annotate docs/man3/SDL_DisplayYUVOverlay.3 @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_DisplayYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_DisplayYUVOverlay \- Blit the overlay to the display
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Blit the \fBoverlay\fR to the surface specified when it was \fIcreated\fR\&. The \fI\fBSDL_Rect\fR\fR structure, \fBdstrect\fR, specifies the position and size of the destination\&. If the \fBdstrect\fR is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling\&.
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12 .SH "RETURN VALUES"
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13 .PP
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14 Returns 0 on success
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15 .SH "SEE ALSO"
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16 .PP
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17 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01