval;
-    }
-    dist += d;
-  }
-  if(numPoints < 1) return 0;
-  centroid.x /= numPoints;
-  centroid.y /= numPoints;
- 
-  //printf("Centroid (%f,%f)",centroid.x,centroid.y);
-  //Rotate Points so point 0 is left of centroid and solve for the bounding box
-  float xmin,xmax,ymin,ymax;
-  xmin = centroid.x;
-  xmax = centroid.x;
-  ymin = centroid.y;
-  ymax = centroid.y;
-  
-  float ang = atan2(centroid.y - points[0].y,
-		    centroid.x - points[0].x);
-
-  for(i = 0;i<numPoints;i++) {					       
-    float px = points[i].x;
-    float py = points[i].y;
-    points[i].x = (px - centroid.x)*cos(ang) - 
-                  (py - centroid.y)*sin(ang) + centroid.x;
-    points[i].y = (px - centroid.x)*sin(ang) + 
-                  (py - centroid.y)*cos(ang) + centroid.y;
-
-
-    if(points[i].x < xmin) xmin = points[i].x;
-    if(points[i].x > xmax) xmax = points[i].x; 
-    if(points[i].y < ymin) ymin = points[i].y;
-    if(points[i].y > ymax) ymax = points[i].y;
-  }
-
-  //Scale points to DOLLARSIZE, and translate to the origin
-  float w = xmax-xmin;
-  float h = ymax-ymin;
-
-  for(i=0;i<numPoints;i++) {
-    points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
-    points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
-  }  
-  return numPoints;
-}
-
 void DrawScreen(SDL_Surface* screen, int h)
 {
   int x, y, xm,ym,c;
@@ -369,138 +205,20 @@
       //SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
 	    
       float x = ((float)event.tfinger.x)/inTouch->xres;
-      float y = ((float)event.tfinger.y)/inTouch->yres;
-      int j,empty = -1;
-      
-      for(j = 0;j<MAXFINGERS;j++) {
-	if(gestureLast[j].f.id == event.tfinger.fingerId) {
-	  if(event.type == SDL_FINGERUP) {
-	    numDownFingers--;
-	    if(numDownFingers <= 1) {
-	      gdtheta = 0;
-	      gdDist = 0;
-	    }
-	    if(!keystat[32]){ //spacebar
-	      int bestTempl;
-	      float error = dollarRecognize(screen,dollarPath[j],&bestTempl);
-	      if(bestTempl >= 0){
-		drawDollarPath(screen,dollarTemplate[bestTempl]
-			       ,DOLLARNPOINTS,-15,0x0066FF);		
-		printf("Dollar error: %f\n",error);
-	      }
-	      
-	    }
-	    else if(numDollarTemplates < MAXTEMPLATES) {
-	      
-	      dollarNormalize(dollarPath[j],
-			      dollarTemplate[numDollarTemplates]);
-	      /*
-	      int k;	      
-	      for(k = 0;k<DOLLARNPOINTS;k++) {
-		printf("(%f,%f)\n",dollarTemplate[numDollarTemplates][i].x,
-		       dollarTemplate[numDollarTemplates][i].y);
-		       }*/
-	      numDollarTemplates++;	      
-	    }
-
-	    gestureLast[j].f.id = -1;
-	    break;
-	  }
-	  else {
-	    dollarPath[j].p[dollarPath[j].numPoints].x = x;
-	    dollarPath[j].p[dollarPath[j].numPoints].y = y;
-	    float dx = (dollarPath[j].p[dollarPath[j].numPoints  ].x-
-			dollarPath[j].p[dollarPath[j].numPoints-1].x);
-	    float dy = (dollarPath[j].p[dollarPath[j].numPoints  ].y-
-			dollarPath[j].p[dollarPath[j].numPoints-1].y);
-	    dollarPath[j].length += sqrt(dx*dx + dy*dy);
-
-	    dollarPath[j].numPoints++;
-
-	    centroid.x = centroid.x + dx/numDownFingers;
-	    centroid.y = centroid.y + dy/numDownFingers;    
-	    if(numDownFingers > 1) {
-	      Point lv; //Vector from centroid to last x,y position
-	      Point v; //Vector from centroid to current x,y position
-	      lv.x = gestureLast[j].cv.x;
-	      lv.y = gestureLast[j].cv.y;
-	      float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
-	      
-	      v.x = x - centroid.x;
-	      v.y = y - centroid.y;
-	      gestureLast[j].cv = v;
-	      float Dist = sqrt(v.x*v.x+v.y*v.y);
-	      // cos(dTheta) = (v . lv)/(|v| * |lv|)
-	      
-	      lv.x/=lDist;
-	      lv.y/=lDist;
-	      v.x/=Dist;
-	      v.y/=Dist;
-	      float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
-	      
-	      float dDist = (lDist - Dist);	      
-	      
-	      gestureLast[j].dDist = dDist;
-	      gestureLast[j].dtheta = dtheta;
-
-	      //gdtheta = gdtheta*.9 + dtheta*.1;
-	      //gdDist  =  gdDist*.9 +  dDist*.1
-	      gdtheta += dtheta;
-	      gdDist += dDist;
-
-	      //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
-	      //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
-	    }
-	    else {
-	      gestureLast[j].dDist = 0;
-	      gestureLast[j].dtheta = 0;
-	      gestureLast[j].cv.x = 0;
-	      gestureLast[j].cv.y = 0;
-	    }
-	    gestureLast[j].f.p.x = x;
-	    gestureLast[j].f.p.y = y;
-	    break;
-	    //pressure?
-	  }	  
-	}
-	else if(gestureLast[j].f.id == -1 && empty == -1) {
-	  empty = j;
-	}
-      }
-      
-      if(j >= MAXFINGERS && empty >= 0) {
-	//	printf("Finger Down!!!\n");
-	numDownFingers++;
-	centroid.x = (centroid.x*(numDownFingers - 1) + x)/numDownFingers;
-	centroid.y = (centroid.y*(numDownFingers - 1) + y)/numDownFingers;
-	
-	j = empty;
-	gestureLast[j].f.id = event.tfinger.fingerId;
-	gestureLast[j].f.p.x  = x;
-	gestureLast[j].f.p.y  = y;
-	
-	
-	dollarPath[j].length = 0;
-	dollarPath[j].p[0].x = x;
-	dollarPath[j].p[0].y = y;
-	dollarPath[j].numPoints = 1;
-      }
+      float y = ((float)event.tfinger.y)/inTouch->yres;      
       
       //draw the touch:
       
-      if(gestureLast[j].f.id < 0) continue; //Finger up. Or some error...
-      
-      unsigned int c = colors[gestureLast[j].f.id%7]; 
+      unsigned int c = colors[event.tfinger.touchId%7]; 
       unsigned int col = 
 	((unsigned int)(c*(.1+.85))) |
 	((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
-      x = gestureLast[j].f.p.x;
-      y = gestureLast[j].f.p.y;
+
       if(event.type == SDL_FINGERMOTION)
 	drawCircle(screen,x*screen->w,y*screen->h,5,col);
       else if(event.type == SDL_FINGERDOWN)
 	drawCircle(screen,x*screen->w,y*screen->h,-10,col);     
-      
+      /*      
       //if there is a centroid, draw it
       if(numDownFingers > 1) {
 	unsigned int col = 
@@ -508,6 +226,7 @@
 	  ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
 	drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col);
       }
+      */
     }
   }
   
@@ -582,6 +301,22 @@
 	  case SDL_KEYDOWN:
 	    //printf("%i\n",event.key.keysym.sym);
 	    keystat[event.key.keysym.sym] = 1;
+	    if(event.key.keysym.sym == 32) {
+	      SDL_RecordGesture(-1);
+	    }
+	    else if(event.key.keysym.sym == 115) {
+	      FILE *fp;
+	      fp = fopen("gestureSave","w");
+	      SDL_SaveAllDollarTemplates(fp);
+	      fclose(fp);
+	    }
+	    else if(event.key.keysym.sym == 108) {
+	      FILE *fp;
+	      fp = fopen("gestureSave","r");
+	      printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,fp));
+	      fclose(fp);
+	    }
+	    
 	    //keypress = 1;
 	    break;
 	  case SDL_KEYUP:
@@ -665,20 +400,21 @@
 	    knob.p.y = event.mgesture.y;
 	    knob.ang += event.mgesture.dTheta;
 	    knob.r += event.mgesture.dDist;
+	    break;
+	  case SDL_DOLLARGESTURE:
+	    printf("Gesture %lu performed, error: %f\n",
+		   event.dgesture.gestureId,
+		   event.dgesture.error);
+	    break;
+	  case SDL_DOLLARRECORD:
+	    printf("Recorded gesture: %lu\n",event.dgesture.gestureId);
+	    break;
 	  }
-      
-    
-	
-	//And draw
-	
       }
-    DrawScreen(screen,h);
-    //printf("c: (%f,%f)\n",centroid.x,centroid.y);
-    //printf("numDownFingers: %i\n",numDownFingers);
-    //for(i=0;i<512;i++) 
-    // if(keystat[i]) printf("%i\n",i);
-      
-    
+    DrawScreen(screen,h);    
+    for(i = 0; i < 256; i++) 
+      if(keystat[i]) 
+	printf("Key %i down\n",i);
   }  
   SDL_Quit();