Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_LoadWAV.3 @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_LoadWAV \- Load a WAVE file |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. | |
12 .PP | |
13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. | |
14 .PP | |
15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. | |
16 .SH "EXAMPLE" | |
17 .PP | |
18 .nf | |
19 \f(CWSDL_AudioSpec wav_spec; | |
20 Uint32 wav_length; | |
21 Uint8 *wav_buffer; | |
22 | |
23 /* Load the WAV */ | |
24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
25 fprintf(stderr, "Could not open test\&.wav: %s | |
26 ", SDL_GetError()); | |
27 exit(-1); | |
28 } | |
29 \&. | |
30 \&. | |
31 \&. | |
32 /* Do stuff with the WAV */ | |
33 \&. | |
34 \&. | |
35 /* Free It */ | |
36 SDL_FreeWAV(wav_buffer);\fR | |
37 .fi | |
38 .PP | |
39 .SH "SEE ALSO" | |
40 .PP | |
41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |