Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_EnableUNICODE.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
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1 .TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Merged revision 3472 from SDL 1.2, fixing bug #493
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3 SDL_EnableUNICODE \- Enable UNICODE translation |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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11 Enables/Disables Unicode keyboard translation\&. |
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12 .PP |
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13 To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&. |
0 | 14 .PP |
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15 A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&. |
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16 .PP |
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17 Note that only key press events will be translated, not release events\&. |
0 | 18 .SH "RETURN VALUE" |
19 .PP | |
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20 Returns the previous translation mode (\fB0\fR or \fB1\fR)\&. |
0 | 21 .SH "SEE ALSO" |
22 .PP | |
23 \fI\fBSDL_keysym\fR\fR | |
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |