annotate src/events/SDL_mouse_c.h @ 5113:481dabb098ef

Improved timer implementation The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Jan 2011 14:45:06 -0800
parents 77df56570442
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_mouse_c_h
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25 #define _SDL_mouse_c_h
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26
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27 struct SDL_Cursor
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28 {
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29 struct SDL_Cursor *next;
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30 void *driverdata;
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31 };
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32
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33 /* Initialize the mouse subsystem */
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34 extern int SDL_MouseInit(void);
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35
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36 /* Clear the mouse state */
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37 extern void SDL_ResetMouse(void);
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38
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39 /* Set the mouse focus window */
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40 extern void SDL_SetMouseFocus(SDL_Window * window);
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42 /* Send a mouse motion event */
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43 extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y);
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44
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45 /* Send a mouse button event */
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46 extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button);
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48 /* Send a mouse wheel event */
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49 extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y);
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50
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51 /* Shutdown the mouse subsystem */
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52 extern void SDL_MouseQuit(void);
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53
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54 #endif /* _SDL_mouse_c_h */
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55
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56 /* vi: set ts=4 sw=4 expandtab: */