Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_syswm.c @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 13ee9f4834ea |
children | e8157fcb3114 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$" | |
26 #endif | |
27 | |
28 #include <stdio.h> | |
29 #include <malloc.h> | |
30 #include <windows.h> | |
31 | |
32 #include "SDL_version.h" | |
33 #include "SDL_error.h" | |
34 #include "SDL_video.h" | |
35 #include "SDL_syswm.h" | |
36 #include "SDL_syswm_c.h" | |
37 #include "SDL_pixels_c.h" | |
38 | |
39 #ifdef _WIN32_WCE | |
40 #define DISABLE_ICON_SUPPORT | |
41 #endif | |
42 | |
43 /* RJR: March 28, 2000 | |
44 we need "SDL_cursor_c.h" for mods to WIN_GrabInput */ | |
45 #include "SDL_cursor_c.h" | |
46 | |
47 /* The screen icon -- needs to be freed on SDL_VideoQuit() */ | |
48 HICON screen_icn = NULL; | |
49 | |
50 /* Win32 icon mask semantics are different from those of SDL: | |
51 SDL applies the mask to the icon and copies result to desktop. | |
52 Win32 applies the mask to the desktop and XORs the icon on. | |
53 This means that the SDL mask needs to be applied to the icon and | |
54 then inverted and passed to Win32. | |
55 */ | |
56 void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
57 { | |
58 #ifdef DISABLE_ICON_SUPPORT | |
59 return; | |
60 #else | |
61 SDL_Palette *pal_256; | |
62 SDL_Surface *icon_256; | |
63 Uint8 *pdata, *pwin32; | |
64 Uint8 *mdata, *mwin32, m = 0; | |
65 int icon_len; | |
66 int icon_plen; | |
67 int icon_mlen; | |
68 int icon_pitch; | |
69 int mask_pitch; | |
70 SDL_Rect bounds; | |
71 int i, skip; | |
72 int row, col; | |
73 struct /* quasi-BMP format */ Win32Icon { | |
74 Uint32 biSize; | |
75 Sint32 biWidth; | |
76 Sint32 biHeight; | |
77 Uint16 biPlanes; | |
78 Uint16 biBitCount; | |
79 Uint32 biCompression; | |
80 Uint32 biSizeImage; | |
81 Sint32 biXPelsPerMeter; | |
82 Sint32 biYPelsPerMeter; | |
83 Uint32 biClrUsed; | |
84 Uint32 biClrImportant; | |
85 struct /* RGBQUAD -- note it's BGR ordered */ { | |
86 Uint8 rgbBlue; | |
87 Uint8 rgbGreen; | |
88 Uint8 rgbRed; | |
89 Uint8 rgbReserved; | |
90 } biColors[256]; | |
91 /* Pixels: | |
92 Uint8 pixels[] | |
93 */ | |
94 /* Mask: | |
95 Uint8 mask[] | |
96 */ | |
97 } *icon_win32; | |
98 | |
99 /* Allocate the win32 bmp icon and set everything to zero */ | |
100 icon_pitch = ((icon->w+3)&~3); | |
101 mask_pitch = ((icon->w+7)/8); | |
102 icon_plen = icon->h*icon_pitch; | |
103 icon_mlen = icon->h*mask_pitch; | |
104 icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen; | |
105 icon_win32 = (struct Win32Icon *)alloca(icon_len); | |
106 if ( icon_win32 == NULL ) { | |
107 return; | |
108 } | |
109 memset(icon_win32, 0, icon_len); | |
110 | |
111 /* Set the basic BMP parameters */ | |
112 icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); | |
113 icon_win32->biWidth = icon->w; | |
114 icon_win32->biHeight = icon->h*2; | |
115 icon_win32->biPlanes = 1; | |
116 icon_win32->biBitCount = 8; | |
117 icon_win32->biSizeImage = icon_plen+icon_mlen; | |
118 | |
119 /* Allocate a standard 256 color icon surface */ | |
120 icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
121 icon_win32->biBitCount, 0, 0, 0, 0); | |
122 if ( icon_256 == NULL ) { | |
123 return; | |
124 } | |
125 pal_256 = icon_256->format->palette; | |
126 if (icon->format->palette && | |
127 (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ | |
128 Uint8 black; | |
129 memcpy(pal_256->colors, icon->format->palette->colors, | |
130 pal_256->ncolors*sizeof(SDL_Color)); | |
131 /* Make sure that 0 is black! */ | |
132 black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); | |
133 pal_256->colors[black] = pal_256->colors[0]; | |
134 pal_256->colors[0].r = 0x00; | |
135 pal_256->colors[0].g = 0x00; | |
136 pal_256->colors[0].b = 0x00; | |
137 } else { | |
138 SDL_DitherColors(pal_256->colors, | |
139 icon_256->format->BitsPerPixel); | |
140 } | |
141 | |
142 /* Now copy color data to the icon BMP */ | |
143 for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) { | |
144 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; | |
145 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; | |
146 icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; | |
147 } | |
148 | |
149 /* Convert icon to a standard surface format. This may not always | |
150 be necessary, as Windows supports a variety of BMP formats, but | |
151 it greatly simplifies our code. | |
152 */ | |
153 bounds.x = 0; | |
154 bounds.y = 0; | |
155 bounds.w = icon->w; | |
156 bounds.h = icon->h; | |
157 if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) { | |
158 SDL_FreeSurface(icon_256); | |
159 return; | |
160 } | |
161 | |
162 /* Copy pixels upside-down to icon BMP, masked with the icon mask */ | |
163 if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) { | |
164 SDL_FreeSurface(icon_256); | |
165 SDL_SetError("Warning: Unexpected icon_256 characteristics"); | |
166 return; | |
167 } | |
168 pdata = (Uint8 *)icon_256->pixels; | |
169 mdata = mask; | |
170 pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch; | |
171 skip = icon_pitch - icon->w; | |
172 for ( row=0; row<icon->h; ++row ) { | |
173 for ( col=0; col<icon->w; ++col ) { | |
174 if ( (col%8) == 0 ) { | |
175 m = *mdata++; | |
176 } | |
177 if ( (m&0x80) != 0x00 ) { | |
178 *pwin32 = *pdata; | |
179 } | |
180 m <<= 1; | |
181 ++pdata; | |
182 ++pwin32; | |
183 } | |
184 pdata += skip; | |
185 pwin32 += skip; | |
186 pwin32 -= 2*icon_pitch; | |
187 } | |
188 SDL_FreeSurface(icon_256); | |
189 | |
190 /* Copy mask inverted and upside-down to icon BMP */ | |
191 mdata = mask; | |
192 mwin32 = (Uint8 *)icon_win32 | |
193 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch; | |
194 for ( row=0; row<icon->h; ++row ) { | |
195 for ( col=0; col<mask_pitch; ++col ) { | |
196 *mwin32++ = ~*mdata++; | |
197 } | |
198 mwin32 -= 2*mask_pitch; | |
199 } | |
200 | |
201 /* Finally, create the icon handle and set the window icon */ | |
202 screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len, | |
203 TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR); | |
204 if ( screen_icn == NULL ) { | |
205 SDL_SetError("Couldn't create Win32 icon handle"); | |
206 } else { | |
207 SetClassLong(SDL_Window, GCL_HICON, (LONG)screen_icn); | |
208 } | |
209 #endif /* DISABLE_ICON_SUPPORT */ | |
210 } | |
211 | |
212 void WIN_SetWMCaption(_THIS, const char *title, const char *icon) | |
213 { | |
214 #ifdef _WIN32_WCE | |
215 /* WinCE uses the UNICODE version */ | |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
216 int nLen = strlen(title)+1; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
217 LPWSTR lpszW = alloca(nLen*2); |
0 | 218 MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen); |
219 SetWindowText(SDL_Window, lpszW); | |
220 #else | |
221 SetWindowText(SDL_Window, title); | |
222 #endif | |
223 } | |
224 | |
225 int WIN_IconifyWindow(_THIS) | |
226 { | |
227 ShowWindow(SDL_Window, SW_MINIMIZE); | |
228 return(1); | |
229 } | |
230 | |
231 SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode) | |
232 { | |
233 if ( mode == SDL_GRAB_OFF ) { | |
234 ClipCursor(NULL); | |
235 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { | |
236 /* RJR: March 28, 2000 | |
237 must be leaving relative mode, move mouse from | |
238 center of window to where it belongs ... */ | |
239 POINT pt; | |
240 int x, y; | |
241 SDL_GetMouseState(&x,&y); | |
242 pt.x = x; | |
243 pt.y = y; | |
244 ClientToScreen(SDL_Window, &pt); | |
245 SetCursorPos(pt.x,pt.y); | |
246 } | |
247 } else { | |
248 ClipCursor(&SDL_bounds); | |
249 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { | |
250 /* RJR: March 28, 2000 | |
251 must be entering relative mode, get ready by | |
252 moving mouse to center of window ... */ | |
253 POINT pt; | |
254 pt.x = (SDL_VideoSurface->w/2); | |
255 pt.y = (SDL_VideoSurface->h/2); | |
256 ClientToScreen(SDL_Window, &pt); | |
257 SetCursorPos(pt.x, pt.y); | |
258 } | |
259 } | |
260 return(mode); | |
261 } | |
262 | |
263 /* If 'info' is the right version, this function fills it and returns 1. | |
264 Otherwise, in case of a version mismatch, it returns -1. | |
265 */ | |
266 int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info) | |
267 { | |
268 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
269 info->window = SDL_Window; | |
270 return(1); | |
271 } else { | |
272 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
273 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
274 return(-1); | |
275 } | |
276 } |