annotate src/video/cocoa/SDL_cocoamouse.m @ 3533:40b9b0177e9a

This fixes the OpenGL rendering test, at least with my ATI card...
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Dec 2009 08:02:20 +0000
parents 59ff7a2beb57
children 64ce267332c6
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_events.h"
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25 #include "SDL_cocoavideo.h"
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26
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27 #include "../../events/SDL_mouse_c.h"
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28
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29 void
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30 Cocoa_InitMouse(_THIS)
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31 {
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32 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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33 SDL_Mouse mouse;
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34
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35 SDL_zero(mouse);
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36 data->mouse = SDL_AddMouse(&mouse, "Mouse", 0, 0, 1);
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37 }
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38
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39 static int
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40 ConvertMouseButtonToSDL(int button)
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41 {
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42 switch (button)
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43 {
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44 case 0:
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45 return(SDL_BUTTON_LEFT); /* 1 */
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46 case 1:
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47 return(SDL_BUTTON_RIGHT); /* 3 */
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48 case 2:
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49 return(SDL_BUTTON_MIDDLE); /* 2 */
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50 }
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51 return button;
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52 }
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53
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54 void
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55 Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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56 {
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57 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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58 SDL_Mouse *mouse = SDL_GetMouse(data->mouse);
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59 int i;
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60 NSPoint point;
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61 SDL_Window *window;
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62
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63 /* See if there are any fullscreen windows that might handle this event */
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64 window = NULL;
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65 for (i = 0; i < _this->num_displays; ++i) {
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66 SDL_VideoDisplay *display = &_this->displays[i];
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67 SDL_Window *candidate = display->fullscreen_window;
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68
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69 if (candidate) {
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70 SDL_Rect bounds;
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71
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72 Cocoa_GetDisplayBounds(_this, display, &bounds);
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73 point = [NSEvent mouseLocation];
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74 point.x = point.x - bounds.x;
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75 point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y;
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76 if (point.x < 0 || point.x >= candidate->w ||
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77 point.y < 0 || point.y >= candidate->h) {
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78 /* The mouse is out of this fullscreen display */
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79 if (mouse->focus == candidate->id) {
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80 SDL_SetMouseFocus(data->mouse, 0);
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81 }
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82 } else {
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83 /* This is it! */
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84 window = candidate;
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85 break;
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86 }
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87 }
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88 }
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89 if (!window) {
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90 return;
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91 }
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92
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93 /* Set the focus appropriately */
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94 if (mouse->focus != window->id) {
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95 SDL_SetMouseFocus(data->mouse, window->id);
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96 }
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97
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98 switch ([event type]) {
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99 case NSLeftMouseDown:
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100 case NSOtherMouseDown:
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101 case NSRightMouseDown:
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102 SDL_SendMouseButton(data->mouse, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber]));
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103 break;
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104 case NSLeftMouseUp:
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105 case NSOtherMouseUp:
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106 case NSRightMouseUp:
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107 SDL_SendMouseButton(data->mouse, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber]));
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108 break;
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109 case NSLeftMouseDragged:
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110 case NSRightMouseDragged:
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111 case NSOtherMouseDragged: /* usually middle mouse dragged */
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112 case NSMouseMoved:
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113 SDL_SendMouseMotion(data->mouse, 0, (int)point.x, (int)point.y, 0);
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114 break;
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115 default: /* just to avoid compiler warnings */
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116 break;
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117 }
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118 }
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119
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120 void
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121 Cocoa_QuitMouse(_THIS)
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122 {
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123 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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124
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125 SDL_DelMouse(data->mouse);
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126 }
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127
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128 /* vi: set ts=4 sw=4 expandtab: */