annotate src/audio/macrom/SDL_romaudio.c @ 942:41a59de7f2ed

Here are patches for SDL12 and SDL_mixer for 4 or 6 channel surround sound on Linux using the Alsa driver. To use them, naturally you need a sound card that will do 4 or 6 channels and probably also a recent version of the Alsa drivers and library. Since the only SDL output driver that knows about surround sound is the Alsa driver, you���ll want to choose it, using: export SDL_AUDIODRIVER=alsa There are no syntactic changes to the programming API. No new library calls, no differences in arguments. There are two semantic changes: (1) For library calls with number of channels as an argument, formerly you could use only 1 or 2 for the number of channels. Now you can also use 4 or 6. (2) The two "left" and "right" arguments to Mix_SetPanning, for the case of 4 or 6 channels, no longer simply control the volumes of the left and right channels. Now the "left" argument is converted to an angle and Mix_SetPosition is called, and the "right" argu- ment is ignored. With two exceptions, so far as I know, the modified SDL12 and SDL_mixer work the same way as the original versions, when opened for 1 or 2 channel output. The two exceptions are bugs which I fixed. Well, the first, anyway, is a bug for sure. When rate conversions up or down by a factor of two are applied (in src/audio/SDL_audiocvt.c), streams with different numbers of channels (that is, mono and stereo) are treated the same way: either each sample is copied or every other sample is omitted. This is ok for mono, but for stereo, it is frames that should be copied or omitted, where by "frame" I mean a portion of the stream containing one sample for each channel. (In the SDL source, confusingly, sometimes frames are called "samples".) So for these rate conversions, stereo streams have to be treated differently, and they are, in my modified version. The other problem that might be characterized as a bug arises when SDL_mixer is passed a multichannel chunk which does not have an integral number of frames. Due to the way the effect_position code loops over frames, when the chunk ends with a partial frame, memory outside the chunk buffer will be accessed. In the case of stereo, it���s possible that because malloc may give more memory than requested, this potential problem never actually causes a segment fault. I don���t know. For 6 channel chunks, I do know, and it does cause segment faults. If SDL_mixer is passed defective chunks and this causes a segment fault, arguably, that���s not a bug in SDL_mixer. Still, whether or not it counts as a bug, it���s easy to protect against, so why not? I added code in mixer.c to discard any partial frame at the end of a chunk. Then what about when SDL or SDL_mixer is opened for 4 or 6 chan- nel output? What happens with the parts of the current library designed for stereo? I don���t know whether I���ve covered all the bases, but I���ve tried: (1) For playing 2 channel waves, or other cases where SDL knows it has to match up a 2 channel source with a 4 or 6 channel output, I���ve added code in SDL_audiocvt.c to make the necessary conversions. (2) For playing midis using timidity, I���ve converted timidity to do 4 or 6 channel output, upon request. (3) For playing mods using mikmod, I put ad hoc code in music.c to convert the stereo output that mikmod produces to 4 or 6 chan- nels. Obviously it would be better to change the mikmod code to mix down into 4 or 6 channels, but I have a hard time following the code in mikmod, so I didn���t do that. (4) For playing mp3s, I put ad hoc code in smpeg to copy channels in the case when 4 or 6 channel output is needed. (5) There seems to be no problem with .ogg files - stereo .oggs can be up converted as .wavs are. (6) The effect_position code in SDL_mixer is now generalized to in- clude the cases of 4 and 6 channel streams. I���ve done a very limited amount of compatibility testing for some of the games using SDL I happen to have. For details, see the file TESTS. I���ve put into a separate archive, Surround-SDL-testfiles.tgz, a couple of 6 channel wave files for testing and a 6 channel ogg file. If you have the right hardware and version of Alsa, you should be able to play the wave files with the Alsa utility aplay (and hear all channels, except maybe lfe, for chan-id.wav, since it���s rather faint). Don���t expect aplay to give good sound, though. There���s something wrong with the current version of aplay. The canyon.ogg file is to test loading of 6 channel oggs. After patching and compiling, you can play it with playmus. (My version of ogg123 will not play it, and I had to patch mplayer to get it to play 6 channel oggs.) Greg Lee <greg@ling.lll.hawaii.edu> Thus, July 1, 2004
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 12:27:02 +0000
parents b8d311d90021
children 609c060fd2a2
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #if TARGET_API_MAC_CARBON
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29 # include <Carbon.h>
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30 #else
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31 # include <Sound.h> /* SoundManager interface */
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32 # include <Gestalt.h>
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33 # include <DriverServices.h>
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34 #endif
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35
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36 #include <stdlib.h>
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37 #include <stdio.h>
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38
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39 #include "SDL_endian.h"
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40 #include "SDL_audio.h"
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41 #include "SDL_audio_c.h"
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42 #include "SDL_audiomem.h"
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43 #include "SDL_sysaudio.h"
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44 #include "SDL_romaudio.h"
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45
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46 /* Audio driver functions */
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47
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48 static void Mac_CloseAudio(_THIS);
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49 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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50 static void Mac_LockAudio(_THIS);
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51 static void Mac_UnlockAudio(_THIS);
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52
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53 /* Audio driver bootstrap functions */
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54
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55
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56 static int Audio_Available(void)
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57 {
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58 return(1);
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59 }
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60
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61 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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62 {
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63 free(device->hidden);
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64 free(device);
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65 }
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66
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67 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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68 {
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69 SDL_AudioDevice *this;
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70
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71 /* Initialize all variables that we clean on shutdown */
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72 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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73 if ( this ) {
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74 memset(this, 0, (sizeof *this));
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75 this->hidden = (struct SDL_PrivateAudioData *)
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76 malloc((sizeof *this->hidden));
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77 }
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78 if ( (this == NULL) || (this->hidden == NULL) ) {
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79 SDL_OutOfMemory();
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80 if ( this ) {
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81 free(this);
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82 }
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83 return(0);
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84 }
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85 memset(this->hidden, 0, (sizeof *this->hidden));
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86
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87 /* Set the function pointers */
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88 this->OpenAudio = Mac_OpenAudio;
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89 this->CloseAudio = Mac_CloseAudio;
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90 this->LockAudio = Mac_LockAudio;
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91 this->UnlockAudio = Mac_UnlockAudio;
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92 this->free = Audio_DeleteDevice;
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93
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94 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */
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95 this->LockAudio = NULL;
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96 this->UnlockAudio = NULL;
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97 #endif
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98 return this;
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99 }
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100
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101 AudioBootStrap SNDMGR_bootstrap = {
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102 "sndmgr", "MacOS SoundManager 3.0",
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103 Audio_Available, Audio_CreateDevice
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104 };
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105
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106 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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107 /* This works correctly on MacOS X */
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108
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109 #pragma options align=power
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110
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111 static volatile SInt32 audio_is_locked = 0;
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112 static volatile SInt32 need_to_mix = 0;
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113
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114 static UInt8 *buffer[2];
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115 static volatile UInt32 running = 0;
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116 static CmpSoundHeader header;
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117 static volatile Uint32 fill_me = 0;
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118
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119 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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120 {
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121 if ( ! audio->paused ) {
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122 #ifdef MACOSX
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123 SDL_mutexP(audio->mixer_lock);
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124 #endif
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125 if ( audio->convert.needed ) {
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126 audio->spec.callback(audio->spec.userdata,
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127 (Uint8 *)audio->convert.buf,audio->convert.len);
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128 SDL_ConvertAudio(&audio->convert);
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129 if ( audio->convert.len_cvt != audio->spec.size ) {
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130 /* Uh oh... probably crashes here */;
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131 }
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132 memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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133 } else {
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134 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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135 }
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136 #ifdef MACOSX
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137 SDL_mutexV(audio->mixer_lock);
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138 #endif
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139 }
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140
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141 DecrementAtomic((SInt32 *) &need_to_mix);
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142 }
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143
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144 static void Mac_LockAudio(_THIS)
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145 {
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146 IncrementAtomic((SInt32 *) &audio_is_locked);
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147 }
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148
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149 static void Mac_UnlockAudio(_THIS)
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150 {
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151 SInt32 oldval;
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152
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153 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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154 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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155 return;
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156
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157 /* Did we miss the chance to mix in an interrupt? Do it now. */
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158 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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159 /*
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160 * Note that this could be a problem if you missed an interrupt
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161 * while the audio was locked, and get preempted by a second
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162 * interrupt here, but that means you locked for way too long anyhow.
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163 */
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164 mix_buffer (this, buffer[fill_me]);
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165 }
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166 }
0
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167
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168 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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169 UInt32 play_me;
0
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170 SndCommand cmd;
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171 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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172
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173 IncrementAtomic((SInt32 *) &need_to_mix);
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174
47
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175 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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176 play_me = ! fill_me; /* filled buffer to play _now_ */
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177
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178 if ( ! audio->enabled ) {
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179 return;
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180 }
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181
323
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182 /* queue previously mixed buffer for playback. */
0
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183 header.samplePtr = (Ptr)buffer[play_me];
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184 cmd.cmd = bufferCmd;
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185 cmd.param1 = 0;
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186 cmd.param2 = (long)&header;
323
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187 SndDoCommand (chan, &cmd, 0);
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188
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189 memset (buffer[fill_me], 0, audio->spec.size);
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190
323
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191 /*
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192 * if audio device isn't locked, mix the next buffer to be queued in
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193 * the memory block that just finished playing.
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194 */
324
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195 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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196 mix_buffer (audio, buffer[fill_me]);
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197 }
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198
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199 /* set this callback to run again when current buffer drains. */
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200 if ( running ) {
0
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201 cmd.cmd = callBackCmd;
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202 cmd.param1 = 0;
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203 cmd.param2 = play_me;
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204
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205 SndDoCommand (chan, &cmd, 0);
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206 }
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207 }
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208
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209 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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210
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211 SndCallBackUPP callback;
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212 int sample_bits;
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213 int i;
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214 long initOptions;
323
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215
0
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216 /* Very few conversions are required, but... */
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217 switch (spec->format) {
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218 case AUDIO_S8:
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219 spec->format = AUDIO_U8;
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220 break;
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221 case AUDIO_U16LSB:
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222 spec->format = AUDIO_S16LSB;
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223 break;
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224 case AUDIO_U16MSB:
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225 spec->format = AUDIO_S16MSB;
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226 break;
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227 }
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228 SDL_CalculateAudioSpec(spec);
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229
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230 /* initialize bufferCmd header */
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231 memset (&header, 0, sizeof(header));
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232 callback = NewSndCallBackUPP (callBackProc);
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233 sample_bits = spec->size / spec->samples / spec->channels * 8;
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234
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235 #ifdef DEBUG_AUDIO
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236 fprintf(stderr,
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237 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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238 spec->format, spec->channels, sample_bits, spec->freq);
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239 #endif /* DEBUG_AUDIO */
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240
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241 header.numChannels = spec->channels;
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242 header.sampleSize = sample_bits;
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243 header.sampleRate = spec->freq << 16;
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244 header.numFrames = spec->samples;
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245 header.encode = cmpSH;
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246
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247 /* Note that we install the 16bitLittleEndian Converter if needed. */
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248 if ( spec->format == 0x8010 ) {
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249 header.compressionID = fixedCompression;
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250 header.format = k16BitLittleEndianFormat;
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251 }
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252
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253 /* allocate 2 buffers */
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254 for (i=0; i<2; i++) {
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255 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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diff changeset
256 if (buffer[i] == NULL) {
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diff changeset
257 SDL_OutOfMemory();
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258 return (-1);
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259 }
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260 memset (buffer[i], 0, spec->size);
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261 }
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262
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263 /* Create the sound manager channel */
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264 channel = (SndChannelPtr)malloc(sizeof(*channel));
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265 if ( channel == NULL ) {
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266 SDL_OutOfMemory();
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267 return(-1);
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268 }
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269 if ( spec->channels >= 2 ) {
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270 initOptions = initStereo;
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271 } else {
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272 initOptions = initMono;
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273 }
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274 channel->userInfo = (long)this;
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275 channel->qLength = 128;
323
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diff changeset
276 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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277 SDL_SetError("Unable to create audio channel");
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diff changeset
278 free(channel);
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279 channel = NULL;
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280 return(-1);
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281 }
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282
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283 /* start playback */
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diff changeset
284 {
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285 SndCommand cmd;
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diff changeset
286 cmd.cmd = callBackCmd;
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diff changeset
287 cmd.param2 = 0;
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diff changeset
288 running = 1;
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diff changeset
289 SndDoCommand (channel, &cmd, 0);
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290 }
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291
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292 return 1;
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diff changeset
293 }
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294
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diff changeset
295 static void Mac_CloseAudio(_THIS) {
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296
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297 int i;
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298
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299 running = 0;
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300
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301 if (channel) {
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302 SndDisposeChannel (channel, true);
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303 channel = NULL;
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304 }
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305
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306 for ( i=0; i<2; ++i ) {
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307 if ( buffer[i] ) {
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308 free(buffer[i]);
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309 buffer[i] = NULL;
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310 }
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311 }
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312 }
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313
323
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314 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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315
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316 static void Mac_LockAudio(_THIS)
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317 {
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318 /* no-op. */
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319 }
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320
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321 static void Mac_UnlockAudio(_THIS)
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322 {
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323 /* no-op. */
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324 }
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325
0
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326
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327 /* This function is called by Sound Manager when it has exhausted one of
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328 the buffers, so we'll zero it to silence and fill it with audio if
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329 we're not paused.
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330 */
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331 static pascal
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diff changeset
332 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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diff changeset
333 {
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334 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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335
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336 /* If audio is quitting, don't do anything */
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337 if ( ! audio->enabled ) {
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338 return;
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339 }
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340 memset (newbuf->dbSoundData, 0, audio->spec.size);
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341 newbuf->dbNumFrames = audio->spec.samples;
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342 if ( ! audio->paused ) {
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diff changeset
343 if ( audio->convert.needed ) {
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344 audio->spec.callback(audio->spec.userdata,
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345 (Uint8 *)audio->convert.buf,audio->convert.len);
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346 SDL_ConvertAudio(&audio->convert);
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diff changeset
347 #if 0
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diff changeset
348 if ( audio->convert.len_cvt != audio->spec.size ) {
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parents:
diff changeset
349 /* Uh oh... probably crashes here */;
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parents:
diff changeset
350 }
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diff changeset
351 #endif
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352 memcpy(newbuf->dbSoundData, audio->convert.buf,
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diff changeset
353 audio->convert.len_cvt);
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parents:
diff changeset
354 } else {
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diff changeset
355 audio->spec.callback(audio->spec.userdata,
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diff changeset
356 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
357 }
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parents:
diff changeset
358 }
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parents:
diff changeset
359 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
360 }
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parents:
diff changeset
361
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parents:
diff changeset
362 static int DoubleBufferAudio_Available(void)
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parents:
diff changeset
363 {
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parents:
diff changeset
364 int available;
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parents:
diff changeset
365 NumVersion sndversion;
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parents:
diff changeset
366 long response;
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parents:
diff changeset
367
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parents:
diff changeset
368 available = 0;
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parents:
diff changeset
369 sndversion = SndSoundManagerVersion();
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parents:
diff changeset
370 if ( sndversion.majorRev >= 3 ) {
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parents:
diff changeset
371 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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parents:
diff changeset
373 available = 1;
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parents:
diff changeset
374 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 }
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parents:
diff changeset
376 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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parents:
diff changeset
378 if ( (response & (1 << gestaltHasASC)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 available = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 }
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parents:
diff changeset
382 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 return(available);
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parents:
diff changeset
384 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385
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parents:
diff changeset
386 static void Mac_CloseAudio(_THIS)
74212992fb08 Initial revision
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parents:
diff changeset
387 {
74212992fb08 Initial revision
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parents:
diff changeset
388 int i;
74212992fb08 Initial revision
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parents:
diff changeset
389
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 if ( channel != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 if ( audio_buf[i] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 free(audio_buf[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 /* initialize the double-back header */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 memset(&audio_dbh, 0, sizeof(audio_dbh));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 /* Create the sound manager channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 channel = (SndChannelPtr)malloc(sizeof(*channel));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 SDL_OutOfMemory();
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467 return(-1);
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468 }
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469 if ( spec->channels >= 2 ) {
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470 initOptions = initStereo;
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471 } else {
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472 initOptions = initMono;
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473 }
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474 channel->userInfo = 0;
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475 channel->qLength = 128;
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476 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
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477 SDL_SetError("Unable to create audio channel");
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478 free(channel);
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479 channel = NULL;
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480 return(-1);
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481 }
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482
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483 /* Start playback */
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484 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
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485 != noErr ) {
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486 SDL_SetError("Unable to play double buffered audio");
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487 return(-1);
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488 }
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489
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490 return 1;
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491 }
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492
323
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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493 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
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494