annotate TODO @ 3696:47d923feedb0

Fixed bug #935 Patrice Mandin Hello, I originally added pth support for threads in SDL 1.2 because on the Atari platform we did not have any thread library. I think pth support could be removed from SDL 1.3 for two reasons: - Atari platform removed - pth does not provides real (preemptive) threads, because it is user space, and expect the application to call one of its function to give CPU to another thread. So it is not exactly useful for applications, that expect threads to run simultaneously.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Jan 2010 20:47:20 +0000
parents e431b888ac6c
children 6604099437ac
rev   line source
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6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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2 1.3 release checklist:
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3fde47894732 Added a reminder for the jobs mailing list
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3 * Create jobs@libsdl.org
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4a28c7c985b2 Reminder to implement landscape mode for iPhone
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4 * Implement landscape mode for iPhone port
2864
fe8ea2b39aea Updated TODO list
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5 * Add higher precision timers for profiling
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6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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6 * Implement YUV texture support
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25745ac3d785 Updated TODO list
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7 - in progress, software support is done, Ryan is working on OpenGL shaders
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6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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8 * Implement desktop video mode change notification?
2921
3c45e98e0547 Don't forget OpenGL 3.0 support
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parents: 2911
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9 * Add OpenGL 3.0 context support
2977
a0f4ffd9c2ae Icons with translucency are implemented
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parents: 2966
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10 * Finish multiple display support
a0f4ffd9c2ae Icons with translucency are implemented
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11 * Open windows on display that is selected when creating a window
2978
4c9130d66e2c Added a few things to the TODO list.
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12 * Create testing plan - becoming more and more important...
4c9130d66e2c Added a few things to the TODO list.
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13 - unit tests for each feature and combination with expected output
4c9130d66e2c Added a few things to the TODO list.
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14 and actual output comparison.
4c9130d66e2c Added a few things to the TODO list.
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15 * Public license for SDL_compat.c, tests, and SDL_main*
2861
25745ac3d785 Updated TODO list
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16 * Verify mouse grab support
25745ac3d785 Updated TODO list
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17 * Properly handle mouse grab with Vista DPI scaling
25745ac3d785 Updated TODO list
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18 * Make sure the mouse is where it's supposed to be when un-grabbed
3062
e2bb8ab7b43f We need to figure out whether we should handle events on foreign windows
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19 * Plan how to handle events on foreign windows
2861
25745ac3d785 Updated TODO list
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20 * Add keyboard enumeration / name query API
2957
2c30a17edf11 Ryan doesn't like hung programs to lock up his system. Silly, huh?
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21 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
2c30a17edf11 Ryan doesn't like hung programs to lock up his system. Silly, huh?
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22 - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
2965
5066298aa82a Maybe add a timeout for SDL_WaitEvent()
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23 * Add a timeout parameter for SDL_WaitEvent() (?)
2995
b3f23a4b4547 Added more info for precise waiting in SDL_WaitEvent()
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24 - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
2988
e7dd24f2f890 Added keyrepeat to the TODO list
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parents: 2981
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25 * Implement key repeat at the driver level
2991
f4d14219c2aa Implemented svn revision support
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26 * Add name -> keysym and name -> scancode lookup functions
3051
Sam Lantinga <slouken@libsdl.org>
parents: 3006
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27 * Fix building haptic system on win32
3064
044ccc2c7485 Suggestion from the mailing list
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parents: 3062
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28 * Add always on top window styles
3065
a728b8b779d1 Added reminder for shaped windows
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29 * Add video modes that have an alpha channel?
3226
7a9740b1c1a8 Added TODO for automated testing
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parents: 3121
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30 * Implement SDL_RenderReadPixels() for screenshots and automated testing
7a9740b1c1a8 Added TODO for automated testing
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31 * Create extended set of (negative) error codes and have the API functions document and return them.
3231
cf1ec33ae056 Add clipboard support to TODO list
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32 * Add clipboard support (from scrap demo)
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91eaef1c9cfe Added request for SDL handling the desktop background window
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33 * Add support for desktop windows?
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d3a8bb6a37c1 Added notes from e-mail on desktop window implementation
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34 With Qt, I can do this by the codes as follows:
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35
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36 setAttribute(Qt::WA_X11NetWmWindowTypeDesktop);
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37 setWindowFlags(Qt::SplashScreen);
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38
d3a8bb6a37c1 Added notes from e-mail on desktop window implementation
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39 Qt::WindowFlags flags = 0;
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40 flags |= Qt::FramelessWindowHint;
d3a8bb6a37c1 Added notes from e-mail on desktop window implementation
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41 flags |= Qt::Tool;
d3a8bb6a37c1 Added notes from e-mail on desktop window implementation
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42 flags |= Qt::WindowStaysOnBottomHint;
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43
d3a8bb6a37c1 Added notes from e-mail on desktop window implementation
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44 setWindowFlags(flags);
3291
b273b2a8a1ea Added reminder to look into 2D vblank synchronization
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parents: 3243
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45 * Add support for synchronizing 2D updates with vblank (bug #406)
3305
bd88e323ad02 More TODO!
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parents: 3291
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46 * Add support for real-time threads and/or adjusting thread priority?
bd88e323ad02 More TODO!
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47 * Add support for querying the number of CPUs and binding threads to them?
3350
15f661b279e7 Reminder, add multiple icon sizes!
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48 * Allow setting multiple icon sizes
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49
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71189305cd33 minor notes to self
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50 * Add concept of viewport to fullscreen windows
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51 * See why windows are being rearranged. Is the shield window not up?
71189305cd33 minor notes to self
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52 * Make sure you can create and show a fullscreen window in one step
71189305cd33 minor notes to self
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53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
3562
59ab35254459 Need to test the multi-draw APIs
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54 * Write automated test case for multi-draw APIs
3595
b7c6828d4039 Make it possible to slim SDL down quite a bit for people who just want OpenGL
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parents: 3563
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55 * Make sure you can build SDL without the renderer to slim it down a bunch
3690
e431b888ac6c Fixed compilation on iPhone
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56 * Implement assertion code on iPhone
e431b888ac6c Fixed compilation on iPhone
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57 * Add __WINDOWS__ in addition to __WIN32__
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58
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da2a23b56493 Updated 1.2 revisions that need to be revisited
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59 * Check 1.2 revisions:
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60 3554 - Need to resolve semantics for locking keys on different platforms
da2a23b56493 Updated 1.2 revisions that need to be revisited
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61 4874 - Do we want screen rotation? At what level?
da2a23b56493 Updated 1.2 revisions that need to be revisited
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62 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
da2a23b56493 Updated 1.2 revisions that need to be revisited
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63 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
da2a23b56493 Updated 1.2 revisions that need to be revisited
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64 4865 - See if this is still needed (mouse coordinate clamping)
da2a23b56493 Updated 1.2 revisions that need to be revisited
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65 4866 - See if this is still needed (blocking window repositioning)
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66
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67 Wish list for the 1.3 development branch:
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68 http://bugzilla.libsdl.org/
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69
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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70 * Add a way to register custom events
0
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71 * DirectInput joystick support needs to be implemented
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72 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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73 * Shaped windows, windows without borders
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74 * Multiple display support
0
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75 * Add a timestamp to events
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76 * Add audio input API
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3458c74b5fab So we don't forget to do this...
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77 * Add modifier state to key and button events
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78
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79 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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80 int and evaluate all the rest of the datatypes. This is the only place
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81 we should do it though, since the 1.2 series should not break binary
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82 compatibility in this way.
150
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83
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84 Requests:
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5db962a9a991 CD-ROM support is so passé :)
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85 * PCM volume control (deprecated, but possible)