annotate include/SDL_main.h @ 1582:43a565749fbf

Fixed bug #50 Using ctrl-alt-fn for flipping instead of alt-fn may help a few games that actually use that key combination. [Note: This is also consistent with X11 on the Linux console]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 06:43:25 +0000
parents 3c45c578d480
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_main_h
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24 #define _SDL_main_h
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25
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26 #include "SDL_stdinc.h"
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27
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28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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29
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30 #if defined(__WIN32__) || \
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31 (defined(__MWERKS__) && !defined(__BEOS__)) || \
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32 defined(__MACOS__) || defined(__MACOSX__) || \
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33 defined(__SYMBIAN32__) || defined(QWS)
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34
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35 #ifdef __cplusplus
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36 #define C_LINKAGE "C"
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37 #else
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38 #define C_LINKAGE
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39 #endif /* __cplusplus */
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40
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41 /* The application's main() function must be called with C linkage,
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42 and should be declared like this:
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43 #ifdef __cplusplus
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44 extern "C"
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45 #endif
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46 int main(int argc, char *argv[])
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47 {
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48 }
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49 */
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50 #define main SDL_main
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51
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52 /* The prototype for the application's main() function */
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53 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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54
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55
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56 /* From the SDL library code -- needed for registering the app on Win32 */
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57 #ifdef __WIN32__
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58
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59 #include "begin_code.h"
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60 #ifdef __cplusplus
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61 extern "C" {
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62 #endif
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63
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64 /* This should be called from your WinMain() function, if any */
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65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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66 /* This can also be called, but is no longer necessary */
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67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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70 #ifdef __cplusplus
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71 }
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72 #endif
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73 #include "close_code.h"
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74 #endif
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75
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76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
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77 #if defined(__MACOS__)
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78
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79 #include "begin_code.h"
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80 #ifdef __cplusplus
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81 extern "C" {
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82 #endif
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83
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84 /* Forward declaration so we don't need to include QuickDraw.h */
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85 struct QDGlobals;
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86
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87 /* This should be called from your main() function, if any */
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88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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89
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90 #ifdef __cplusplus
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91 }
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92 #endif
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93 #include "close_code.h"
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94 #endif
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95
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96 #endif /* Need to redefine main()? */
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97
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98 #endif /* _SDL_main_h */