annotate docs/man3/SDL_JoystickGetAxis.3 @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoystickGetAxis\- Get the current state of an axis
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
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12 .PP
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13 On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
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14 .SH "RETURN VALUE"
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15 .PP
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16 Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
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17 .SH "EXAMPLES"
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18 .PP
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19 .PP
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20 .nf
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21 \f(CWSint16 x_move, y_move;
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22 SDL_Joystick *joy1;
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23 \&.
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24 \&.
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25 x_move=SDL_JoystickGetAxis(joy1, 0);
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26 y_move=SDL_JoystickGetAxis(joy1, 1);\fR
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27 .fi
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28 .PP
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29 .SH "SEE ALSO"
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30 .PP
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31 \fI\fBSDL_JoystickNumAxes\fP\fR
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32 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00