Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Rect.3 @ 1274:4726fa79ede1
Date: Mon, 23 Feb 2004 23:29:20 -0500
From: "Brian Kropf"
Subject: [SDL] Windx5
I was wondering if I could suggest a change for (at least) the mingw/msys
build. Every time I do the ./configure, make on a fresh download it crashes
when it tries to find directx.h for the audio portion of the build
In file included from SDL_dx5audio.c:37:
SDL_dx5audio.h:31:21: directx.h: No such file or directory
In file included from SDL_dx5audio.c:37:
I usually copy the directx.h from the video/windx5 into the audio/windx5 and
things go smoothly after that; just thought I'd suggest it for making future
builds go smoothly. ;)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Jan 2006 05:36:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Rect\- Defines a rectangular area | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Sint16 x, y; | |
9 Uint16 w, h; | |
10 } SDL_Rect;\fR | |
11 .fi | |
12 .PP | |
13 .SH "STRUCTURE DATA" | |
14 .TP 20 | |
15 \fBx, y\fR | |
16 Position of the upper-left corner of the rectangle | |
17 .TP 20 | |
18 \fBw, h\fR | |
19 The width and height of the rectangle | |
20 .SH "DESCRIPTION" | |
21 .PP | |
22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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26 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |