Mercurial > sdl-ios-xcode
annotate README.DC @ 1119:430d8d701f69
SDL_GetAppState() correction when toggling fullscreen on OSX.
Patch by me to address this comment on the SDL mailing list:
"There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When
first running in windowed mode and then switching to full screen mode by
calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of
7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL
application clearly does have the keyboard focus, since it is able to receive
keyboard events."
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 18 Aug 2005 06:18:30 +0000 |
parents | dad72daf44b3 |
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1 SDL for Dreamcast (beta2) |
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2 |
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3 BERO |
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4 bero@geocities.co.jp |
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5 |
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6 http://www.geocities.co.jp/Playtown/2004/ |
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7 |
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8 this work with kos-newlib |
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9 http://sourceforge.net/projects/dcquake/ |
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10 |
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11 compile |
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12 - edit KOS_BASE in Makefie.dc for your enviroment |
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13 - make -f Makefile.dc |
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14 |
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15 FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. |
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16 - overwrite thread/*.c to kos-1.1.7/kernel/thread |
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17 - rebuild kos |
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18 |
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19 compile with gl support |
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20 - install latest libgl from http://sourceforge.net/projects/dcquake/ |
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21 - uncomment GL=1 in Makefile.dc |
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22 - make -f Makefile.dc clean |
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23 - make -f Makefile.dc |
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24 |
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25 install |
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26 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment |
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27 |
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28 changelog: |
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29 |
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30 beta2 |
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31 - OpenGL support |
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32 - Hardware page flip support |
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33 |
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34 beta |
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35 - thread, timer don't tested so much. |
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36 - not support OpenGL |
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37 |