Mercurial > sdl-ios-xcode
annotate include/begin_code.h @ 4211:3ce5bfddbaf6 SDL-1.2
Fixed bug #572
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 08:03:00 +0000 |
parents | 430e6690c4cd |
children | 4c4113c2162c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* This file sets things up for C dynamic library function definitions, | |
24 static inlined functions, and structures aligned at 4-byte alignment. | |
25 If you don't like ugly C preprocessor code, don't look at this file. :) | |
26 */ | |
27 | |
28 /* This shouldn't be nested -- included it around code only. */ | |
29 #ifdef _begin_code_h | |
30 #error Nested inclusion of begin_code.h | |
31 #endif | |
32 #define _begin_code_h | |
33 | |
34 /* Some compilers use a special export keyword */ | |
35 #ifndef DECLSPEC | |
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36 # if defined(__BEOS__) || defined(__HAIKU__) |
0 | 37 # if defined(__GNUC__) |
38 # define DECLSPEC __declspec(dllexport) | |
39 # else | |
40 # define DECLSPEC __declspec(export) | |
41 # endif | |
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42 # elif defined(__WIN32__) |
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43 # ifdef __BORLANDC__ |
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44 # ifdef BUILD_SDL |
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45 # define DECLSPEC |
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46 # else |
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47 # define DECLSPEC __declspec(dllimport) |
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48 # endif |
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49 # else |
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50 # define DECLSPEC __declspec(dllexport) |
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51 # endif |
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52 # elif defined(__OS2__) |
1190 | 53 # ifdef __WATCOMC__ |
54 # ifdef BUILD_SDL | |
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55 # define DECLSPEC __declspec(dllexport) |
1190 | 56 # else |
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57 # define DECLSPEC |
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58 # endif |
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59 # elif defined (__GNUC__) && __GNUC__ < 4 |
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60 # /* Added support for GCC-EMX <v4.x */ |
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61 # /* this is needed for XFree86/OS2 developement */ |
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62 # /* F. Ambacher(anakor@snafu.de) 05.2008 */ |
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63 # ifdef BUILD_SDL |
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64 # define DECLSPEC __declspec(dllexport) |
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65 # else |
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66 # define DECLSPEC |
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67 # endif |
1190 | 68 # else |
69 # define DECLSPEC | |
70 # endif | |
71 # else | |
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72 # if defined(__GNUC__) && __GNUC__ >= 4 |
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73 # define DECLSPEC __attribute__ ((visibility("default"))) |
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74 # else |
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75 # define DECLSPEC |
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76 # endif |
0 | 77 # endif |
78 #endif | |
79 | |
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80 /* By default SDL uses the C calling convention */ |
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81 #ifndef SDLCALL |
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82 # if defined(__WIN32__) && !defined(__GNUC__) |
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83 # define SDLCALL __cdecl |
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84 # elif defined(__OS2__) |
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85 # if defined (__GNUC__) && __GNUC__ < 4 |
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86 # /* Added support for GCC-EMX <v4.x */ |
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87 # /* this is needed for XFree86/OS2 developement */ |
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88 # /* F. Ambacher(anakor@snafu.de) 05.2008 */ |
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89 # define SDLCALL _cdecl |
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90 # else |
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91 # /* On other compilers on OS/2, we use the _System calling convention */ |
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92 # /* to be compatible with every compiler */ |
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93 # define SDLCALL _System |
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94 # endif |
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95 # else |
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96 # define SDLCALL |
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97 # endif |
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98 #endif /* SDLCALL */ |
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99 |
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100 #ifdef __SYMBIAN32__ |
3975 | 101 #ifndef EKA2 |
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102 #undef DECLSPEC |
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103 #define DECLSPEC |
3975 | 104 #elif !defined(__WINS__) |
105 #undef DECLSPEC | |
106 #define DECLSPEC __declspec(dllexport) | |
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107 #endif /* !EKA2 */ |
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108 #endif /* __SYMBIAN32__ */ |
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109 |
0 | 110 /* Force structure packing at 4 byte alignment. |
111 This is necessary if the header is included in code which has structure | |
112 packing set to an alternate value, say for loading structures from disk. | |
113 The packing is reset to the previous value in close_code.h | |
114 */ | |
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115 #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) |
0 | 116 #ifdef _MSC_VER |
117 #pragma warning(disable: 4103) | |
118 #endif | |
119 #ifdef __BORLANDC__ | |
120 #pragma nopackwarning | |
121 #endif | |
195
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122 #pragma pack(push,4) |
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123 #elif (defined(__MWERKS__) && defined(__MACOS__)) |
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124 #pragma options align=mac68k4byte |
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125 #pragma enumsalwaysint on |
0 | 126 #endif /* Compiler needs structure packing set */ |
127 | |
128 /* Set up compiler-specific options for inlining functions */ | |
129 #ifndef SDL_INLINE_OKAY | |
130 #ifdef __GNUC__ | |
131 #define SDL_INLINE_OKAY | |
132 #else | |
133 /* Add any special compiler-specific cases here */ | |
288
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134 #if defined(_MSC_VER) || defined(__BORLANDC__) || \ |
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135 defined(__DMC__) || defined(__SC__) || \ |
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136 defined(__WATCOMC__) || defined(__LCC__) || \ |
3975 | 137 defined(__DECC) || defined(__EABI__) |
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138 #ifndef __inline__ |
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139 #define __inline__ __inline |
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140 #endif |
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141 #define SDL_INLINE_OKAY |
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142 #else |
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143 #if !defined(__MRC__) && !defined(_SGI_SOURCE) |
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144 #ifndef __inline__ |
0 | 145 #define __inline__ inline |
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146 #endif |
0 | 147 #define SDL_INLINE_OKAY |
148 #endif /* Not a funky compiler */ | |
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149 #endif /* Visual C++ */ |
0 | 150 #endif /* GNU C */ |
151 #endif /* SDL_INLINE_OKAY */ | |
152 | |
153 /* If inlining isn't supported, remove "__inline__", turning static | |
154 inlined functions into static functions (resulting in code bloat | |
155 in all files which include the offending header files) | |
156 */ | |
157 #ifndef SDL_INLINE_OKAY | |
158 #define __inline__ | |
159 #endif | |
160 | |
288
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161 /* Apparently this is needed by several Windows compilers */ |
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162 #if !defined(__MACH__) |
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163 #ifndef NULL |
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164 #ifdef __cplusplus |
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165 #define NULL 0 |
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166 #else |
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167 #define NULL ((void *)0) |
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168 #endif |
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169 #endif /* NULL */ |
1621 | 170 #endif /* ! Mac OS X - breaks precompiled headers */ |