Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 1582:43a565749fbf
Fixed bug #50
Using ctrl-alt-fn for flipping instead of alt-fn may help a few games that
actually use that key combination.
[Note: This is also consistent with X11 on the Linux console]
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 22 Mar 2006 06:43:25 +0000 |
parents | 12b6d331d82a |
children | 14717b52abc0 290b5baf2fca |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_BSD |
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40 &BSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_OSS |
0 | 43 &DSP_bootstrap, |
44 &DMA_bootstrap, | |
45 #endif | |
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46 #if SDL_AUDIO_DRIVER_ALSA |
0 | 47 &ALSA_bootstrap, |
48 #endif | |
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49 #if SDL_AUDIO_DRIVER_QNXNTO |
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50 &QNXNTOAUDIO_bootstrap, |
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51 #endif |
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52 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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53 &SUNAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_DMEDIA |
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56 &DMEDIA_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_ARTS |
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59 &ARTS_bootstrap, |
0 | 60 #endif |
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61 #if SDL_AUDIO_DRIVER_ESD |
0 | 62 &ESD_bootstrap, |
63 #endif | |
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64 #if SDL_AUDIO_DRIVER_NAS |
0 | 65 &NAS_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 68 &DSOUND_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 71 &WAVEOUT_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_PAUD |
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74 &Paud_bootstrap, |
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75 #endif |
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76 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 77 &BAUDIO_bootstrap, |
78 #endif | |
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79 #if SDL_AUDIO_DRIVER_COREAUDIO |
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80 &COREAUDIO_bootstrap, |
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81 #endif |
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82 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 83 &SNDMGR_bootstrap, |
84 #endif | |
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85 #if SDL_AUDIO_DRIVER_AHI |
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86 &AHI_bootstrap, |
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87 #endif |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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105 &MMEAUDIO_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_DART |
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108 &DART_bootstrap, |
1190 | 109 #endif |
0 | 110 NULL |
111 }; | |
112 SDL_AudioDevice *current_audio = NULL; | |
113 | |
114 /* Various local functions */ | |
115 int SDL_AudioInit(const char *driver_name); | |
116 void SDL_AudioQuit(void); | |
117 | |
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118 #if SDL_AUDIO_DRIVER_AHI |
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119 static int audio_configured = 0; |
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120 #endif |
0 | 121 |
122 /* The general mixing thread function */ | |
123 int SDL_RunAudio(void *audiop) | |
124 { | |
125 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
126 Uint8 *stream; | |
127 int stream_len; | |
128 void *udata; | |
129 void (*fill)(void *userdata,Uint8 *stream, int len); | |
130 int silence; | |
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131 #if SDL_AUDIO_DRIVER_AHI |
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132 int started = 0; |
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133 |
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134 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ |
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135 |
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136 D(bug("Task audio started audio struct:<%lx>...\n",audiop)); |
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137 |
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138 D(bug("Before Openaudio...")); |
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139 if(audio->OpenAudio(audio, &audio->spec)==-1) |
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140 { |
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141 D(bug("Open audio failed...\n")); |
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142 return(-1); |
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143 } |
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144 D(bug("OpenAudio...OK\n")); |
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145 #endif |
0 | 146 |
147 /* Perform any thread setup */ | |
148 if ( audio->ThreadInit ) { | |
149 audio->ThreadInit(audio); | |
150 } | |
151 audio->threadid = SDL_ThreadID(); | |
152 | |
153 /* Set up the mixing function */ | |
154 fill = audio->spec.callback; | |
155 udata = audio->spec.userdata; | |
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156 |
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157 #if SDL_AUDIO_DRIVER_AHI |
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158 audio_configured = 1; |
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159 |
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160 D(bug("Audio configured... Checking for conversion\n")); |
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161 SDL_mutexP(audio->mixer_lock); |
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162 D(bug("Semaphore obtained...\n")); |
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163 #endif |
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164 |
0 | 165 if ( audio->convert.needed ) { |
166 if ( audio->convert.src_format == AUDIO_U8 ) { | |
167 silence = 0x80; | |
168 } else { | |
169 silence = 0; | |
170 } | |
171 stream_len = audio->convert.len; | |
172 } else { | |
173 silence = audio->spec.silence; | |
174 stream_len = audio->spec.size; | |
175 } | |
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176 |
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177 #if SDL_AUDIO_DRIVER_AHI |
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178 SDL_mutexV(audio->mixer_lock); |
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179 D(bug("Entering audio loop...\n")); |
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180 #endif |
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181 |
1190 | 182 #ifdef __OS2__ |
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183 /* Increase the priority of this thread to make sure that |
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184 the audio will be continuous all the time! */ |
1190 | 185 #ifdef USE_DOSSETPRIORITY |
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186 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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187 { |
1190 | 188 #ifdef DEBUG_BUILD |
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189 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 190 #endif |
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191 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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192 } |
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193 else |
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194 { |
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195 #ifdef DEBUG_BUILD |
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196 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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197 #endif |
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198 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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199 } |
1190 | 200 #endif |
201 #endif | |
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202 |
0 | 203 /* Loop, filling the audio buffers */ |
204 while ( audio->enabled ) { | |
205 | |
206 /* Fill the current buffer with sound */ | |
207 if ( audio->convert.needed ) { | |
208 if ( audio->convert.buf ) { | |
209 stream = audio->convert.buf; | |
210 } else { | |
211 continue; | |
212 } | |
213 } else { | |
214 stream = audio->GetAudioBuf(audio); | |
215 if ( stream == NULL ) { | |
216 stream = audio->fake_stream; | |
217 } | |
218 } | |
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219 SDL_memset(stream, silence, stream_len); |
0 | 220 |
221 if ( ! audio->paused ) { | |
222 SDL_mutexP(audio->mixer_lock); | |
223 (*fill)(udata, stream, stream_len); | |
224 SDL_mutexV(audio->mixer_lock); | |
225 } | |
226 | |
227 /* Convert the audio if necessary */ | |
228 if ( audio->convert.needed ) { | |
229 SDL_ConvertAudio(&audio->convert); | |
230 stream = audio->GetAudioBuf(audio); | |
231 if ( stream == NULL ) { | |
232 stream = audio->fake_stream; | |
233 } | |
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234 SDL_memcpy(stream, audio->convert.buf, |
0 | 235 audio->convert.len_cvt); |
236 } | |
237 | |
238 /* Ready current buffer for play and change current buffer */ | |
239 if ( stream != audio->fake_stream ) { | |
240 audio->PlayAudio(audio); | |
1562 | 241 } |
242 | |
243 /* Wait for an audio buffer to become available */ | |
244 if ( stream == audio->fake_stream ) { | |
245 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
246 } else { | |
247 audio->WaitAudio(audio); | |
0 | 248 } |
249 } | |
1562 | 250 |
0 | 251 /* Wait for the audio to drain.. */ |
252 if ( audio->WaitDone ) { | |
253 audio->WaitDone(audio); | |
254 } | |
21
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255 |
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256 #if SDL_AUDIO_DRIVER_AHI |
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257 D(bug("WaitAudio...Done\n")); |
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258 |
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259 audio->CloseAudio(audio); |
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260 |
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261 D(bug("CloseAudio..Done, subtask exiting...\n")); |
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262 audio_configured = 0; |
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263 #endif |
1190 | 264 #ifdef __OS2__ |
265 #ifdef DEBUG_BUILD | |
266 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
267 #endif | |
268 #endif | |
0 | 269 return(0); |
270 } | |
271 | |
322
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272 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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273 { |
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274 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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275 return; |
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276 } |
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277 SDL_mutexP(audio->mixer_lock); |
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278 } |
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279 |
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280 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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281 { |
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282 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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283 return; |
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284 } |
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285 SDL_mutexV(audio->mixer_lock); |
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286 } |
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287 |
0 | 288 int SDL_AudioInit(const char *driver_name) |
289 { | |
290 SDL_AudioDevice *audio; | |
291 int i = 0, idx; | |
292 | |
293 /* Check to make sure we don't overwrite 'current_audio' */ | |
294 if ( current_audio != NULL ) { | |
295 SDL_AudioQuit(); | |
296 } | |
297 | |
298 /* Select the proper audio driver */ | |
299 audio = NULL; | |
300 idx = 0; | |
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301 #if SDL_AUDIO_DRIVER_ESD |
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302 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 303 /* Ahem, we know that if ESPEAKER is set, user probably wants |
304 to use ESD, but don't start it if it's not already running. | |
305 This probably isn't the place to do this, but... Shh! :) | |
306 */ | |
307 for ( i=0; bootstrap[i]; ++i ) { | |
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308 if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) { |
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309 #ifdef HAVE_PUTENV |
0 | 310 const char *esd_no_spawn; |
311 | |
312 /* Don't start ESD if it's not running */ | |
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313 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 314 if ( esd_no_spawn == NULL ) { |
315 putenv("ESD_NO_SPAWN=1"); | |
316 } | |
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317 #endif |
0 | 318 if ( bootstrap[i]->available() ) { |
319 audio = bootstrap[i]->create(0); | |
320 break; | |
321 } | |
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322 #ifdef HAVE_UNSETENV |
0 | 323 if ( esd_no_spawn == NULL ) { |
324 unsetenv("ESD_NO_SPAWN"); | |
325 } | |
326 #endif | |
327 } | |
328 } | |
329 } | |
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330 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 331 if ( audio == NULL ) { |
332 if ( driver_name != NULL ) { | |
333 #if 0 /* This will be replaced with a better driver selection API */ | |
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334 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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335 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 336 } |
337 #endif | |
338 for ( i=0; bootstrap[i]; ++i ) { | |
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339 if (SDL_strncmp(bootstrap[i]->name, driver_name, |
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340 SDL_strlen(bootstrap[i]->name)) == 0) { |
0 | 341 if ( bootstrap[i]->available() ) { |
342 audio=bootstrap[i]->create(idx); | |
343 break; | |
344 } | |
345 } | |
346 } | |
347 } else { | |
348 for ( i=0; bootstrap[i]; ++i ) { | |
349 if ( bootstrap[i]->available() ) { | |
350 audio = bootstrap[i]->create(idx); | |
351 if ( audio != NULL ) { | |
352 break; | |
353 } | |
354 } | |
355 } | |
356 } | |
357 if ( audio == NULL ) { | |
358 SDL_SetError("No available audio device"); | |
359 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
360 SDL_OpenAudio() will handle it at that point. *sigh* | |
361 */ | |
362 return(-1); | |
363 #endif | |
364 } | |
365 } | |
366 current_audio = audio; | |
367 if ( current_audio ) { | |
368 current_audio->name = bootstrap[i]->name; | |
322
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369 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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370 current_audio->LockAudio = SDL_LockAudio_Default; |
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371 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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372 } |
0 | 373 } |
374 return(0); | |
375 } | |
376 | |
377 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
378 { | |
379 if ( current_audio != NULL ) { | |
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380 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 381 return(namebuf); |
382 } | |
383 return(NULL); | |
384 } | |
385 | |
386 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
387 { | |
388 SDL_AudioDevice *audio; | |
389 | |
390 /* Start up the audio driver, if necessary */ | |
391 if ( ! current_audio ) { | |
392 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
393 (current_audio == NULL) ) { | |
394 return(-1); | |
395 } | |
396 } | |
397 audio = current_audio; | |
398 | |
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399 if (audio->opened) { |
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400 SDL_SetError("Audio device is already opened"); |
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401 return(-1); |
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402 } |
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403 |
0 | 404 /* Verify some parameters */ |
405 if ( desired->callback == NULL ) { | |
406 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
407 return(-1); | |
408 } | |
409 switch ( desired->channels ) { | |
410 case 1: /* Mono */ | |
411 case 2: /* Stereo */ | |
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412 case 4: /* surround */ |
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413 case 6: /* surround with center and lfe */ |
0 | 414 break; |
415 default: | |
416 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
417 return(-1); | |
418 } | |
419 | |
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420 #if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED) |
0 | 421 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ |
422 #else | |
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423 #if defined(__MINT__) && SDL_THREADS_DISABLED |
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424 /* Uses interrupt driven audio, without thread */ |
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425 #else |
0 | 426 /* Create a semaphore for locking the sound buffers */ |
427 audio->mixer_lock = SDL_CreateMutex(); | |
428 if ( audio->mixer_lock == NULL ) { | |
429 SDL_SetError("Couldn't create mixer lock"); | |
430 SDL_CloseAudio(); | |
431 return(-1); | |
432 } | |
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433 #endif /* __MINT__ */ |
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434 #endif /* __MACOS__ */ |
0 | 435 |
436 /* Calculate the silence and size of the audio specification */ | |
437 SDL_CalculateAudioSpec(desired); | |
438 | |
439 /* Open the audio subsystem */ | |
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440 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 441 audio->convert.needed = 0; |
442 audio->enabled = 1; | |
443 audio->paused = 1; | |
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444 |
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445 #if !SDL_AUDIO_DRIVER_AHI |
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446 |
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447 /* AmigaOS opens audio inside the main loop */ |
0 | 448 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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449 |
0 | 450 if ( ! audio->opened ) { |
451 SDL_CloseAudio(); | |
452 return(-1); | |
453 } | |
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454 #else |
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455 D(bug("Locking semaphore...")); |
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456 SDL_mutexP(audio->mixer_lock); |
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457 |
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458 |
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459 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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460 D(bug("Created thread...\n")); |
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461 |
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462 if ( audio->thread == NULL ) { |
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463 SDL_mutexV(audio->mixer_lock); |
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464 SDL_CloseAudio(); |
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465 SDL_SetError("Couldn't create audio thread"); |
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466 return(-1); |
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467 } |
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468 |
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469 while(!audio_configured) |
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470 SDL_Delay(100); |
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471 #endif |
0 | 472 |
473 /* If the audio driver changes the buffer size, accept it */ | |
474 if ( audio->spec.samples != desired->samples ) { | |
475 desired->samples = audio->spec.samples; | |
476 SDL_CalculateAudioSpec(desired); | |
477 } | |
478 | |
479 /* Allocate a fake audio memory buffer */ | |
480 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
481 if ( audio->fake_stream == NULL ) { | |
482 SDL_CloseAudio(); | |
483 SDL_OutOfMemory(); | |
484 return(-1); | |
485 } | |
486 | |
487 /* See if we need to do any conversion */ | |
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488 if ( obtained != NULL ) { |
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489 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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490 } else if ( desired->freq != audio->spec.freq || |
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491 desired->format != audio->spec.format || |
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492 desired->channels != audio->spec.channels ) { |
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493 /* Build an audio conversion block */ |
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494 if ( SDL_BuildAudioCVT(&audio->convert, |
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495 desired->format, desired->channels, |
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496 desired->freq, |
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497 audio->spec.format, audio->spec.channels, |
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498 audio->spec.freq) < 0 ) { |
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499 SDL_CloseAudio(); |
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500 return(-1); |
0 | 501 } |
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502 if ( audio->convert.needed ) { |
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503 audio->convert.len = desired->size; |
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504 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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505 audio->convert.len*audio->convert.len_mult); |
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506 if ( audio->convert.buf == NULL ) { |
0 | 507 SDL_CloseAudio(); |
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508 SDL_OutOfMemory(); |
0 | 509 return(-1); |
510 } | |
511 } | |
512 } | |
513 | |
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514 #if !SDL_AUDIO_DRIVER_AHI |
0 | 515 /* Start the audio thread if necessary */ |
516 switch (audio->opened) { | |
517 case 1: | |
518 /* Start the audio thread */ | |
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519 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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520 #undef SDL_CreateThread |
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521 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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522 #else |
0 | 523 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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524 #endif |
0 | 525 if ( audio->thread == NULL ) { |
526 SDL_CloseAudio(); | |
527 SDL_SetError("Couldn't create audio thread"); | |
528 return(-1); | |
529 } | |
530 break; | |
531 | |
532 default: | |
533 /* The audio is now playing */ | |
534 break; | |
535 } | |
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536 #else |
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537 SDL_mutexV(audio->mixer_lock); |
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538 D(bug("SDL_OpenAudio USCITA...\n")); |
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539 |
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540 #endif |
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541 |
0 | 542 return(0); |
543 } | |
544 | |
545 SDL_audiostatus SDL_GetAudioStatus(void) | |
546 { | |
547 SDL_AudioDevice *audio = current_audio; | |
548 SDL_audiostatus status; | |
549 | |
550 status = SDL_AUDIO_STOPPED; | |
551 if ( audio && audio->enabled ) { | |
552 if ( audio->paused ) { | |
553 status = SDL_AUDIO_PAUSED; | |
554 } else { | |
555 status = SDL_AUDIO_PLAYING; | |
556 } | |
557 } | |
558 return(status); | |
559 } | |
560 | |
561 void SDL_PauseAudio (int pause_on) | |
562 { | |
563 SDL_AudioDevice *audio = current_audio; | |
564 | |
565 if ( audio ) { | |
566 audio->paused = pause_on; | |
567 } | |
568 } | |
569 | |
570 void SDL_LockAudio (void) | |
571 { | |
572 SDL_AudioDevice *audio = current_audio; | |
573 | |
574 /* Obtain a lock on the mixing buffers */ | |
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575 if ( audio && audio->LockAudio ) { |
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576 audio->LockAudio(audio); |
0 | 577 } |
578 } | |
579 | |
580 void SDL_UnlockAudio (void) | |
581 { | |
582 SDL_AudioDevice *audio = current_audio; | |
583 | |
584 /* Release lock on the mixing buffers */ | |
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585 if ( audio && audio->UnlockAudio ) { |
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586 audio->UnlockAudio(audio); |
0 | 587 } |
588 } | |
589 | |
590 void SDL_CloseAudio (void) | |
591 { | |
592 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
593 } | |
594 | |
595 void SDL_AudioQuit(void) | |
596 { | |
597 SDL_AudioDevice *audio = current_audio; | |
598 | |
599 if ( audio ) { | |
600 audio->enabled = 0; | |
601 if ( audio->thread != NULL ) { | |
602 SDL_WaitThread(audio->thread, NULL); | |
603 } | |
604 if ( audio->mixer_lock != NULL ) { | |
605 SDL_DestroyMutex(audio->mixer_lock); | |
606 } | |
607 if ( audio->fake_stream != NULL ) { | |
608 SDL_FreeAudioMem(audio->fake_stream); | |
609 } | |
610 if ( audio->convert.needed ) { | |
611 SDL_FreeAudioMem(audio->convert.buf); | |
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612 |
0 | 613 } |
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614 #if !SDL_AUDIO_DRIVER_AHI |
0 | 615 if ( audio->opened ) { |
616 audio->CloseAudio(audio); | |
617 audio->opened = 0; | |
618 } | |
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619 #endif |
0 | 620 /* Free the driver data */ |
621 audio->free(audio); | |
622 current_audio = NULL; | |
623 } | |
624 } | |
625 | |
626 #define NUM_FORMATS 6 | |
627 static int format_idx; | |
628 static int format_idx_sub; | |
629 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
630 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
631 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
632 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
633 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
634 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
635 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
636 }; | |
637 | |
638 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
639 { | |
640 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
641 if ( format_list[format_idx][0] == format ) { | |
642 break; | |
643 } | |
644 } | |
645 format_idx_sub = 0; | |
646 return(SDL_NextAudioFormat()); | |
647 } | |
648 | |
649 Uint16 SDL_NextAudioFormat(void) | |
650 { | |
651 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
652 return(0); | |
653 } | |
654 return(format_list[format_idx][format_idx_sub++]); | |
655 } | |
656 | |
657 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
658 { | |
659 switch (spec->format) { | |
660 case AUDIO_U8: | |
661 spec->silence = 0x80; | |
662 break; | |
663 default: | |
664 spec->silence = 0x00; | |
665 break; | |
666 } | |
667 spec->size = (spec->format&0xFF)/8; | |
668 spec->size *= spec->channels; | |
669 spec->size *= spec->samples; | |
670 } |