annotate src/audio/windib/SDL_dibaudio.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #define WIN32_LEAN_AND_MEAN
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27 #include <windows.h>
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28 #include <mmsystem.h>
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29
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30 #include "SDL_timer.h"
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31 #include "SDL_audio.h"
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32 #include "../SDL_audio_c.h"
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33 #include "SDL_dibaudio.h"
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34 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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35 #include "win_ce_semaphore.h"
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36 #endif
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37
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38
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39 /* Audio driver functions */
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40 static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
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41 static void DIB_ThreadInit(_THIS);
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42 static void DIB_WaitAudio(_THIS);
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43 static Uint8 *DIB_GetAudioBuf(_THIS);
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44 static void DIB_PlayAudio(_THIS);
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45 static void DIB_WaitDone(_THIS);
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46 static void DIB_CloseAudio(_THIS);
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47
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48 /* Audio driver bootstrap functions */
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49
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50 static int Audio_Available(void)
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51 {
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52 return(1);
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53 }
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54
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55 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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56 {
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57 SDL_free(device->hidden);
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58 SDL_free(device);
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59 }
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60
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61 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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62 {
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63 SDL_AudioDevice *this;
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64
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65 /* Initialize all variables that we clean on shutdown */
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66 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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67 if ( this ) {
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68 SDL_memset(this, 0, (sizeof *this));
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69 this->hidden = (struct SDL_PrivateAudioData *)
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70 SDL_malloc((sizeof *this->hidden));
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71 }
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72 if ( (this == NULL) || (this->hidden == NULL) ) {
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73 SDL_OutOfMemory();
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74 if ( this ) {
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75 SDL_free(this);
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76 }
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77 return(0);
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78 }
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79 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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80
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81 /* Set the function pointers */
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82 this->OpenAudio = DIB_OpenAudio;
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83 this->ThreadInit = DIB_ThreadInit;
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84 this->WaitAudio = DIB_WaitAudio;
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85 this->PlayAudio = DIB_PlayAudio;
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86 this->GetAudioBuf = DIB_GetAudioBuf;
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87 this->WaitDone = DIB_WaitDone;
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88 this->CloseAudio = DIB_CloseAudio;
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89
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90 this->free = Audio_DeleteDevice;
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91
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92 return this;
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93 }
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94
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95 AudioBootStrap WAVEOUT_bootstrap = {
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96 "waveout", "Win95/98/NT/2000 WaveOut",
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97 Audio_Available, Audio_CreateDevice
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98 };
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99
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100
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101 /* The Win32 callback for filling the WAVE device */
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102 static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
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103 DWORD dwParam1, DWORD dwParam2)
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104 {
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105 SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;
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106
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107 /* Only service "buffer done playing" messages */
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108 if ( uMsg != WOM_DONE )
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109 return;
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110
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111 /* Signal that we are done playing a buffer */
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112 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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113 ReleaseSemaphoreCE(audio_sem, 1, NULL);
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114 #else
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115 ReleaseSemaphore(audio_sem, 1, NULL);
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116 #endif
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117 }
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118
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119 static void SetMMerror(char *function, MMRESULT code)
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120 {
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121 size_t len;
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122 char errbuf[MAXERRORLENGTH];
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123 #ifdef _WIN32_WCE
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124 wchar_t werrbuf[MAXERRORLENGTH];
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125 #endif
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126
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127 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
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128 len = SDL_strlen(errbuf);
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129
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130 #ifdef _WIN32_WCE
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131 /* UNICODE version */
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132 waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len);
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133 WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL);
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134 #else
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135 waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len));
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136 #endif
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137
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138 SDL_SetError("%s",errbuf);
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139 }
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140
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141 /* Set high priority for the audio thread */
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142 static void DIB_ThreadInit(_THIS)
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143 {
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144 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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145 }
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146
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147 void DIB_WaitAudio(_THIS)
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148 {
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149 /* Wait for an audio chunk to finish */
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150 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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151 WaitForSemaphoreCE(audio_sem, INFINITE);
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152 #else
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153 WaitForSingleObject(audio_sem, INFINITE);
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154 #endif
0
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155 }
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156
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157 Uint8 *DIB_GetAudioBuf(_THIS)
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158 {
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159 Uint8 *retval;
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160
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161 retval = (Uint8 *)(wavebuf[next_buffer].lpData);
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162 return retval;
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163 }
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164
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165 void DIB_PlayAudio(_THIS)
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166 {
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167 /* Queue it up */
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168 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
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169 next_buffer = (next_buffer+1)%NUM_BUFFERS;
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170 }
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171
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172 void DIB_WaitDone(_THIS)
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173 {
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174 int i, left;
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175
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176 do {
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177 left = NUM_BUFFERS;
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178 for ( i=0; i<NUM_BUFFERS; ++i ) {
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179 if ( wavebuf[i].dwFlags & WHDR_DONE ) {
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180 --left;
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181 }
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182 }
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183 if ( left > 0 ) {
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184 SDL_Delay(100);
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185 }
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186 } while ( left > 0 );
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187 }
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188
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189 void DIB_CloseAudio(_THIS)
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190 {
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191 int i;
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192
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193 /* Close up audio */
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194 if ( audio_sem ) {
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195 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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196 CloseSynchHandle(audio_sem);
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197 #else
0
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198 CloseHandle(audio_sem);
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199 #endif
0
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200 }
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201 if ( sound ) {
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202 waveOutClose(sound);
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203 }
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204
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205 /* Clean up mixing buffers */
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206 for ( i=0; i<NUM_BUFFERS; ++i ) {
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207 if ( wavebuf[i].dwUser != 0xFFFF ) {
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208 waveOutUnprepareHeader(sound, &wavebuf[i],
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209 sizeof(wavebuf[i]));
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210 wavebuf[i].dwUser = 0xFFFF;
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211 }
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212 }
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213 /* Free raw mixing buffer */
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214 if ( mixbuf != NULL ) {
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215 SDL_free(mixbuf);
0
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216 mixbuf = NULL;
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217 }
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218 }
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219
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220 int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
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221 {
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222 MMRESULT result;
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223 int i;
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224 WAVEFORMATEX waveformat;
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225
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226 /* Initialize the wavebuf structures for closing */
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227 sound = NULL;
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228 audio_sem = NULL;
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229 for ( i = 0; i < NUM_BUFFERS; ++i )
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230 wavebuf[i].dwUser = 0xFFFF;
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231 mixbuf = NULL;
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232
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233 /* Set basic WAVE format parameters */
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234 SDL_memset(&waveformat, 0, sizeof(waveformat));
0
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235 waveformat.wFormatTag = WAVE_FORMAT_PCM;
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236
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237 /* Determine the audio parameters from the AudioSpec */
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diff changeset
238 switch ( spec->format & 0xFF ) {
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diff changeset
239 case 8:
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240 /* Unsigned 8 bit audio data */
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241 spec->format = AUDIO_U8;
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242 waveformat.wBitsPerSample = 8;
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243 break;
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244 case 16:
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245 /* Signed 16 bit audio data */
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246 spec->format = AUDIO_S16;
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247 waveformat.wBitsPerSample = 16;
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248 break;
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249 default:
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250 SDL_SetError("Unsupported audio format");
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251 return(-1);
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252 }
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253 waveformat.nChannels = spec->channels;
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254 waveformat.nSamplesPerSec = spec->freq;
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255 waveformat.nBlockAlign =
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diff changeset
256 waveformat.nChannels * (waveformat.wBitsPerSample/8);
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257 waveformat.nAvgBytesPerSec =
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258 waveformat.nSamplesPerSec * waveformat.nBlockAlign;
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259
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260 /* Check the buffer size -- minimum of 1/4 second (word aligned) */
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261 if ( spec->samples < (spec->freq/4) )
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262 spec->samples = ((spec->freq/4)+3)&~3;
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diff changeset
263
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diff changeset
264 /* Update the fragment size as size in bytes */
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265 SDL_CalculateAudioSpec(spec);
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266
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267 /* Open the audio device */
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268 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
1456
84de7511f79f Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
269 (DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION);
0
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diff changeset
270 if ( result != MMSYSERR_NOERROR ) {
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271 SetMMerror("waveOutOpen()", result);
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272 return(-1);
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273 }
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diff changeset
274
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diff changeset
275 #ifdef SOUND_DEBUG
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diff changeset
276 /* Check the sound device we retrieved */
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diff changeset
277 {
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diff changeset
278 WAVEOUTCAPS caps;
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diff changeset
279
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280 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
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diff changeset
281 if ( result != MMSYSERR_NOERROR ) {
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diff changeset
282 SetMMerror("waveOutGetDevCaps()", result);
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diff changeset
283 return(-1);
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diff changeset
284 }
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diff changeset
285 printf("Audio device: %s\n", caps.szPname);
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diff changeset
286 }
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diff changeset
287 #endif
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diff changeset
288
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diff changeset
289 /* Create the audio buffer semaphore */
36
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diff changeset
290 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
13ee9f4834ea Windows CE patches contributed by Rainer Loritz
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diff changeset
291 audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
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diff changeset
292 #else
0
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diff changeset
293 audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
36
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diff changeset
294 #endif
0
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diff changeset
295 if ( audio_sem == NULL ) {
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diff changeset
296 SDL_SetError("Couldn't create semaphore");
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diff changeset
297 return(-1);
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parents:
diff changeset
298 }
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diff changeset
299
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diff changeset
300 /* Create the sound buffers */
1336
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parents: 1330
diff changeset
301 mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size);
0
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parents:
diff changeset
302 if ( mixbuf == NULL ) {
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parents:
diff changeset
303 SDL_SetError("Out of memory");
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parents:
diff changeset
304 return(-1);
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parents:
diff changeset
305 }
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parents:
diff changeset
306 for ( i = 0; i < NUM_BUFFERS; ++i ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
307 SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
0
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parents:
diff changeset
308 wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
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parents:
diff changeset
309 wavebuf[i].dwBufferLength = spec->size;
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diff changeset
310 wavebuf[i].dwFlags = WHDR_DONE;
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diff changeset
311 result = waveOutPrepareHeader(sound, &wavebuf[i],
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diff changeset
312 sizeof(wavebuf[i]));
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parents:
diff changeset
313 if ( result != MMSYSERR_NOERROR ) {
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parents:
diff changeset
314 SetMMerror("waveOutPrepareHeader()", result);
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parents:
diff changeset
315 return(-1);
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parents:
diff changeset
316 }
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diff changeset
317 }
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parents:
diff changeset
318
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diff changeset
319 /* Ready to go! */
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parents:
diff changeset
320 next_buffer = 0;
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parents:
diff changeset
321 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 }