view src/loadso/dummy/SDL_loadso.c @ 1358:c71e05b4dc2e

More header massaging... works great on Windows. ;-)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 10 Feb 2006 06:48:43 +0000
parents c9b51268668f
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines                           */

#if !SDL_INTERNAL_BUILDING_LOADSO
#error Do not compile directly...compile src/SDL_loadso.c instead!
#endif

#include "SDL_loadso.h"

void *SDL_LoadObject(const char *sofile)
{
	const char *loaderror = "SDL_LoadObject() not implemented";
	SDL_SetError("Failed loading %s: %s", sofile, loaderror);
	return(NULL);
}

void *SDL_LoadFunction(void *handle, const char *name)
{
	const char *loaderror = "SDL_LoadFunction not implemented";
	SDL_SetError("Failed loading %s: %s", name, loaderror);
	return(NULL);
}

void SDL_UnloadObject(void *handle)
{
    /* no-op. */
}