Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/Makefile.am @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | 6d1025a73e69 |
children |
rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the CyberGFX video driver | |
3 | |
4 noinst_LTLIBRARIES = libvideo_cgx.la | |
5 libvideo_cgx_la_SOURCES = $(CGX_SRCS) | |
6 | |
7 # The SDL CyberGFX video driver sources | |
8 CGX_SRCS = \ | |
9 SDL_amigaevents.c \ | |
10 SDL_amigaevents_c.h \ | |
11 SDL_amigamouse.c \ | |
12 SDL_amigamouse_c.h \ | |
13 SDL_cgxaccel.c \ | |
14 SDL_cgxgl.c \ | |
15 SDL_cgxgl_c.h \ | |
16 SDL_cgximage.c \ | |
17 SDL_cgximage_c.h \ | |
18 SDL_cgxmodes.c \ | |
19 SDL_cgxmodes_c.h \ | |
20 SDL_cgxvideo.c \ | |
21 SDL_cgxvideo.h \ | |
22 SDL_cgxwm.c \ | |
23
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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23 SDL_cgxwm_c.h \ |
6d1025a73e69
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
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24 SDL_cgxyuv.c \ |
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
parents:
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25 SDL_cgxyuv_c.h |