Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_syswm.c @ 553:417f8709e648
There's a bug in the VC7 optimizer relating to the duff loop optimization
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 02 Dec 2002 02:40:58 +0000 |
parents | 3ac8344e3872 |
children | 51a8702d8ecd |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$" | |
26 #endif | |
27 | |
28 #include <stdio.h> | |
29 #include <malloc.h> | |
30 #include <windows.h> | |
31 | |
32 #include "SDL_version.h" | |
33 #include "SDL_error.h" | |
34 #include "SDL_video.h" | |
35 #include "SDL_syswm.h" | |
36 #include "SDL_syswm_c.h" | |
439
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37 #include "SDL_wingl_c.h" |
0 | 38 #include "SDL_pixels_c.h" |
39 | |
40 #ifdef _WIN32_WCE | |
41 #define DISABLE_ICON_SUPPORT | |
42 #endif | |
43 | |
44 /* RJR: March 28, 2000 | |
45 we need "SDL_cursor_c.h" for mods to WIN_GrabInput */ | |
46 #include "SDL_cursor_c.h" | |
47 | |
48 /* The screen icon -- needs to be freed on SDL_VideoQuit() */ | |
49 HICON screen_icn = NULL; | |
50 | |
51 /* Win32 icon mask semantics are different from those of SDL: | |
52 SDL applies the mask to the icon and copies result to desktop. | |
53 Win32 applies the mask to the desktop and XORs the icon on. | |
54 This means that the SDL mask needs to be applied to the icon and | |
55 then inverted and passed to Win32. | |
56 */ | |
57 void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
58 { | |
59 #ifdef DISABLE_ICON_SUPPORT | |
60 return; | |
61 #else | |
62 SDL_Palette *pal_256; | |
63 SDL_Surface *icon_256; | |
64 Uint8 *pdata, *pwin32; | |
65 Uint8 *mdata, *mwin32, m = 0; | |
66 int icon_len; | |
67 int icon_plen; | |
68 int icon_mlen; | |
69 int icon_pitch; | |
70 int mask_pitch; | |
71 SDL_Rect bounds; | |
72 int i, skip; | |
73 int row, col; | |
74 struct /* quasi-BMP format */ Win32Icon { | |
75 Uint32 biSize; | |
76 Sint32 biWidth; | |
77 Sint32 biHeight; | |
78 Uint16 biPlanes; | |
79 Uint16 biBitCount; | |
80 Uint32 biCompression; | |
81 Uint32 biSizeImage; | |
82 Sint32 biXPelsPerMeter; | |
83 Sint32 biYPelsPerMeter; | |
84 Uint32 biClrUsed; | |
85 Uint32 biClrImportant; | |
86 struct /* RGBQUAD -- note it's BGR ordered */ { | |
87 Uint8 rgbBlue; | |
88 Uint8 rgbGreen; | |
89 Uint8 rgbRed; | |
90 Uint8 rgbReserved; | |
91 } biColors[256]; | |
92 /* Pixels: | |
93 Uint8 pixels[] | |
94 */ | |
95 /* Mask: | |
96 Uint8 mask[] | |
97 */ | |
98 } *icon_win32; | |
99 | |
100 /* Allocate the win32 bmp icon and set everything to zero */ | |
101 icon_pitch = ((icon->w+3)&~3); | |
102 mask_pitch = ((icon->w+7)/8); | |
103 icon_plen = icon->h*icon_pitch; | |
104 icon_mlen = icon->h*mask_pitch; | |
105 icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen; | |
106 icon_win32 = (struct Win32Icon *)alloca(icon_len); | |
107 if ( icon_win32 == NULL ) { | |
108 return; | |
109 } | |
110 memset(icon_win32, 0, icon_len); | |
111 | |
112 /* Set the basic BMP parameters */ | |
113 icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); | |
114 icon_win32->biWidth = icon->w; | |
115 icon_win32->biHeight = icon->h*2; | |
116 icon_win32->biPlanes = 1; | |
117 icon_win32->biBitCount = 8; | |
118 icon_win32->biSizeImage = icon_plen+icon_mlen; | |
119 | |
120 /* Allocate a standard 256 color icon surface */ | |
121 icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
122 icon_win32->biBitCount, 0, 0, 0, 0); | |
123 if ( icon_256 == NULL ) { | |
124 return; | |
125 } | |
126 pal_256 = icon_256->format->palette; | |
127 if (icon->format->palette && | |
128 (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ | |
129 Uint8 black; | |
130 memcpy(pal_256->colors, icon->format->palette->colors, | |
131 pal_256->ncolors*sizeof(SDL_Color)); | |
132 /* Make sure that 0 is black! */ | |
133 black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); | |
134 pal_256->colors[black] = pal_256->colors[0]; | |
135 pal_256->colors[0].r = 0x00; | |
136 pal_256->colors[0].g = 0x00; | |
137 pal_256->colors[0].b = 0x00; | |
138 } else { | |
139 SDL_DitherColors(pal_256->colors, | |
140 icon_256->format->BitsPerPixel); | |
141 } | |
142 | |
143 /* Now copy color data to the icon BMP */ | |
144 for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) { | |
145 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; | |
146 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; | |
147 icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; | |
148 } | |
149 | |
150 /* Convert icon to a standard surface format. This may not always | |
151 be necessary, as Windows supports a variety of BMP formats, but | |
152 it greatly simplifies our code. | |
153 */ | |
154 bounds.x = 0; | |
155 bounds.y = 0; | |
156 bounds.w = icon->w; | |
157 bounds.h = icon->h; | |
158 if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) { | |
159 SDL_FreeSurface(icon_256); | |
160 return; | |
161 } | |
162 | |
163 /* Copy pixels upside-down to icon BMP, masked with the icon mask */ | |
164 if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) { | |
165 SDL_FreeSurface(icon_256); | |
166 SDL_SetError("Warning: Unexpected icon_256 characteristics"); | |
167 return; | |
168 } | |
169 pdata = (Uint8 *)icon_256->pixels; | |
170 mdata = mask; | |
171 pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch; | |
172 skip = icon_pitch - icon->w; | |
173 for ( row=0; row<icon->h; ++row ) { | |
174 for ( col=0; col<icon->w; ++col ) { | |
175 if ( (col%8) == 0 ) { | |
176 m = *mdata++; | |
177 } | |
178 if ( (m&0x80) != 0x00 ) { | |
179 *pwin32 = *pdata; | |
180 } | |
181 m <<= 1; | |
182 ++pdata; | |
183 ++pwin32; | |
184 } | |
185 pdata += skip; | |
186 pwin32 += skip; | |
187 pwin32 -= 2*icon_pitch; | |
188 } | |
189 SDL_FreeSurface(icon_256); | |
190 | |
191 /* Copy mask inverted and upside-down to icon BMP */ | |
192 mdata = mask; | |
193 mwin32 = (Uint8 *)icon_win32 | |
194 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch; | |
195 for ( row=0; row<icon->h; ++row ) { | |
196 for ( col=0; col<mask_pitch; ++col ) { | |
197 *mwin32++ = ~*mdata++; | |
198 } | |
199 mwin32 -= 2*mask_pitch; | |
200 } | |
201 | |
202 /* Finally, create the icon handle and set the window icon */ | |
203 screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len, | |
204 TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR); | |
205 if ( screen_icn == NULL ) { | |
206 SDL_SetError("Couldn't create Win32 icon handle"); | |
207 } else { | |
208 SetClassLong(SDL_Window, GCL_HICON, (LONG)screen_icn); | |
209 } | |
210 #endif /* DISABLE_ICON_SUPPORT */ | |
211 } | |
212 | |
213 void WIN_SetWMCaption(_THIS, const char *title, const char *icon) | |
214 { | |
215 #ifdef _WIN32_WCE | |
216 /* WinCE uses the UNICODE version */ | |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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217 int nLen = strlen(title)+1; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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218 LPWSTR lpszW = alloca(nLen*2); |
0 | 219 MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen); |
220 SetWindowText(SDL_Window, lpszW); | |
221 #else | |
222 SetWindowText(SDL_Window, title); | |
223 #endif | |
224 } | |
225 | |
226 int WIN_IconifyWindow(_THIS) | |
227 { | |
228 ShowWindow(SDL_Window, SW_MINIMIZE); | |
229 return(1); | |
230 } | |
231 | |
232 SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode) | |
233 { | |
234 if ( mode == SDL_GRAB_OFF ) { | |
235 ClipCursor(NULL); | |
236 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { | |
237 /* RJR: March 28, 2000 | |
238 must be leaving relative mode, move mouse from | |
239 center of window to where it belongs ... */ | |
240 POINT pt; | |
241 int x, y; | |
242 SDL_GetMouseState(&x,&y); | |
243 pt.x = x; | |
244 pt.y = y; | |
245 ClientToScreen(SDL_Window, &pt); | |
246 SetCursorPos(pt.x,pt.y); | |
247 } | |
248 } else { | |
249 ClipCursor(&SDL_bounds); | |
250 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { | |
251 /* RJR: March 28, 2000 | |
252 must be entering relative mode, get ready by | |
253 moving mouse to center of window ... */ | |
254 POINT pt; | |
255 pt.x = (SDL_VideoSurface->w/2); | |
256 pt.y = (SDL_VideoSurface->h/2); | |
257 ClientToScreen(SDL_Window, &pt); | |
258 SetCursorPos(pt.x, pt.y); | |
259 } | |
260 } | |
261 return(mode); | |
262 } | |
263 | |
264 /* If 'info' is the right version, this function fills it and returns 1. | |
265 Otherwise, in case of a version mismatch, it returns -1. | |
266 */ | |
267 int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info) | |
268 { | |
269 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
270 info->window = SDL_Window; | |
438
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
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271 if ( SDL_VERSIONNUM(info->version.major, |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
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parents:
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272 info->version.minor, |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
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parents:
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273 info->version.patch) >= |
439
3ac8344e3872
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parents:
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274 SDL_VERSIONNUM(1, 2, 5) ) { |
438
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
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parents:
252
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275 #ifdef HAVE_OPENGL |
f9c5f135a8b9
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parents:
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276 info->hglrc = GL_hrc; |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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277 #else |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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278 info->hglrc = NULL; |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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279 #endif |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
280 } |
0 | 281 return(1); |
282 } else { | |
283 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
284 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
285 return(-1); | |
286 } | |
287 } |