Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3939:42e83d81224b SDL-1.2
Committed PulseAudio driver. Thanks, Stephan!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 May 2007 23:12:46 +0000 |
parents | 6d2e1961661a |
children | e85e65aec22f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_BSD |
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40 &BSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_OSS |
0 | 43 &DSP_bootstrap, |
44 &DMA_bootstrap, | |
45 #endif | |
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46 #if SDL_AUDIO_DRIVER_ALSA |
0 | 47 &ALSA_bootstrap, |
48 #endif | |
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49 #if SDL_AUDIO_DRIVER_PULSE |
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50 &PULSE_bootstrap, |
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51 #endif |
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52 #if SDL_AUDIO_DRIVER_QNXNTO |
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53 &QNXNTOAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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56 &SUNAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_DMEDIA |
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59 &DMEDIA_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_ARTS |
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62 &ARTS_bootstrap, |
0 | 63 #endif |
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64 #if SDL_AUDIO_DRIVER_ESD |
0 | 65 &ESD_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_NAS |
0 | 68 &NAS_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 71 &DSOUND_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 74 &WAVEOUT_bootstrap, |
75 #endif | |
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76 #if SDL_AUDIO_DRIVER_PAUD |
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77 &Paud_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 80 &BAUDIO_bootstrap, |
81 #endif | |
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82 #if SDL_AUDIO_DRIVER_COREAUDIO |
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83 &COREAUDIO_bootstrap, |
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84 #endif |
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85 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 86 &SNDMGR_bootstrap, |
87 #endif | |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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105 &MMEAUDIO_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_DART |
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108 &DART_bootstrap, |
1190 | 109 #endif |
0 | 110 NULL |
111 }; | |
112 SDL_AudioDevice *current_audio = NULL; | |
113 | |
114 /* Various local functions */ | |
115 int SDL_AudioInit(const char *driver_name); | |
116 void SDL_AudioQuit(void); | |
117 | |
118 /* The general mixing thread function */ | |
1769 | 119 int SDLCALL SDL_RunAudio(void *audiop) |
0 | 120 { |
121 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
122 Uint8 *stream; | |
123 int stream_len; | |
124 void *udata; | |
1769 | 125 void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); |
0 | 126 int silence; |
127 | |
128 /* Perform any thread setup */ | |
129 if ( audio->ThreadInit ) { | |
130 audio->ThreadInit(audio); | |
131 } | |
132 audio->threadid = SDL_ThreadID(); | |
133 | |
134 /* Set up the mixing function */ | |
135 fill = audio->spec.callback; | |
136 udata = audio->spec.userdata; | |
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137 |
0 | 138 if ( audio->convert.needed ) { |
139 if ( audio->convert.src_format == AUDIO_U8 ) { | |
140 silence = 0x80; | |
141 } else { | |
142 silence = 0; | |
143 } | |
144 stream_len = audio->convert.len; | |
145 } else { | |
146 silence = audio->spec.silence; | |
147 stream_len = audio->spec.size; | |
148 } | |
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149 |
1190 | 150 #ifdef __OS2__ |
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151 /* Increase the priority of this thread to make sure that |
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152 the audio will be continuous all the time! */ |
1190 | 153 #ifdef USE_DOSSETPRIORITY |
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154 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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155 { |
1190 | 156 #ifdef DEBUG_BUILD |
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157 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 158 #endif |
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159 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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160 } |
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161 else |
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162 { |
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163 #ifdef DEBUG_BUILD |
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164 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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165 #endif |
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166 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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167 } |
1190 | 168 #endif |
169 #endif | |
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170 |
0 | 171 /* Loop, filling the audio buffers */ |
172 while ( audio->enabled ) { | |
173 | |
174 /* Fill the current buffer with sound */ | |
175 if ( audio->convert.needed ) { | |
176 if ( audio->convert.buf ) { | |
177 stream = audio->convert.buf; | |
178 } else { | |
179 continue; | |
180 } | |
181 } else { | |
182 stream = audio->GetAudioBuf(audio); | |
183 if ( stream == NULL ) { | |
184 stream = audio->fake_stream; | |
185 } | |
186 } | |
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187 SDL_memset(stream, silence, stream_len); |
0 | 188 |
189 if ( ! audio->paused ) { | |
190 SDL_mutexP(audio->mixer_lock); | |
191 (*fill)(udata, stream, stream_len); | |
192 SDL_mutexV(audio->mixer_lock); | |
193 } | |
194 | |
195 /* Convert the audio if necessary */ | |
196 if ( audio->convert.needed ) { | |
197 SDL_ConvertAudio(&audio->convert); | |
198 stream = audio->GetAudioBuf(audio); | |
199 if ( stream == NULL ) { | |
200 stream = audio->fake_stream; | |
201 } | |
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202 SDL_memcpy(stream, audio->convert.buf, |
0 | 203 audio->convert.len_cvt); |
204 } | |
205 | |
206 /* Ready current buffer for play and change current buffer */ | |
207 if ( stream != audio->fake_stream ) { | |
208 audio->PlayAudio(audio); | |
1562 | 209 } |
210 | |
211 /* Wait for an audio buffer to become available */ | |
212 if ( stream == audio->fake_stream ) { | |
213 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
214 } else { | |
215 audio->WaitAudio(audio); | |
0 | 216 } |
217 } | |
1562 | 218 |
0 | 219 /* Wait for the audio to drain.. */ |
220 if ( audio->WaitDone ) { | |
221 audio->WaitDone(audio); | |
222 } | |
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223 |
1190 | 224 #ifdef __OS2__ |
225 #ifdef DEBUG_BUILD | |
226 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
227 #endif | |
228 #endif | |
0 | 229 return(0); |
230 } | |
231 | |
322
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232 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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233 { |
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234 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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235 return; |
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236 } |
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237 SDL_mutexP(audio->mixer_lock); |
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238 } |
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239 |
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240 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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241 { |
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242 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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243 return; |
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244 } |
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245 SDL_mutexV(audio->mixer_lock); |
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246 } |
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247 |
1794 | 248 static Uint16 SDL_ParseAudioFormat(const char *string) |
249 { | |
250 Uint16 format = 0; | |
251 | |
252 switch (*string) { | |
253 case 'U': | |
254 ++string; | |
255 format |= 0x0000; | |
256 break; | |
257 case 'S': | |
258 ++string; | |
259 format |= 0x8000; | |
260 break; | |
261 default: | |
262 return 0; | |
263 } | |
264 switch (SDL_atoi(string)) { | |
265 case 8: | |
266 string += 1; | |
267 format |= 8; | |
268 break; | |
269 case 16: | |
270 string += 2; | |
271 format |= 16; | |
272 if ( SDL_strcmp(string, "LSB") == 0 | |
273 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
274 || SDL_strcmp(string, "SYS") == 0 | |
275 #endif | |
276 ) { | |
277 format |= 0x0000; | |
278 } | |
279 if ( SDL_strcmp(string, "MSB") == 0 | |
280 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
281 || SDL_strcmp(string, "SYS") == 0 | |
282 #endif | |
283 ) { | |
284 format |= 0x1000; | |
285 } | |
286 break; | |
287 default: | |
288 return 0; | |
289 } | |
290 return format; | |
291 } | |
292 | |
0 | 293 int SDL_AudioInit(const char *driver_name) |
294 { | |
295 SDL_AudioDevice *audio; | |
296 int i = 0, idx; | |
297 | |
298 /* Check to make sure we don't overwrite 'current_audio' */ | |
299 if ( current_audio != NULL ) { | |
300 SDL_AudioQuit(); | |
301 } | |
302 | |
303 /* Select the proper audio driver */ | |
304 audio = NULL; | |
305 idx = 0; | |
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306 #if SDL_AUDIO_DRIVER_ESD |
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307 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 308 /* Ahem, we know that if ESPEAKER is set, user probably wants |
309 to use ESD, but don't start it if it's not already running. | |
310 This probably isn't the place to do this, but... Shh! :) | |
311 */ | |
312 for ( i=0; bootstrap[i]; ++i ) { | |
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313 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { |
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314 #ifdef HAVE_PUTENV |
0 | 315 const char *esd_no_spawn; |
316 | |
317 /* Don't start ESD if it's not running */ | |
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318 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 319 if ( esd_no_spawn == NULL ) { |
320 putenv("ESD_NO_SPAWN=1"); | |
321 } | |
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322 #endif |
0 | 323 if ( bootstrap[i]->available() ) { |
324 audio = bootstrap[i]->create(0); | |
325 break; | |
326 } | |
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327 #ifdef HAVE_UNSETENV |
0 | 328 if ( esd_no_spawn == NULL ) { |
329 unsetenv("ESD_NO_SPAWN"); | |
330 } | |
331 #endif | |
332 } | |
333 } | |
334 } | |
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335 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 336 if ( audio == NULL ) { |
337 if ( driver_name != NULL ) { | |
338 #if 0 /* This will be replaced with a better driver selection API */ | |
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339 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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340 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 341 } |
342 #endif | |
343 for ( i=0; bootstrap[i]; ++i ) { | |
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344 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 345 if ( bootstrap[i]->available() ) { |
346 audio=bootstrap[i]->create(idx); | |
347 break; | |
348 } | |
349 } | |
350 } | |
351 } else { | |
352 for ( i=0; bootstrap[i]; ++i ) { | |
353 if ( bootstrap[i]->available() ) { | |
354 audio = bootstrap[i]->create(idx); | |
355 if ( audio != NULL ) { | |
356 break; | |
357 } | |
358 } | |
359 } | |
360 } | |
361 if ( audio == NULL ) { | |
362 SDL_SetError("No available audio device"); | |
363 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
364 SDL_OpenAudio() will handle it at that point. *sigh* | |
365 */ | |
366 return(-1); | |
367 #endif | |
368 } | |
369 } | |
370 current_audio = audio; | |
371 if ( current_audio ) { | |
372 current_audio->name = bootstrap[i]->name; | |
322
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373 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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374 current_audio->LockAudio = SDL_LockAudio_Default; |
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375 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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376 } |
0 | 377 } |
378 return(0); | |
379 } | |
380 | |
381 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
382 { | |
383 if ( current_audio != NULL ) { | |
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384 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 385 return(namebuf); |
386 } | |
387 return(NULL); | |
388 } | |
389 | |
390 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
391 { | |
392 SDL_AudioDevice *audio; | |
1794 | 393 const char *env; |
0 | 394 |
395 /* Start up the audio driver, if necessary */ | |
396 if ( ! current_audio ) { | |
397 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
398 (current_audio == NULL) ) { | |
399 return(-1); | |
400 } | |
401 } | |
402 audio = current_audio; | |
403 | |
262
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404 if (audio->opened) { |
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405 SDL_SetError("Audio device is already opened"); |
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406 return(-1); |
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407 } |
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408 |
0 | 409 /* Verify some parameters */ |
1794 | 410 if ( desired->freq == 0 ) { |
411 env = SDL_getenv("SDL_AUDIO_FREQUENCY"); | |
412 if ( env ) { | |
413 desired->freq = SDL_atoi(env); | |
414 } | |
415 } | |
416 if ( desired->freq == 0 ) { | |
417 /* Pick some default audio frequency */ | |
418 desired->freq = 22050; | |
419 } | |
420 if ( desired->format == 0 ) { | |
421 env = SDL_getenv("SDL_AUDIO_FORMAT"); | |
422 if ( env ) { | |
423 desired->format = SDL_ParseAudioFormat(env); | |
424 } | |
425 } | |
426 if ( desired->format == 0 ) { | |
427 /* Pick some default audio format */ | |
428 desired->format = AUDIO_S16; | |
429 } | |
430 if ( desired->channels == 0 ) { | |
431 env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
432 if ( env ) { | |
433 desired->channels = SDL_atoi(env); | |
434 } | |
435 } | |
436 if ( desired->channels == 0 ) { | |
437 /* Pick a default number of channels */ | |
438 desired->channels = 2; | |
0 | 439 } |
440 switch ( desired->channels ) { | |
441 case 1: /* Mono */ | |
442 case 2: /* Stereo */ | |
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443 case 4: /* surround */ |
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444 case 6: /* surround with center and lfe */ |
0 | 445 break; |
446 default: | |
447 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
448 return(-1); | |
449 } | |
1794 | 450 if ( desired->samples == 0 ) { |
451 env = SDL_getenv("SDL_AUDIO_SAMPLES"); | |
452 if ( env ) { | |
453 desired->samples = SDL_atoi(env); | |
454 } | |
455 } | |
456 if ( desired->samples == 0 ) { | |
457 /* Pick a default of ~46 ms at desired frequency */ | |
458 int samples = (desired->freq / 1000) * 46; | |
459 int power2 = 1; | |
460 while ( power2 < samples ) { | |
461 power2 *= 2; | |
462 } | |
463 desired->samples = power2; | |
464 } | |
465 if ( desired->callback == NULL ) { | |
466 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
467 return(-1); | |
468 } | |
0 | 469 |
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470 #if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED) |
0 | 471 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ |
472 #else | |
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473 #if defined(__MINT__) && SDL_THREADS_DISABLED |
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474 /* Uses interrupt driven audio, without thread */ |
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475 #else |
0 | 476 /* Create a semaphore for locking the sound buffers */ |
477 audio->mixer_lock = SDL_CreateMutex(); | |
478 if ( audio->mixer_lock == NULL ) { | |
479 SDL_SetError("Couldn't create mixer lock"); | |
480 SDL_CloseAudio(); | |
481 return(-1); | |
482 } | |
398
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483 #endif /* __MINT__ */ |
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484 #endif /* __MACOS__ */ |
0 | 485 |
486 /* Calculate the silence and size of the audio specification */ | |
487 SDL_CalculateAudioSpec(desired); | |
488 | |
489 /* Open the audio subsystem */ | |
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490 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 491 audio->convert.needed = 0; |
492 audio->enabled = 1; | |
493 audio->paused = 1; | |
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494 |
0 | 495 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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496 |
0 | 497 if ( ! audio->opened ) { |
498 SDL_CloseAudio(); | |
499 return(-1); | |
500 } | |
501 | |
502 /* If the audio driver changes the buffer size, accept it */ | |
503 if ( audio->spec.samples != desired->samples ) { | |
504 desired->samples = audio->spec.samples; | |
505 SDL_CalculateAudioSpec(desired); | |
506 } | |
507 | |
508 /* Allocate a fake audio memory buffer */ | |
509 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
510 if ( audio->fake_stream == NULL ) { | |
511 SDL_CloseAudio(); | |
512 SDL_OutOfMemory(); | |
513 return(-1); | |
514 } | |
515 | |
516 /* See if we need to do any conversion */ | |
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517 if ( obtained != NULL ) { |
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518 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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519 } else if ( desired->freq != audio->spec.freq || |
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520 desired->format != audio->spec.format || |
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521 desired->channels != audio->spec.channels ) { |
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522 /* Build an audio conversion block */ |
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523 if ( SDL_BuildAudioCVT(&audio->convert, |
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524 desired->format, desired->channels, |
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525 desired->freq, |
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526 audio->spec.format, audio->spec.channels, |
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527 audio->spec.freq) < 0 ) { |
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528 SDL_CloseAudio(); |
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529 return(-1); |
0 | 530 } |
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531 if ( audio->convert.needed ) { |
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532 audio->convert.len = (int) ( ((double) desired->size) / |
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533 audio->convert.len_ratio ); |
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534 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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535 audio->convert.len*audio->convert.len_mult); |
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536 if ( audio->convert.buf == NULL ) { |
0 | 537 SDL_CloseAudio(); |
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538 SDL_OutOfMemory(); |
0 | 539 return(-1); |
540 } | |
541 } | |
542 } | |
543 | |
544 /* Start the audio thread if necessary */ | |
545 switch (audio->opened) { | |
546 case 1: | |
547 /* Start the audio thread */ | |
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548 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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549 #undef SDL_CreateThread |
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550 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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551 #else |
0 | 552 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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553 #endif |
0 | 554 if ( audio->thread == NULL ) { |
555 SDL_CloseAudio(); | |
556 SDL_SetError("Couldn't create audio thread"); | |
557 return(-1); | |
558 } | |
559 break; | |
560 | |
561 default: | |
562 /* The audio is now playing */ | |
563 break; | |
564 } | |
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565 |
0 | 566 return(0); |
567 } | |
568 | |
569 SDL_audiostatus SDL_GetAudioStatus(void) | |
570 { | |
571 SDL_AudioDevice *audio = current_audio; | |
572 SDL_audiostatus status; | |
573 | |
574 status = SDL_AUDIO_STOPPED; | |
575 if ( audio && audio->enabled ) { | |
576 if ( audio->paused ) { | |
577 status = SDL_AUDIO_PAUSED; | |
578 } else { | |
579 status = SDL_AUDIO_PLAYING; | |
580 } | |
581 } | |
582 return(status); | |
583 } | |
584 | |
585 void SDL_PauseAudio (int pause_on) | |
586 { | |
587 SDL_AudioDevice *audio = current_audio; | |
588 | |
589 if ( audio ) { | |
590 audio->paused = pause_on; | |
591 } | |
592 } | |
593 | |
594 void SDL_LockAudio (void) | |
595 { | |
596 SDL_AudioDevice *audio = current_audio; | |
597 | |
598 /* Obtain a lock on the mixing buffers */ | |
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599 if ( audio && audio->LockAudio ) { |
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The audio lock and unlock functions are now a part of the driver.
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600 audio->LockAudio(audio); |
0 | 601 } |
602 } | |
603 | |
604 void SDL_UnlockAudio (void) | |
605 { | |
606 SDL_AudioDevice *audio = current_audio; | |
607 | |
608 /* Release lock on the mixing buffers */ | |
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The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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609 if ( audio && audio->UnlockAudio ) { |
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The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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610 audio->UnlockAudio(audio); |
0 | 611 } |
612 } | |
613 | |
614 void SDL_CloseAudio (void) | |
615 { | |
616 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
617 } | |
618 | |
619 void SDL_AudioQuit(void) | |
620 { | |
621 SDL_AudioDevice *audio = current_audio; | |
622 | |
623 if ( audio ) { | |
624 audio->enabled = 0; | |
625 if ( audio->thread != NULL ) { | |
626 SDL_WaitThread(audio->thread, NULL); | |
627 } | |
628 if ( audio->mixer_lock != NULL ) { | |
629 SDL_DestroyMutex(audio->mixer_lock); | |
630 } | |
631 if ( audio->fake_stream != NULL ) { | |
632 SDL_FreeAudioMem(audio->fake_stream); | |
633 } | |
634 if ( audio->convert.needed ) { | |
635 SDL_FreeAudioMem(audio->convert.buf); | |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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636 |
0 | 637 } |
638 if ( audio->opened ) { | |
639 audio->CloseAudio(audio); | |
640 audio->opened = 0; | |
641 } | |
642 /* Free the driver data */ | |
643 audio->free(audio); | |
644 current_audio = NULL; | |
645 } | |
646 } | |
647 | |
648 #define NUM_FORMATS 6 | |
649 static int format_idx; | |
650 static int format_idx_sub; | |
651 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
652 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
653 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
654 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
655 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
656 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
657 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
658 }; | |
659 | |
660 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
661 { | |
662 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
663 if ( format_list[format_idx][0] == format ) { | |
664 break; | |
665 } | |
666 } | |
667 format_idx_sub = 0; | |
668 return(SDL_NextAudioFormat()); | |
669 } | |
670 | |
671 Uint16 SDL_NextAudioFormat(void) | |
672 { | |
673 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
674 return(0); | |
675 } | |
676 return(format_list[format_idx][format_idx_sub++]); | |
677 } | |
678 | |
679 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
680 { | |
681 switch (spec->format) { | |
682 case AUDIO_U8: | |
683 spec->silence = 0x80; | |
684 break; | |
685 default: | |
686 spec->silence = 0x00; | |
687 break; | |
688 } | |
689 spec->size = (spec->format&0xFF)/8; | |
690 spec->size *= spec->channels; | |
691 spec->size *= spec->samples; | |
692 } |