annotate README.DC @ 1119:430d8d701f69

SDL_GetAppState() correction when toggling fullscreen on OSX. Patch by me to address this comment on the SDL mailing list: "There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When first running in windowed mode and then switching to full screen mode by calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of 7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL application clearly does have the keyboard focus, since it is able to receive keyboard events." --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:18:30 +0000
parents dad72daf44b3
children d79e6b0c2c19
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1 SDL for Dreamcast (beta2)
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2
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3 BERO
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4 bero@geocities.co.jp
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - edit KOS_BASE in Makefie.dc for your enviroment
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13 - make -f Makefile.dc
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15 FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
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16 - overwrite thread/*.c to kos-1.1.7/kernel/thread
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17 - rebuild kos
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18
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19 compile with gl support
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20 - install latest libgl from http://sourceforge.net/projects/dcquake/
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21 - uncomment GL=1 in Makefile.dc
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22 - make -f Makefile.dc clean
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23 - make -f Makefile.dc
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25 install
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26 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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28 changelog:
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29
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30 beta2
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31 - OpenGL support
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32 - Hardware page flip support
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33
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34 beta
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35 - thread, timer don't tested so much.
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36 - not support OpenGL
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37