Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetKeyState.3 @ 3141:3df74541339b gsoc2009_ps3
Added ps3 video driver based on the dummy driver.
Added spulib for copying to framebuffer.
Added SPU managing functions.
Added open/close and taking control of the framebuffer.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Fri, 29 May 2009 09:50:21 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
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181
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3 SDL_GetKeyState \- Get a snapshot of the current keyboard state |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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Sam Lantinga <slouken@libsdl.org>
parents:
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11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. |
0 | 12 .PP |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. | |
17 .RE | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .PP | |
21 .nf | |
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL); | |
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. | |
24 ");\fR | |
25 .fi | |
26 .PP | |
27 .SH "SEE ALSO" | |
28 .PP | |
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR | |
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Sam Lantinga <slouken@libsdl.org>
parents:
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30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |