Mercurial > sdl-ios-xcode
diff touchTest/gestureSDLTest.c @ 4659:063b9455bd1a
Added some files I had previosuly missed
author | Jim Grandpre <jim.tla@gmail.com> |
---|---|
date | Sun, 11 Jul 2010 01:15:39 -0400 |
parents | eed063a0bf5b |
children | 3c4e0130c9b1 |
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--- a/touchTest/gestureSDLTest.c Fri Jul 09 00:50:40 2010 -0700 +++ b/touchTest/gestureSDLTest.c Sun Jul 11 01:15:39 2010 -0400 @@ -2,6 +2,7 @@ #include <SDL.h> #include <math.h> #include <SDL_touch.h> +#include <SDL_gesture.h> #define PI 3.1415926535897 #define PHI ((sqrt(5)-1)/2) @@ -159,171 +160,6 @@ } -void drawDollarPath(SDL_Surface* screen,Point* points,int numPoints, - int rad,unsigned int col){ - int i; - for(i=0;i<numPoints;i++) { - drawCircle(screen,points[i].x+screen->w/2, - points[i].y+screen->h/2, - rad,col); - } -} - -float dollarDifference(Point* points,Point* templ,float ang) { - // Point p[DOLLARNPOINTS]; - float dist = 0; - Point p; - int i; - for(i = 0; i < DOLLARNPOINTS; i++) { - p.x = points[i].x * cos(ang) - points[i].y * sin(ang); - p.y = points[i].x * sin(ang) + points[i].y * cos(ang); - dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+ - (p.y-templ[i].y)*(p.y-templ[i].y)); - } - return dist/DOLLARNPOINTS; - -} - -float bestDollarDifference(Point* points,Point* templ) { - //------------BEGIN DOLLAR BLACKBOX----------------// - //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-// - //-"http://depts.washington.edu/aimgroup/proj/dollar/"-// - float ta = -PI/4; - float tb = PI/4; - float dt = PI/90; - float x1 = PHI*ta + (1-PHI)*tb; - float f1 = dollarDifference(points,templ,x1); - float x2 = (1-PHI)*ta + PHI*tb; - float f2 = dollarDifference(points,templ,x2); - while(abs(ta-tb) > dt) { - if(f1 < f2) { - tb = x2; - x2 = x1; - f2 = f1; - x1 = PHI*ta + (1-PHI)*tb; - f1 = dollarDifference(points,templ,x1); - } - else { - ta = x1; - x1 = x2; - f1 = f2; - x2 = (1-PHI)*ta + PHI*tb; - f2 = dollarDifference(points,templ,x2); - } - } - /* - if(f1 <= f2) - printf("Min angle (x1): %f\n",x1); - else if(f1 > f2) - printf("Min angle (x2): %f\n",x2); - */ - return SDL_min(f1,f2); -} - -float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) { - - Point points[DOLLARNPOINTS]; - int numPoints = dollarNormalize(path,points); - int i; - - int k; - /* - for(k = 0;k<DOLLARNPOINTS;k++) { - printf("(%f,%f)\n",points[k].x, - points[k].y); - } - */ - drawDollarPath(screen,points,numPoints,-15,0xFF6600); - - int bestDiff = 10000; - *bestTempl = -1; - for(i = 0;i < numDollarTemplates;i++) { - int diff = bestDollarDifference(points,dollarTemplate[i]); - if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;} - } - return bestDiff; -} - -//DollarPath contains raw points, plus (possibly) the calculated length -int dollarNormalize(DollarPath path,Point *points) { - int i; - //Calculate length if it hasn't already been done - if(path.length <= 0) { - for(i=1;i<path.numPoints;i++) { - float dx = path.p[i ].x - - path.p[i-1].x; - float dy = path.p[i ].y - - path.p[i-1].y; - path.length += sqrt(dx*dx+dy*dy); - } - } - - - //Resample - float interval = path.length/(DOLLARNPOINTS - 1); - float dist = 0; - - int numPoints = 0; - Point centroid; centroid.x = 0;centroid.y = 0; - //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y); - for(i = 1;i < path.numPoints;i++) { - float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+ - (path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y)); - //printf("d = %f dist = %f/%f\n",d,dist,interval); - while(dist + d > interval) { - points[numPoints].x = path.p[i-1].x + - ((interval-dist)/d)*(path.p[i].x-path.p[i-1].x); - points[numPoints].y = path.p[i-1].y + - ((interval-dist)/d)*(path.p[i].y-path.p[i-1].y); - centroid.x += points[numPoints].x; - centroid.y += points[numPoints].y; - numPoints++; - - dist -= interval; - } - dist += d; - } - if(numPoints < 1) return 0; - centroid.x /= numPoints; - centroid.y /= numPoints; - - //printf("Centroid (%f,%f)",centroid.x,centroid.y); - //Rotate Points so point 0 is left of centroid and solve for the bounding box - float xmin,xmax,ymin,ymax; - xmin = centroid.x; - xmax = centroid.x; - ymin = centroid.y; - ymax = centroid.y; - - float ang = atan2(centroid.y - points[0].y, - centroid.x - points[0].x); - - for(i = 0;i<numPoints;i++) { - float px = points[i].x; - float py = points[i].y; - points[i].x = (px - centroid.x)*cos(ang) - - (py - centroid.y)*sin(ang) + centroid.x; - points[i].y = (px - centroid.x)*sin(ang) + - (py - centroid.y)*cos(ang) + centroid.y; - - - if(points[i].x < xmin) xmin = points[i].x; - if(points[i].x > xmax) xmax = points[i].x; - if(points[i].y < ymin) ymin = points[i].y; - if(points[i].y > ymax) ymax = points[i].y; - } - - //Scale points to DOLLARSIZE, and translate to the origin - float w = xmax-xmin; - float h = ymax-ymin; - - for(i=0;i<numPoints;i++) { - points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w; - points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h; - } - return numPoints; -} - void DrawScreen(SDL_Surface* screen, int h) { int x, y, xm,ym,c; @@ -369,138 +205,20 @@ //SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); float x = ((float)event.tfinger.x)/inTouch->xres; - float y = ((float)event.tfinger.y)/inTouch->yres; - int j,empty = -1; - - for(j = 0;j<MAXFINGERS;j++) { - if(gestureLast[j].f.id == event.tfinger.fingerId) { - if(event.type == SDL_FINGERUP) { - numDownFingers--; - if(numDownFingers <= 1) { - gdtheta = 0; - gdDist = 0; - } - if(!keystat[32]){ //spacebar - int bestTempl; - float error = dollarRecognize(screen,dollarPath[j],&bestTempl); - if(bestTempl >= 0){ - drawDollarPath(screen,dollarTemplate[bestTempl] - ,DOLLARNPOINTS,-15,0x0066FF); - printf("Dollar error: %f\n",error); - } - - } - else if(numDollarTemplates < MAXTEMPLATES) { - - dollarNormalize(dollarPath[j], - dollarTemplate[numDollarTemplates]); - /* - int k; - for(k = 0;k<DOLLARNPOINTS;k++) { - printf("(%f,%f)\n",dollarTemplate[numDollarTemplates][i].x, - dollarTemplate[numDollarTemplates][i].y); - }*/ - numDollarTemplates++; - } - - gestureLast[j].f.id = -1; - break; - } - else { - dollarPath[j].p[dollarPath[j].numPoints].x = x; - dollarPath[j].p[dollarPath[j].numPoints].y = y; - float dx = (dollarPath[j].p[dollarPath[j].numPoints ].x- - dollarPath[j].p[dollarPath[j].numPoints-1].x); - float dy = (dollarPath[j].p[dollarPath[j].numPoints ].y- - dollarPath[j].p[dollarPath[j].numPoints-1].y); - dollarPath[j].length += sqrt(dx*dx + dy*dy); - - dollarPath[j].numPoints++; - - centroid.x = centroid.x + dx/numDownFingers; - centroid.y = centroid.y + dy/numDownFingers; - if(numDownFingers > 1) { - Point lv; //Vector from centroid to last x,y position - Point v; //Vector from centroid to current x,y position - lv.x = gestureLast[j].cv.x; - lv.y = gestureLast[j].cv.y; - float lDist = sqrt(lv.x*lv.x + lv.y*lv.y); - - v.x = x - centroid.x; - v.y = y - centroid.y; - gestureLast[j].cv = v; - float Dist = sqrt(v.x*v.x+v.y*v.y); - // cos(dTheta) = (v . lv)/(|v| * |lv|) - - lv.x/=lDist; - lv.y/=lDist; - v.x/=Dist; - v.y/=Dist; - float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y); - - float dDist = (lDist - Dist); - - gestureLast[j].dDist = dDist; - gestureLast[j].dtheta = dtheta; - - //gdtheta = gdtheta*.9 + dtheta*.1; - //gdDist = gdDist*.9 + dDist*.1 - gdtheta += dtheta; - gdDist += dDist; - - //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist); - //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); - } - else { - gestureLast[j].dDist = 0; - gestureLast[j].dtheta = 0; - gestureLast[j].cv.x = 0; - gestureLast[j].cv.y = 0; - } - gestureLast[j].f.p.x = x; - gestureLast[j].f.p.y = y; - break; - //pressure? - } - } - else if(gestureLast[j].f.id == -1 && empty == -1) { - empty = j; - } - } - - if(j >= MAXFINGERS && empty >= 0) { - // printf("Finger Down!!!\n"); - numDownFingers++; - centroid.x = (centroid.x*(numDownFingers - 1) + x)/numDownFingers; - centroid.y = (centroid.y*(numDownFingers - 1) + y)/numDownFingers; - - j = empty; - gestureLast[j].f.id = event.tfinger.fingerId; - gestureLast[j].f.p.x = x; - gestureLast[j].f.p.y = y; - - - dollarPath[j].length = 0; - dollarPath[j].p[0].x = x; - dollarPath[j].p[0].y = y; - dollarPath[j].numPoints = 1; - } + float y = ((float)event.tfinger.y)/inTouch->yres; //draw the touch: - if(gestureLast[j].f.id < 0) continue; //Finger up. Or some error... - - unsigned int c = colors[gestureLast[j].f.id%7]; + unsigned int c = colors[event.tfinger.touchId%7]; unsigned int col = ((unsigned int)(c*(.1+.85))) | ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; - x = gestureLast[j].f.p.x; - y = gestureLast[j].f.p.y; + if(event.type == SDL_FINGERMOTION) drawCircle(screen,x*screen->w,y*screen->h,5,col); else if(event.type == SDL_FINGERDOWN) drawCircle(screen,x*screen->w,y*screen->h,-10,col); - + /* //if there is a centroid, draw it if(numDownFingers > 1) { unsigned int col = @@ -508,6 +226,7 @@ ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col); } + */ } } @@ -582,6 +301,22 @@ case SDL_KEYDOWN: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 1; + if(event.key.keysym.sym == 32) { + SDL_RecordGesture(-1); + } + else if(event.key.keysym.sym == 115) { + FILE *fp; + fp = fopen("gestureSave","w"); + SDL_SaveAllDollarTemplates(fp); + fclose(fp); + } + else if(event.key.keysym.sym == 108) { + FILE *fp; + fp = fopen("gestureSave","r"); + printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,fp)); + fclose(fp); + } + //keypress = 1; break; case SDL_KEYUP: @@ -665,20 +400,21 @@ knob.p.y = event.mgesture.y; knob.ang += event.mgesture.dTheta; knob.r += event.mgesture.dDist; + break; + case SDL_DOLLARGESTURE: + printf("Gesture %lu performed, error: %f\n", + event.dgesture.gestureId, + event.dgesture.error); + break; + case SDL_DOLLARRECORD: + printf("Recorded gesture: %lu\n",event.dgesture.gestureId); + break; } - - - - //And draw - } - DrawScreen(screen,h); - //printf("c: (%f,%f)\n",centroid.x,centroid.y); - //printf("numDownFingers: %i\n",numDownFingers); - //for(i=0;i<512;i++) - // if(keystat[i]) printf("%i\n",i); - - + DrawScreen(screen,h); + for(i = 0; i < 256; i++) + if(keystat[i]) + printf("Key %i down\n",i); } SDL_Quit();