annotate src/loadso/dummy/SDL_loadso.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents c9b51268668f
children c71e05b4dc2e
rev   line source
1173
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
1 /*
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
3 Copyright (C) 1997-2006 Sam Lantinga
1173
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
4
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
6 modify it under the terms of the GNU Lesser General Public
1173
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
8 version 2.1 of the License, or (at your option) any later version.
1173
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
9
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
13 Lesser General Public License for more details.
1173
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
14
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
15 You should have received a copy of the GNU Lesser General Public
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
16 License along with this library; if not, write to the Free Software
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1173
diff changeset
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
1173
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
18
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
19 Sam Lantinga
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
20 slouken@libsdl.org
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
21 */
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
22
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
23 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
24 /* System dependent library loading routines */
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
25
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
26 #if !SDL_INTERNAL_BUILDING_LOADSO
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
27 #error Do not compile directly...compile src/SDL_loadso.c instead!
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
28 #endif
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
29
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
30 #include "SDL_types.h"
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
31 #include "SDL_error.h"
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
32 #include "SDL_loadso.h"
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
33
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
34 void *SDL_LoadObject(const char *sofile)
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
35 {
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
36 const char *loaderror = "SDL_LoadObject() not implemented";
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
37 SDL_SetError("Failed loading %s: %s", sofile, loaderror);
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
38 return(NULL);
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
39 }
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
40
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
41 void *SDL_LoadFunction(void *handle, const char *name)
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
42 {
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
43 const char *loaderror = "SDL_LoadFunction not implemented";
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
44 SDL_SetError("Failed loading %s: %s", name, loaderror);
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
45 return(NULL);
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
46 }
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
47
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
48 void SDL_UnloadObject(void *handle)
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
49 {
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
50 /* no-op. */
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
51 }
e9cf8c1b4590 Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
52