Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 67114343400d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Include file for SDL event handling */ | |
24 | |
25 #ifndef _SDL_events_h | |
26 #define _SDL_events_h | |
27 | |
28 #include "SDL_types.h" | |
29 #include "SDL_active.h" | |
30 #include "SDL_keyboard.h" | |
31 #include "SDL_mouse.h" | |
32 #include "SDL_joystick.h" | |
33 #include "SDL_quit.h" | |
34 | |
35 #include "begin_code.h" | |
36 /* Set up for C function definitions, even when using C++ */ | |
37 #ifdef __cplusplus | |
38 extern "C" { | |
39 #endif | |
40 | |
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41 /* General keyboard/mouse state definitions */ |
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42 #define SDL_RELEASED 0 |
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43 #define SDL_PRESSED 1 |
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44 |
0 | 45 /* Event enumerations */ |
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46 typedef enum { |
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47 SDL_NOEVENT = 0, /* Unused (do not remove) */ |
0 | 48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ |
49 SDL_KEYDOWN, /* Keys pressed */ | |
50 SDL_KEYUP, /* Keys released */ | |
51 SDL_MOUSEMOTION, /* Mouse moved */ | |
52 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ | |
53 SDL_MOUSEBUTTONUP, /* Mouse button released */ | |
54 SDL_JOYAXISMOTION, /* Joystick axis motion */ | |
55 SDL_JOYBALLMOTION, /* Joystick trackball motion */ | |
56 SDL_JOYHATMOTION, /* Joystick hat position change */ | |
57 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ | |
58 SDL_JOYBUTTONUP, /* Joystick button released */ | |
59 SDL_QUIT, /* User-requested quit */ | |
60 SDL_SYSWMEVENT, /* System specific event */ | |
61 SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ | |
62 SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ | |
63 SDL_VIDEORESIZE, /* User resized video mode */ | |
64 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ | |
65 SDL_EVENT_RESERVED2, /* Reserved for future use.. */ | |
66 SDL_EVENT_RESERVED3, /* Reserved for future use.. */ | |
67 SDL_EVENT_RESERVED4, /* Reserved for future use.. */ | |
68 SDL_EVENT_RESERVED5, /* Reserved for future use.. */ | |
69 SDL_EVENT_RESERVED6, /* Reserved for future use.. */ | |
70 SDL_EVENT_RESERVED7, /* Reserved for future use.. */ | |
71 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ | |
72 SDL_USEREVENT = 24, | |
73 /* This last event is only for bounding internal arrays | |
74 It is the number of bits in the event mask datatype -- Uint32 | |
75 */ | |
76 SDL_NUMEVENTS = 32 | |
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77 } SDL_EventType; |
0 | 78 |
79 /* Predefined event masks */ | |
80 #define SDL_EVENTMASK(X) (1<<(X)) | |
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81 typedef enum { |
0 | 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), |
83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), | |
84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), | |
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85 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| |
1301 | 86 SDL_EVENTMASK(SDL_KEYUP), |
0 | 87 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
88 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), | |
89 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
90 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| | |
91 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| | |
92 SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
93 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), | |
94 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), | |
95 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), | |
96 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), | |
97 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
98 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| | |
99 SDL_EVENTMASK(SDL_JOYBALLMOTION)| | |
100 SDL_EVENTMASK(SDL_JOYHATMOTION)| | |
101 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| | |
102 SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
103 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), | |
104 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), | |
105 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), | |
106 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) | |
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107 } SDL_EventMask ; |
0 | 108 #define SDL_ALLEVENTS 0xFFFFFFFF |
109 | |
110 /* Application visibility event structure */ | |
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111 typedef struct SDL_ActiveEvent { |
0 | 112 Uint8 type; /* SDL_ACTIVEEVENT */ |
113 Uint8 gain; /* Whether given states were gained or lost (1/0) */ | |
114 Uint8 state; /* A mask of the focus states */ | |
115 } SDL_ActiveEvent; | |
116 | |
117 /* Keyboard event structure */ | |
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118 typedef struct SDL_KeyboardEvent { |
0 | 119 Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ |
120 Uint8 which; /* The keyboard device index */ | |
121 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
122 SDL_keysym keysym; | |
123 } SDL_KeyboardEvent; | |
124 | |
125 /* Mouse motion event structure */ | |
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126 typedef struct SDL_MouseMotionEvent { |
0 | 127 Uint8 type; /* SDL_MOUSEMOTION */ |
128 Uint8 which; /* The mouse device index */ | |
129 Uint8 state; /* The current button state */ | |
130 Uint16 x, y; /* The X/Y coordinates of the mouse */ | |
131 Sint16 xrel; /* The relative motion in the X direction */ | |
132 Sint16 yrel; /* The relative motion in the Y direction */ | |
133 } SDL_MouseMotionEvent; | |
134 | |
135 /* Mouse button event structure */ | |
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136 typedef struct SDL_MouseButtonEvent { |
0 | 137 Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
138 Uint8 which; /* The mouse device index */ | |
139 Uint8 button; /* The mouse button index */ | |
140 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
141 Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ | |
142 } SDL_MouseButtonEvent; | |
143 | |
144 /* Joystick axis motion event structure */ | |
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145 typedef struct SDL_JoyAxisEvent { |
0 | 146 Uint8 type; /* SDL_JOYAXISMOTION */ |
147 Uint8 which; /* The joystick device index */ | |
148 Uint8 axis; /* The joystick axis index */ | |
149 Sint16 value; /* The axis value (range: -32768 to 32767) */ | |
150 } SDL_JoyAxisEvent; | |
151 | |
152 /* Joystick trackball motion event structure */ | |
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153 typedef struct SDL_JoyBallEvent { |
0 | 154 Uint8 type; /* SDL_JOYBALLMOTION */ |
155 Uint8 which; /* The joystick device index */ | |
156 Uint8 ball; /* The joystick trackball index */ | |
157 Sint16 xrel; /* The relative motion in the X direction */ | |
158 Sint16 yrel; /* The relative motion in the Y direction */ | |
159 } SDL_JoyBallEvent; | |
160 | |
161 /* Joystick hat position change event structure */ | |
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162 typedef struct SDL_JoyHatEvent { |
0 | 163 Uint8 type; /* SDL_JOYHATMOTION */ |
164 Uint8 which; /* The joystick device index */ | |
165 Uint8 hat; /* The joystick hat index */ | |
166 Uint8 value; /* The hat position value: | |
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167 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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168 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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169 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
0 | 170 Note that zero means the POV is centered. |
171 */ | |
172 } SDL_JoyHatEvent; | |
173 | |
174 /* Joystick button event structure */ | |
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175 typedef struct SDL_JoyButtonEvent { |
0 | 176 Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
177 Uint8 which; /* The joystick device index */ | |
178 Uint8 button; /* The joystick button index */ | |
179 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
180 } SDL_JoyButtonEvent; | |
181 | |
182 /* The "window resized" event | |
183 When you get this event, you are responsible for setting a new video | |
184 mode with the new width and height. | |
185 */ | |
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186 typedef struct SDL_ResizeEvent { |
0 | 187 Uint8 type; /* SDL_VIDEORESIZE */ |
188 int w; /* New width */ | |
189 int h; /* New height */ | |
190 } SDL_ResizeEvent; | |
191 | |
192 /* The "screen redraw" event */ | |
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193 typedef struct SDL_ExposeEvent { |
0 | 194 Uint8 type; /* SDL_VIDEOEXPOSE */ |
195 } SDL_ExposeEvent; | |
196 | |
197 /* The "quit requested" event */ | |
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198 typedef struct SDL_QuitEvent { |
0 | 199 Uint8 type; /* SDL_QUIT */ |
200 } SDL_QuitEvent; | |
201 | |
202 /* A user-defined event type */ | |
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203 typedef struct SDL_UserEvent { |
0 | 204 Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
205 int code; /* User defined event code */ | |
206 void *data1; /* User defined data pointer */ | |
207 void *data2; /* User defined data pointer */ | |
208 } SDL_UserEvent; | |
209 | |
210 /* If you want to use this event, you should include SDL_syswm.h */ | |
211 struct SDL_SysWMmsg; | |
212 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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213 typedef struct SDL_SysWMEvent { |
0 | 214 Uint8 type; |
215 SDL_SysWMmsg *msg; | |
216 } SDL_SysWMEvent; | |
217 | |
218 /* General event structure */ | |
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219 typedef union SDL_Event { |
0 | 220 Uint8 type; |
221 SDL_ActiveEvent active; | |
222 SDL_KeyboardEvent key; | |
223 SDL_MouseMotionEvent motion; | |
224 SDL_MouseButtonEvent button; | |
225 SDL_JoyAxisEvent jaxis; | |
226 SDL_JoyBallEvent jball; | |
227 SDL_JoyHatEvent jhat; | |
228 SDL_JoyButtonEvent jbutton; | |
229 SDL_ResizeEvent resize; | |
230 SDL_ExposeEvent expose; | |
231 SDL_QuitEvent quit; | |
232 SDL_UserEvent user; | |
233 SDL_SysWMEvent syswm; | |
234 } SDL_Event; | |
235 | |
236 | |
237 /* Function prototypes */ | |
238 | |
239 /* Pumps the event loop, gathering events from the input devices. | |
240 This function updates the event queue and internal input device state. | |
241 This should only be run in the thread that sets the video mode. | |
242 */ | |
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243 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 244 |
245 /* Checks the event queue for messages and optionally returns them. | |
246 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to | |
247 the back of the event queue. | |
248 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front | |
249 of the event queue, matching 'mask', will be returned and will not | |
250 be removed from the queue. | |
251 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front | |
252 of the event queue, matching 'mask', will be returned and will be | |
253 removed from the queue. | |
254 This function returns the number of events actually stored, or -1 | |
255 if there was an error. This function is thread-safe. | |
256 */ | |
257 typedef enum { | |
258 SDL_ADDEVENT, | |
259 SDL_PEEKEVENT, | |
260 SDL_GETEVENT | |
261 } SDL_eventaction; | |
262 /* */ | |
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263 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, |
0 | 264 SDL_eventaction action, Uint32 mask); |
265 | |
266 /* Polls for currently pending events, and returns 1 if there are any pending | |
267 events, or 0 if there are none available. If 'event' is not NULL, the next | |
268 event is removed from the queue and stored in that area. | |
269 */ | |
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270 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); |
0 | 271 |
272 /* Waits indefinitely for the next available event, returning 1, or 0 if there | |
273 was an error while waiting for events. If 'event' is not NULL, the next | |
274 event is removed from the queue and stored in that area. | |
275 */ | |
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276 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); |
0 | 277 |
278 /* Add an event to the event queue. | |
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279 This function returns 0 on success, or -1 if the event queue was full |
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280 or there was some other error. |
0 | 281 */ |
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282 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); |
0 | 283 |
284 /* | |
285 This function sets up a filter to process all events before they | |
286 change internal state and are posted to the internal event queue. | |
287 | |
288 The filter is protypted as: | |
289 */ | |
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290 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); |
0 | 291 /* |
292 If the filter returns 1, then the event will be added to the internal queue. | |
293 If it returns 0, then the event will be dropped from the queue, but the | |
294 internal state will still be updated. This allows selective filtering of | |
295 dynamically arriving events. | |
296 | |
297 WARNING: Be very careful of what you do in the event filter function, as | |
298 it may run in a different thread! | |
299 | |
300 There is one caveat when dealing with the SDL_QUITEVENT event type. The | |
301 event filter is only called when the window manager desires to close the | |
302 application window. If the event filter returns 1, then the window will | |
303 be closed, otherwise the window will remain open if possible. | |
304 If the quit event is generated by an interrupt signal, it will bypass the | |
305 internal queue and be delivered to the application at the next event poll. | |
306 */ | |
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307 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
0 | 308 |
309 /* | |
310 Return the current event filter - can be used to "chain" filters. | |
311 If there is no event filter set, this function returns NULL. | |
312 */ | |
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313 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
0 | 314 |
315 /* | |
316 This function allows you to set the state of processing certain events. | |
317 If 'state' is set to SDL_IGNORE, that event will be automatically dropped | |
318 from the event queue and will not event be filtered. | |
319 If 'state' is set to SDL_ENABLE, that event will be processed normally. | |
320 If 'state' is set to SDL_QUERY, SDL_EventState() will return the | |
321 current processing state of the specified event. | |
322 */ | |
323 #define SDL_QUERY -1 | |
324 #define SDL_IGNORE 0 | |
325 #define SDL_DISABLE 0 | |
326 #define SDL_ENABLE 1 | |
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327 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 328 |
329 | |
330 /* Ends C function definitions when using C++ */ | |
331 #ifdef __cplusplus | |
332 } | |
333 #endif | |
334 #include "close_code.h" | |
335 | |
336 #endif /* _SDL_events_h */ |