Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | 9df8136abec0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <AudioUnit/AudioUnit.h> |
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25 #ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER |
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26 #include <AudioUnit/AUNTComponent.h> |
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27 #endif |
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28 |
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29 #include "SDL_audio.h" |
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30 #include "../SDL_audio_c.h" |
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31 #include "../SDL_sysaudio.h" |
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32 #include "SDL_coreaudio.h" |
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33 |
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34 |
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35 /* Audio driver functions */ |
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36 |
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37 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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38 static void Core_WaitAudio(_THIS); |
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39 static void Core_PlayAudio(_THIS); |
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40 static Uint8 *Core_GetAudioBuf(_THIS); |
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41 static void Core_CloseAudio(_THIS); |
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42 |
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43 /* Audio driver bootstrap functions */ |
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44 |
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45 static int Audio_Available(void) |
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46 { |
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47 return(1); |
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48 } |
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49 |
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50 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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51 { |
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52 SDL_free(device->hidden); |
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53 SDL_free(device); |
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54 } |
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55 |
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56 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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57 { |
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58 SDL_AudioDevice *this; |
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59 |
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60 /* Initialize all variables that we clean on shutdown */ |
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61 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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62 if ( this ) { |
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63 SDL_memset(this, 0, (sizeof *this)); |
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64 this->hidden = (struct SDL_PrivateAudioData *) |
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65 SDL_malloc((sizeof *this->hidden)); |
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66 } |
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67 if ( (this == NULL) || (this->hidden == NULL) ) { |
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68 SDL_OutOfMemory(); |
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69 if ( this ) { |
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70 SDL_free(this); |
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71 } |
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72 return(0); |
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73 } |
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74 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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75 |
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76 /* Set the function pointers */ |
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77 this->OpenAudio = Core_OpenAudio; |
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78 this->WaitAudio = Core_WaitAudio; |
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79 this->PlayAudio = Core_PlayAudio; |
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80 this->GetAudioBuf = Core_GetAudioBuf; |
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81 this->CloseAudio = Core_CloseAudio; |
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82 |
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83 this->free = Audio_DeleteDevice; |
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84 |
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85 return this; |
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86 } |
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87 |
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88 AudioBootStrap COREAUDIO_bootstrap = { |
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89 "coreaudio", "Mac OS X CoreAudio", |
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90 Audio_Available, Audio_CreateDevice |
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91 }; |
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92 |
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93 /* The CoreAudio callback */ |
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94 static OSStatus audioCallback (void *inRefCon, |
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95 AudioUnitRenderActionFlags inActionFlags, |
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96 const AudioTimeStamp *inTimeStamp, |
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97 UInt32 inBusNumber, |
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98 AudioBuffer *ioData) |
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99 { |
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100 SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; |
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101 UInt32 remaining, len; |
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102 void *ptr; |
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103 |
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104 /* Only do anything if audio is enabled and not paused */ |
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105 if ( ! this->enabled || this->paused ) { |
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106 SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); |
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107 return 0; |
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108 } |
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109 |
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110 /* No SDL conversion should be needed here, ever, since we accept |
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111 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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112 */ |
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113 /* |
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114 assert(!this->convert.needed); |
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115 assert(this->spec.channels == ioData->mNumberChannels); |
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116 */ |
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117 |
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118 remaining = ioData->mDataByteSize; |
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119 ptr = ioData->mData; |
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120 while (remaining > 0) { |
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121 if (bufferOffset >= bufferSize) { |
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122 /* Generate the data */ |
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123 SDL_memset(buffer, this->spec.silence, bufferSize); |
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124 SDL_mutexP(this->mixer_lock); |
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125 (*this->spec.callback)(this->spec.userdata, |
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126 buffer, bufferSize); |
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127 SDL_mutexV(this->mixer_lock); |
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128 bufferOffset = 0; |
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129 } |
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130 |
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131 len = bufferSize - bufferOffset; |
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132 if (len > remaining) |
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133 len = remaining; |
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134 SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); |
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135 ptr = (char *)ptr + len; |
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136 remaining -= len; |
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137 bufferOffset += len; |
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138 } |
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139 |
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140 return 0; |
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141 } |
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142 |
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143 /* Dummy functions -- we don't use thread-based audio */ |
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144 void Core_WaitAudio(_THIS) |
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145 { |
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146 return; |
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147 } |
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148 |
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149 void Core_PlayAudio(_THIS) |
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150 { |
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151 return; |
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152 } |
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153 |
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154 Uint8 *Core_GetAudioBuf(_THIS) |
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155 { |
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156 return(NULL); |
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157 } |
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158 |
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159 void Core_CloseAudio(_THIS) |
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160 { |
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161 OSStatus result; |
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162 struct AudioUnitInputCallback callback; |
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163 |
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164 /* stop processing the audio unit */ |
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165 result = AudioOutputUnitStop (outputAudioUnit); |
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166 if (result != noErr) { |
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167 SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); |
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168 return; |
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169 } |
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170 |
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171 /* Remove the input callback */ |
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172 callback.inputProc = 0; |
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173 callback.inputProcRefCon = 0; |
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174 result = AudioUnitSetProperty (outputAudioUnit, |
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175 kAudioUnitProperty_SetInputCallback, |
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176 kAudioUnitScope_Input, |
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177 0, |
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178 &callback, |
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179 sizeof(callback)); |
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180 if (result != noErr) { |
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181 SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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182 return; |
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183 } |
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184 |
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185 result = CloseComponent(outputAudioUnit); |
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186 if (result != noErr) { |
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187 SDL_SetError("Core_CloseAudio: CloseComponent"); |
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188 return; |
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189 } |
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190 |
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191 SDL_free(buffer); |
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192 } |
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193 |
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194 #define CHECK_RESULT(msg) \ |
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195 if (result != noErr) { \ |
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196 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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197 return -1; \ |
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198 } |
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199 |
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200 |
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201 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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202 { |
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203 OSStatus result = noErr; |
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204 Component comp; |
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205 ComponentDescription desc; |
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206 struct AudioUnitInputCallback callback; |
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207 AudioStreamBasicDescription requestedDesc; |
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208 |
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|
209 /* Setup a AudioStreamBasicDescription with the requested format */ |
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210 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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211 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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212 requestedDesc.mChannelsPerFrame = spec->channels; |
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213 requestedDesc.mSampleRate = spec->freq; |
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214 |
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|
215 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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216 if (spec->format & 0x8000) |
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217 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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218 if (spec->format & 0x1000) |
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219 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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220 |
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|
221 requestedDesc.mFramesPerPacket = 1; |
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222 requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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223 requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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224 |
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225 |
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|
226 /* Locate the default output audio unit */ |
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227 desc.componentType = kAudioUnitComponentType; |
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228 desc.componentSubType = kAudioUnitSubType_Output; |
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229 desc.componentManufacturer = kAudioUnitID_DefaultOutput; |
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230 desc.componentFlags = 0; |
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231 desc.componentFlagsMask = 0; |
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232 |
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233 comp = FindNextComponent (NULL, &desc); |
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234 if (comp == NULL) { |
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235 SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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236 return -1; |
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237 } |
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238 |
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239 /* Open & initialize the default output audio unit */ |
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240 result = OpenAComponent (comp, &outputAudioUnit); |
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241 CHECK_RESULT("OpenAComponent") |
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242 |
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243 result = AudioUnitInitialize (outputAudioUnit); |
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244 CHECK_RESULT("AudioUnitInitialize") |
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245 |
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246 /* Set the input format of the audio unit. */ |
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247 result = AudioUnitSetProperty (outputAudioUnit, |
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248 kAudioUnitProperty_StreamFormat, |
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249 kAudioUnitScope_Input, |
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250 0, |
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251 &requestedDesc, |
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252 sizeof (requestedDesc)); |
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253 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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254 |
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255 /* Set the audio callback */ |
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256 callback.inputProc = audioCallback; |
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257 callback.inputProcRefCon = this; |
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258 result = AudioUnitSetProperty (outputAudioUnit, |
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259 kAudioUnitProperty_SetInputCallback, |
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260 kAudioUnitScope_Input, |
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261 0, |
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262 &callback, |
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263 sizeof(callback)); |
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264 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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265 |
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266 /* Calculate the final parameters for this audio specification */ |
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267 SDL_CalculateAudioSpec(spec); |
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268 |
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269 /* Allocate a sample buffer */ |
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270 bufferOffset = bufferSize = this->spec.size; |
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271 buffer = SDL_malloc(bufferSize); |
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272 |
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273 /* Finally, start processing of the audio unit */ |
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274 result = AudioOutputUnitStart (outputAudioUnit); |
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275 CHECK_RESULT("AudioOutputUnitStart") |
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276 |
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277 |
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278 /* We're running! */ |
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279 return(1); |
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280 } |