Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 2133d2d300fd |
children | a65f7b3a2524 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 |
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30 /* SDL surface based renderer implementation */ |
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31 |
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32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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33 Uint32 flags); |
2901 | 34 static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y); |
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35 static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, |
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36 int x2, int y2); |
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37 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, |
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38 const SDL_Rect * rect); |
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39 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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40 SDL_Texture * texture, |
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41 const SDL_Rect * srcrect, |
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42 const SDL_Rect * dstrect); |
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43 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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44 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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45 |
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46 |
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47 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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48 SDL_DUMMY_CreateRenderer, |
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49 { |
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50 "dummy", |
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51 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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52 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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53 SDL_RENDERER_PRESENTDISCARD), |
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54 } |
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55 }; |
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56 |
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57 typedef struct |
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58 { |
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59 int current_screen; |
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60 SDL_Surface *screens[3]; |
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61 } SDL_DUMMY_RenderData; |
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62 |
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63 SDL_Renderer * |
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64 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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65 { |
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66 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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67 SDL_DisplayMode *displayMode = &display->current_mode; |
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68 SDL_Renderer *renderer; |
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69 SDL_DUMMY_RenderData *data; |
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70 int i, n; |
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71 int bpp; |
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72 Uint32 Rmask, Gmask, Bmask, Amask; |
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73 |
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74 if (!SDL_PixelFormatEnumToMasks |
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75 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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76 SDL_SetError("Unknown display format"); |
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77 return NULL; |
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78 } |
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79 |
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80 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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81 if (!renderer) { |
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82 SDL_OutOfMemory(); |
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83 return NULL; |
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84 } |
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85 |
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86 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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87 if (!data) { |
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88 SDL_DUMMY_DestroyRenderer(renderer); |
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89 SDL_OutOfMemory(); |
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90 return NULL; |
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91 } |
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92 SDL_zerop(data); |
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93 |
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95 renderer->RenderLine = SDL_DUMMY_RenderLine; |
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96 renderer->RenderFill = SDL_DUMMY_RenderFill; |
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97 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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98 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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99 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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100 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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101 renderer->info.flags = 0; |
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102 renderer->window = window->id; |
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103 renderer->driverdata = data; |
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104 Setup_SoftwareRenderer(renderer); |
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105 |
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106 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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107 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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108 n = 2; |
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109 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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110 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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111 n = 3; |
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112 } else { |
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113 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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114 n = 1; |
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115 } |
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116 for (i = 0; i < n; ++i) { |
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117 data->screens[i] = |
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118 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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119 Bmask, Amask); |
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120 if (!data->screens[i]) { |
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121 SDL_DUMMY_DestroyRenderer(renderer); |
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122 return NULL; |
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123 } |
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124 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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125 } |
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126 data->current_screen = 0; |
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127 |
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128 return renderer; |
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129 } |
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130 |
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131 static int |
2901 | 132 SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y) |
133 { | |
134 SDL_DUMMY_RenderData *data = | |
135 (SDL_DUMMY_RenderData *) renderer->driverdata; | |
136 SDL_Surface *target = data->screens[data->current_screen]; | |
137 int status; | |
138 | |
139 if (renderer->blendMode == SDL_BLENDMODE_NONE || | |
140 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
141 Uint32 color = | |
142 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, | |
143 renderer->a); | |
144 | |
145 status = SDL_DrawPoint(target, x, y, color); | |
146 } else { | |
147 status = | |
148 SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r, | |
149 renderer->g, renderer->b, renderer->a); | |
150 } | |
151 return status; | |
152 } | |
153 | |
154 static int | |
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155 SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
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156 { |
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157 SDL_DUMMY_RenderData *data = |
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158 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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159 SDL_Surface *target = data->screens[data->current_screen]; |
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160 int status; |
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161 |
2901 | 162 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
163 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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164 Uint32 color = |
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165 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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166 renderer->a); |
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167 |
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168 status = SDL_DrawLine(target, x1, y1, x2, y2, color); |
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169 } else { |
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170 status = |
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171 SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode, |
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172 renderer->r, renderer->g, renderer->b, renderer->a); |
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173 } |
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174 return status; |
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175 } |
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176 |
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177 static int |
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178 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) |
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179 { |
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180 SDL_DUMMY_RenderData *data = |
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181 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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182 SDL_Surface *target = data->screens[data->current_screen]; |
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183 SDL_Rect real_rect = *rect; |
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184 int status; |
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185 |
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186 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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187 Uint32 color = |
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188 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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189 renderer->a); |
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190 |
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191 status = SDL_FillRect(target, &real_rect, color); |
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192 } else { |
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193 status = |
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194 SDL_BlendRect(target, &real_rect, renderer->blendMode, |
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195 renderer->r, renderer->g, renderer->b, renderer->a); |
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196 } |
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197 return status; |
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198 } |
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199 |
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200 static int |
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201 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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202 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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203 { |
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204 SDL_DUMMY_RenderData *data = |
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205 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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206 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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207 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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208 |
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209 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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210 SDL_Surface *target = data->screens[data->current_screen]; |
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211 void *pixels = |
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212 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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213 dstrect->x * target->format->BytesPerPixel; |
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214 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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215 srcrect, display->current_mode.format, |
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216 dstrect->w, dstrect->h, pixels, |
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217 target->pitch); |
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218 } else { |
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219 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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220 SDL_Surface *target = data->screens[data->current_screen]; |
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221 SDL_Rect real_srcrect = *srcrect; |
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222 SDL_Rect real_dstrect = *dstrect; |
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223 |
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224 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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225 } |
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226 } |
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227 |
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228 static void |
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229 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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230 { |
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231 static int frame_number; |
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232 SDL_DUMMY_RenderData *data = |
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233 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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234 |
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235 /* Send the data to the display */ |
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236 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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237 char file[128]; |
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238 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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239 renderer->window, ++frame_number); |
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240 SDL_SaveBMP(data->screens[data->current_screen], file); |
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241 } |
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242 |
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243 /* Update the flipping chain, if any */ |
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244 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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245 data->current_screen = (data->current_screen + 1) % 2; |
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246 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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247 data->current_screen = (data->current_screen + 1) % 3; |
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248 } |
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249 } |
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250 |
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251 static void |
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252 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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253 { |
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254 SDL_DUMMY_RenderData *data = |
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255 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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256 int i; |
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257 |
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258 if (data) { |
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259 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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260 if (data->screens[i]) { |
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261 SDL_FreeSurface(data->screens[i]); |
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262 } |
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263 } |
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264 SDL_free(data); |
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265 } |
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266 SDL_free(renderer); |
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267 } |
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268 |
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269 /* vi: set ts=4 sw=4 expandtab: */ |