Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
133
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_blit.h" |
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26 #include "SDL_fbriva.h" |
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27 #include "riva_mmio.h" |
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28 #include "riva_regs.h" |
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29 |
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30 |
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31 static int FifoEmptyCount = 0; |
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32 static int FifoFreeCount = 0; |
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33 |
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34 /* Wait for vertical retrace */ |
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35 static void WaitVBL(_THIS) |
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36 { |
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37 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); |
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38 |
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39 while ( (*port & 0x08) ) |
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40 ; |
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41 while ( !(*port & 0x08) ) |
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42 ; |
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43 } |
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44 static void NV3WaitIdle(_THIS) |
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45 { |
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46 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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47 while ( (Rop->FifoFree < FifoEmptyCount) || |
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48 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) |
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49 ; |
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50 } |
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51 static void NV4WaitIdle(_THIS) |
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52 { |
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53 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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54 while ( (Rop->FifoFree < FifoEmptyCount) || |
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55 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) |
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56 ; |
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57 } |
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58 |
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59 #if 0 /* Not yet implemented? */ |
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60 /* Sets video mem colorkey and accelerated blit function */ |
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61 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) |
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62 { |
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63 return(0); |
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64 } |
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65 |
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66 /* Sets per surface hardware alpha value */ |
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67 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) |
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68 { |
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69 return(0); |
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70 } |
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71 #endif /* Not yet implemented */ |
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72 |
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73 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) |
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74 { |
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75 int dstX, dstY; |
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76 int dstW, dstH; |
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77 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); |
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78 |
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79 /* Don't blit to the display surface when switched away */ |
1780 | 80 if ( switched_away ) { |
81 return -2; /* no hardware access */ | |
82 } | |
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83 if ( dst == this->screen ) { |
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84 SDL_mutexP(hw_lock); |
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85 } |
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86 |
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87 /* Set up the X/Y base coordinates */ |
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88 dstW = rect->w; |
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89 dstH = rect->h; |
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90 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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91 |
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92 /* Adjust for the current rectangle */ |
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93 dstX += rect->x; |
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94 dstY += rect->y; |
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95 |
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96 RIVA_FIFO_FREE(Bitmap, 1); |
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97 Bitmap->Color1A = color; |
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98 |
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99 RIVA_FIFO_FREE(Bitmap, 2); |
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100 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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101 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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102 |
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103 FB_AddBusySurface(dst); |
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104 |
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105 if ( dst == this->screen ) { |
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106 SDL_mutexV(hw_lock); |
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107 } |
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108 return(0); |
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109 } |
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110 |
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111 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
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112 SDL_Surface *dst, SDL_Rect *dstrect) |
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113 { |
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114 SDL_VideoDevice *this = current_video; |
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115 int srcX, srcY; |
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116 int dstX, dstY; |
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117 int dstW, dstH; |
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118 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); |
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119 |
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120 /* FIXME: For now, only blit to display surface */ |
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121 if ( dst->pitch != SDL_VideoSurface->pitch ) { |
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122 return(src->map->sw_blit(src, srcrect, dst, dstrect)); |
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123 } |
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124 |
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125 /* Don't blit to the display surface when switched away */ |
1780 | 126 if ( switched_away ) { |
127 return -2; /* no hardware access */ | |
128 } | |
133
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129 if ( dst == this->screen ) { |
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130 SDL_mutexP(hw_lock); |
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131 } |
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132 |
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133 /* Calculate source and destination base coordinates (in pixels) */ |
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134 dstW = dstrect->w; |
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135 dstH = dstrect->h; |
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136 FB_dst_to_xy(this, src, &srcX, &srcY); |
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137 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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138 |
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139 /* Adjust for the current blit rectangles */ |
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140 srcX += srcrect->x; |
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141 srcY += srcrect->y; |
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142 dstX += dstrect->x; |
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143 dstY += dstrect->y; |
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144 |
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145 RIVA_FIFO_FREE(Blt, 3); |
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146 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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147 Blt->TopLeftDst = (dstY << 16) | dstX; |
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148 Blt->WidthHeight = (dstH << 16) | dstW; |
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149 |
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150 FB_AddBusySurface(src); |
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151 FB_AddBusySurface(dst); |
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152 |
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153 if ( dst == this->screen ) { |
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154 SDL_mutexV(hw_lock); |
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155 } |
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156 return(0); |
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157 } |
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158 |
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159 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) |
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160 { |
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161 int accelerated; |
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162 |
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163 /* Set initial acceleration on */ |
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164 src->flags |= SDL_HWACCEL; |
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165 |
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166 /* Set the surface attributes */ |
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167 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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168 if ( ! this->info.blit_hw_A ) { |
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169 src->flags &= ~SDL_HWACCEL; |
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170 } |
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171 } |
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172 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { |
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173 if ( ! this->info.blit_hw_CC ) { |
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174 src->flags &= ~SDL_HWACCEL; |
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175 } |
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176 } |
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177 |
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178 /* Check to see if final surface blit is accelerated */ |
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179 accelerated = !!(src->flags & SDL_HWACCEL); |
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180 if ( accelerated ) { |
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181 src->map->hw_blit = HWAccelBlit; |
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182 } |
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183 return(accelerated); |
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184 } |
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185 |
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186 void FB_RivaAccel(_THIS, __u32 card) |
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187 { |
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188 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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189 |
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190 /* We have hardware accelerated surface functions */ |
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191 this->CheckHWBlit = CheckHWBlit; |
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192 wait_vbl = WaitVBL; |
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193 switch (card) { |
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194 case FB_ACCEL_NV3: |
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195 wait_idle = NV3WaitIdle; |
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196 break; |
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197 case FB_ACCEL_NV4: |
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198 wait_idle = NV4WaitIdle; |
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199 break; |
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200 default: |
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201 /* Hmm... FIXME */ |
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202 break; |
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203 } |
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204 FifoEmptyCount = Rop->FifoFree; |
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205 |
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206 /* The Riva has an accelerated color fill */ |
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207 this->info.blit_fill = 1; |
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208 this->FillHWRect = FillHWRect; |
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209 |
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210 /* The Riva has accelerated normal and colorkey blits. */ |
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211 this->info.blit_hw = 1; |
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212 #if 0 /* Not yet implemented? */ |
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213 this->info.blit_hw_CC = 1; |
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214 this->SetHWColorKey = SetHWColorKey; |
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215 #endif |
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216 |
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217 #if 0 /* Not yet implemented? */ |
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218 /* The Riva has an accelerated alpha blit */ |
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219 this->info.blit_hw_A = 1; |
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220 this->SetHWAlpha = SetHWAlpha; |
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221 #endif |
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222 } |