Mercurial > sdl-ios-xcode
annotate README @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 8582c6a5ca16 |
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2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
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16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
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17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
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18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
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changeset
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19 supported. |
0 | 20 |
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21 SDL is written in C, but works with C++ natively, and has bindings to |
1c8672065e3b
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22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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24 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 25 |
26 This library is distributed under GNU LGPL version 2, which can be | |
27 found in the file "COPYING". This license allows you to use SDL | |
28 freely in commercial programs as long as you link with the dynamic | |
29 library. | |
30 | |
31 The best way to learn how to use SDL is to check out the header files in | |
32 the "include" subdirectory and the programs in the "test" subdirectory. | |
33 The header files and test programs are well commented and always up to date. | |
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34 More documentation is available in HTML format in "docs/index.html", and |
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35 a documentation wiki is available online at: |
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36 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 37 |
38 The test programs in the "test" subdirectory are in the public domain. | |
39 | |
40 Frequently asked questions are answered online: | |
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41 http://www.libsdl.org/faq.php |
0 | 42 |
43 If you need help with the library, or just want to discuss SDL related | |
44 issues, you can join the developers mailing list: | |
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45 http://www.libsdl.org/mailing-list.php |
0 | 46 |
47 Enjoy! | |
48 Sam Lantinga (slouken@libsdl.org) | |
49 |