Mercurial > sdl-ios-xcode
annotate test/mkinstalldirs @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 74212992fb08 |
children |
rev | line source |
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0 | 1 #! /bin/sh |
2 # mkinstalldirs --- make directory hierarchy | |
3 # Author: Noah Friedman <friedman@prep.ai.mit.edu> | |
4 # Created: 1993-05-16 | |
5 # Public domain | |
6 | |
7 # $Id$ | |
8 | |
9 errstatus=0 | |
10 | |
11 for file | |
12 do | |
13 set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'` | |
14 shift | |
15 | |
16 pathcomp= | |
17 for d | |
18 do | |
19 pathcomp="$pathcomp$d" | |
20 case "$pathcomp" in | |
21 -* ) pathcomp=./$pathcomp ;; | |
22 esac | |
23 | |
24 if test ! -d "$pathcomp"; then | |
25 echo "mkdir $pathcomp" | |
26 | |
27 mkdir "$pathcomp" || lasterr=$? | |
28 | |
29 if test ! -d "$pathcomp"; then | |
30 errstatus=$lasterr | |
31 fi | |
32 fi | |
33 | |
34 pathcomp="$pathcomp/" | |
35 done | |
36 done | |
37 | |
38 exit $errstatus | |
39 | |
40 # mkinstalldirs ends here |