Mercurial > sdl-ios-xcode
annotate src/video/quartz/Makefile.am @ 1119:430d8d701f69
SDL_GetAppState() correction when toggling fullscreen on OSX.
Patch by me to address this comment on the SDL mailing list:
"There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When
first running in windowed mode and then switching to full screen mode by
calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of
7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL
application clearly does have the keyboard focus, since it is able to receive
keyboard events."
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 18 Aug 2005 06:18:30 +0000 |
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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1 |
45b1c4303f87
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2 ## Makefile.am for SDL using the MacOS X Quartz video driver |
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3 |
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4 noinst_LTLIBRARIES = libvideo_quartz.la |
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5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) |
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6 |
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7 # The SDL MacOS X Quartz video driver sources |
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8 QUARTZ_SRCS = \ |
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9 CGS.h \ |
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10 SDL_QuartzEvents.m \ |
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11 SDL_QuartzGL.m \ |
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12 SDL_QuartzKeys.h \ |
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13 SDL_QuartzVideo.h \ |
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14 SDL_QuartzVideo.m \ |
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15 SDL_QuartzWindow.h \ |
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16 SDL_QuartzWindow.m \ |
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17 SDL_QuartzWM.m \ |
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18 SDL_QuartzYUV.m |