annotate docs/man3/SDL_GL_GetAttribute.3 @ 4211:3ce5bfddbaf6 SDL-1.2

Fixed bug #572 Please merge this patch for the PA driver in SDL. http://0pointer.de/public/sdl-pulse-rework.patch This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:03:00 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
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15 .SH "SEE ALSO"
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16 .PP
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17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01