Mercurial > sdl-ios-xcode
annotate docs/html/event.html @ 1257:448a9a64537b
[PATCH] SDL_GetVideoMode() does not find best mode, part 2
Following commit 1.51, I come accross a problem when SDL must choose between
several video modes that could suit the one asked.
If I ask 320x240 with this list:
768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200
The smallest selectables modes are 384x240 and 320x400. And SDL choose the later
in this list, but 384x240 is more suitable. So I added a check to compare
the pixel count (surface) of modes, and select the one which has the smallest
pixel count.
In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now
SDL will choose 384x240 for the asked 320x240 mode.
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 19 Jan 2006 21:28:52 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Events</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WM_GrabInput" | |
17 HREF="sdlwmgrabinput.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL Event Structures." | |
20 HREF="eventstructures.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="events"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdlwmgrabinput.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="eventstructures.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="EVENT" | |
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80 ></A |
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81 >Chapter 8. Events</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
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91 HREF="event.html#AEN3691" |
0 | 92 >Introduction</A |
93 ></DT | |
94 ><DT | |
95 ><A | |
96 HREF="eventstructures.html" | |
97 >SDL Event Structures.</A | |
98 ></DT | |
99 ><DT | |
100 ><A | |
101 HREF="eventfunctions.html" | |
102 >Event Functions.</A | |
103 ></DT | |
104 ></DL | |
105 ></DIV | |
106 ><DIV | |
107 CLASS="SECT1" | |
108 ><H1 | |
109 CLASS="SECT1" | |
110 ><A | |
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111 NAME="AEN3691" |
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112 ></A |
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113 >Introduction</H1 |
0 | 114 ><P |
115 >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: | |
116 <PRE | |
117 CLASS="PROGRAMLISTING" | |
118 >SDL_Init(SDL_INIT_VIDEO);</PRE | |
119 > | |
181
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120 Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A |
0 | 121 HREF="sdlpollevent.html" |
122 ><TT | |
123 CLASS="FUNCTION" | |
124 >SDL_PollEvent</TT | |
125 ></A | |
126 > and <A | |
127 HREF="sdlpeepevents.html" | |
128 ><TT | |
129 CLASS="FUNCTION" | |
130 >SDL_PeepEvents</TT | |
131 ></A | |
132 > you can observe and handle waiting input events.</P | |
133 ><P | |
134 >The key to event handling in SDL is the <A | |
135 HREF="sdlevent.html" | |
136 ><SPAN | |
137 CLASS="STRUCTNAME" | |
138 >SDL_Event</SPAN | |
139 ></A | |
140 > union. The event queue itself is composed of a series of <SPAN | |
141 CLASS="STRUCTNAME" | |
142 >SDL_Event</SPAN | |
143 > unions, one for each waiting event. <SPAN | |
144 CLASS="STRUCTNAME" | |
145 >SDL_Event</SPAN | |
146 > unions are read from the queue with the <TT | |
147 CLASS="FUNCTION" | |
148 >SDL_PollEvent</TT | |
149 > function and it is then up to the application to process the information stored with them.</P | |
150 ></DIV | |
151 ></DIV | |
152 ><DIV | |
153 CLASS="NAVFOOTER" | |
154 ><HR | |
155 ALIGN="LEFT" | |
156 WIDTH="100%"><TABLE | |
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157 SUMMARY="Footer navigation table" |
0 | 158 WIDTH="100%" |
159 BORDER="0" | |
160 CELLPADDING="0" | |
161 CELLSPACING="0" | |
162 ><TR | |
163 ><TD | |
164 WIDTH="33%" | |
165 ALIGN="left" | |
166 VALIGN="top" | |
167 ><A | |
168 HREF="sdlwmgrabinput.html" | |
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169 ACCESSKEY="P" |
0 | 170 >Prev</A |
171 ></TD | |
172 ><TD | |
173 WIDTH="34%" | |
174 ALIGN="center" | |
175 VALIGN="top" | |
176 ><A | |
177 HREF="index.html" | |
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178 ACCESSKEY="H" |
0 | 179 >Home</A |
180 ></TD | |
181 ><TD | |
182 WIDTH="33%" | |
183 ALIGN="right" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="eventstructures.html" | |
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187 ACCESSKEY="N" |
0 | 188 >Next</A |
189 ></TD | |
190 ></TR | |
191 ><TR | |
192 ><TD | |
193 WIDTH="33%" | |
194 ALIGN="left" | |
195 VALIGN="top" | |
196 >SDL_WM_GrabInput</TD | |
197 ><TD | |
198 WIDTH="34%" | |
199 ALIGN="center" | |
200 VALIGN="top" | |
201 ><A | |
202 HREF="reference.html" | |
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203 ACCESSKEY="U" |
0 | 204 >Up</A |
205 ></TD | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="right" | |
209 VALIGN="top" | |
210 >SDL Event Structures.</TD | |
211 ></TR | |
212 ></TABLE | |
213 ></DIV | |
214 ></BODY | |
215 ></HTML | |
216 > |