annotate src/SDL.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Initialization code for SDL */
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25
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26 #include "SDL.h"
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27 #include "SDL_fatal.h"
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28 #if !SDL_VIDEO_DISABLED
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29 #include "video/SDL_leaks.h"
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30 #endif
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31
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32 #if SDL_THREAD_PTH
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33 #include <pth.h>
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34 #endif
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35
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36 /* Initialization/Cleanup routines */
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37 #if !SDL_JOYSTICK_DISABLED
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38 extern int SDL_JoystickInit(void);
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39 extern void SDL_JoystickQuit(void);
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40 #endif
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41 #if !SDL_CDROM_DISABLED
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42 extern int SDL_CDROMInit(void);
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43 extern void SDL_CDROMQuit(void);
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44 #endif
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45 #if !SDL_TIMERS_DISABLED
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46 extern void SDL_StartTicks(void);
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47 extern int SDL_TimerInit(void);
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48 extern void SDL_TimerQuit(void);
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49 #endif
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50
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51 /* The current SDL version */
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52 static SDL_version version =
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53 { SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL };
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54
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55 /* The initialized subsystems */
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56 static Uint32 SDL_initialized = 0;
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57 #if !SDL_TIMERS_DISABLED
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58 static Uint32 ticks_started = 0;
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59 #endif
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60
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61 #ifdef CHECK_LEAKS
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62 int surfaces_allocated = 0;
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63 #endif
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64
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65 int SDL_InitSubSystem(Uint32 flags)
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66 {
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67 #if !SDL_VIDEO_DISABLED
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68 /* Initialize the video/event subsystem */
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69 if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) {
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70 if ( SDL_VideoInit(SDL_getenv("SDL_VIDEODRIVER"),
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71 (flags&SDL_INIT_EVENTTHREAD)) < 0 ) {
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72 return(-1);
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73 }
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74 SDL_initialized |= SDL_INIT_VIDEO;
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75 }
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76 #else
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77 if ( flags & SDL_INIT_VIDEO ) {
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78 SDL_SetError("SDL not built with video support");
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79 return(-1);
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80 }
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81 #endif
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82
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83 #if !SDL_AUDIO_DISABLED
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84 /* Initialize the audio subsystem */
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85 if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) {
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86 if ( SDL_AudioInit(SDL_getenv("SDL_AUDIODRIVER")) < 0 ) {
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87 return(-1);
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88 }
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89 SDL_initialized |= SDL_INIT_AUDIO;
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90 }
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91 #else
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92 if ( flags & SDL_INIT_AUDIO ) {
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93 SDL_SetError("SDL not built with audio support");
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94 return(-1);
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95 }
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96 #endif
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97
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98 #if !SDL_TIMERS_DISABLED
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99 /* Initialize the timer subsystem */
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100 if ( ! ticks_started ) {
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101 SDL_StartTicks();
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102 ticks_started = 1;
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103 }
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104 if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) {
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105 if ( SDL_TimerInit() < 0 ) {
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106 return(-1);
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107 }
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108 SDL_initialized |= SDL_INIT_TIMER;
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109 }
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110 #else
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111 if ( flags & SDL_INIT_TIMER ) {
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112 SDL_SetError("SDL not built with timer support");
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113 return(-1);
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114 }
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115 #endif
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116
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117 #if !SDL_JOYSTICK_DISABLED
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118 /* Initialize the joystick subsystem */
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119 if ( (flags & SDL_INIT_JOYSTICK) &&
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120 !(SDL_initialized & SDL_INIT_JOYSTICK) ) {
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121 if ( SDL_JoystickInit() < 0 ) {
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122 return(-1);
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123 }
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124 SDL_initialized |= SDL_INIT_JOYSTICK;
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125 }
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126 #else
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127 if ( flags & SDL_INIT_JOYSTICK ) {
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128 SDL_SetError("SDL not built with joystick support");
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129 return(-1);
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130 }
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131 #endif
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132
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133 #if !SDL_CDROM_DISABLED
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134 /* Initialize the CD-ROM subsystem */
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135 if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) {
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136 if ( SDL_CDROMInit() < 0 ) {
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137 return(-1);
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138 }
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139 SDL_initialized |= SDL_INIT_CDROM;
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140 }
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141 #else
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142 if ( flags & SDL_INIT_CDROM ) {
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143 SDL_SetError("SDL not built with cdrom support");
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144 return(-1);
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145 }
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146 #endif
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147 return(0);
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148 }
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149
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150 int SDL_Init(Uint32 flags)
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151 {
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152 #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH
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153 if (!pth_init()) {
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154 return -1;
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155 }
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156 #endif
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157
0
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158 /* Clear the error message */
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159 SDL_ClearError();
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160
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161 /* Initialize the desired subsystems */
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162 if ( SDL_InitSubSystem(flags) < 0 ) {
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163 return(-1);
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164 }
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165
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166 /* Everything is initialized */
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167 if ( !(flags & SDL_INIT_NOPARACHUTE) ) {
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168 SDL_InstallParachute();
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169 }
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170 return(0);
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171 }
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172
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173 void SDL_QuitSubSystem(Uint32 flags)
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174 {
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175 /* Shut down requested initialized subsystems */
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176 #if !SDL_CDROM_DISABLED
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177 if ( (flags & SDL_initialized & SDL_INIT_CDROM) ) {
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178 SDL_CDROMQuit();
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179 SDL_initialized &= ~SDL_INIT_CDROM;
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180 }
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181 #endif
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182 #if !SDL_JOYSTICK_DISABLED
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183 if ( (flags & SDL_initialized & SDL_INIT_JOYSTICK) ) {
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184 SDL_JoystickQuit();
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185 SDL_initialized &= ~SDL_INIT_JOYSTICK;
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186 }
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187 #endif
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188 #if !SDL_TIMERS_DISABLED
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189 if ( (flags & SDL_initialized & SDL_INIT_TIMER) ) {
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190 SDL_TimerQuit();
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191 SDL_initialized &= ~SDL_INIT_TIMER;
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192 }
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193 #endif
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194 #if !SDL_AUDIO_DISABLED
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195 if ( (flags & SDL_initialized & SDL_INIT_AUDIO) ) {
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196 SDL_AudioQuit();
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197 SDL_initialized &= ~SDL_INIT_AUDIO;
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198 }
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199 #endif
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200 #if !SDL_VIDEO_DISABLED
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201 if ( (flags & SDL_initialized & SDL_INIT_VIDEO) ) {
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202 SDL_VideoQuit();
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203 SDL_initialized &= ~SDL_INIT_VIDEO;
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204 }
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205 #endif
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206 }
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207
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208 Uint32 SDL_WasInit(Uint32 flags)
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209 {
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210 if ( ! flags ) {
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211 flags = SDL_INIT_EVERYTHING;
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212 }
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213 return (SDL_initialized&flags);
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214 }
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215
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216 void SDL_Quit(void)
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217 {
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218 /* Quit all subsystems */
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219 #ifdef DEBUG_BUILD
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220 printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout);
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221 #endif
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222 SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
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223
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224 #ifdef CHECK_LEAKS
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225 #ifdef DEBUG_BUILD
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226 printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout);
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227 #endif
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228
0
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229 /* Print the number of surfaces not freed */
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230 if ( surfaces_allocated != 0 ) {
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231 fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n",
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232 surfaces_allocated);
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233 }
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234 #endif
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235 #ifdef DEBUG_BUILD
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236 printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout);
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237 #endif
0
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238
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239 /* Uninstall any parachute signal handlers */
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240 SDL_UninstallParachute();
397
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241
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242 #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH
397
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diff changeset
243 pth_kill();
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diff changeset
244 #endif
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245 #ifdef DEBUG_BUILD
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246 printf("[SDL_Quit] : Returning!\n"); fflush(stdout);
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247 #endif
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248
0
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249 }
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250
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251 /* Return the library version number */
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252 const SDL_version * SDL_Linked_Version(void)
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253 {
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254 return(&version);
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255 }
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256
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450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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257 #if defined(__OS2__)
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258 /* Building for OS/2 */
1190
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259 #ifdef __WATCOMC__
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260
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261 #define INCL_DOSERRORS
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262 #define INCL_DOSEXCEPTIONS
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263 #include <os2.h>
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264
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265 /* Exception handler to prevent the Audio thread hanging, making a zombie process! */
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266 ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
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267 PEXCEPTIONREGISTRATIONRECORD pERegRec,
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268 PCONTEXTRECORD pCtxRec,
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269 PVOID p)
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270 {
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271 if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
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272 return XCPT_CONTINUE_SEARCH;
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273 if (pERepRec->fHandlerFlags & EH_UNWINDING)
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274 return XCPT_CONTINUE_SEARCH;
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275 if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
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276 return XCPT_CONTINUE_SEARCH;
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277
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278 /* Do cleanup at every fatal exception! */
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279 if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) &&
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280 (pERepRec->ExceptionNum != XCPT_BREAKPOINT) &&
173c063d4f55 OS/2 port!
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281 (pERepRec->ExceptionNum != XCPT_SINGLE_STEP)
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282 )
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283 {
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284 if (SDL_initialized & SDL_INIT_AUDIO)
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285 {
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286 /* This removes the zombie audio thread in case of emergency. */
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287 #ifdef DEBUG_BUILD
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288 printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
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289 #endif
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290 SDL_CloseAudio();
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291 }
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292 }
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293 return (XCPT_CONTINUE_SEARCH);
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294 }
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295
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diff changeset
296
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297 EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler};
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298
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299 /* The main DLL entry for DLL Initialization and Uninitialization: */
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300 unsigned _System LibMain(unsigned hmod, unsigned termination)
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301 {
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diff changeset
302 if (termination)
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303 {
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diff changeset
304 #ifdef DEBUG_BUILD
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305 /* printf("[SDL DLL Unintialization] : Removing exception handler\n"); */
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306 #endif
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diff changeset
307 DosUnsetExceptionHandler(&SDL_Main_xcpthand);
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diff changeset
308 return 1;
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diff changeset
309 } else
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310 {
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311 #ifdef DEBUG_BUILD
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diff changeset
312 /* Make stdout and stderr unbuffered! */
1190
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diff changeset
313 setbuf(stdout, NULL);
173c063d4f55 OS/2 port!
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diff changeset
314 setbuf(stderr, NULL);
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diff changeset
315 #endif
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diff changeset
316 /* Fire up exception handler */
1190
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diff changeset
317 #ifdef DEBUG_BUILD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
318 /* printf("[SDL DLL Initialization] : Setting exception handler\n"); */
1190
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Ryan C. Gordon <icculus@icculus.org>
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319 #endif
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Sam Lantinga <slouken@libsdl.org>
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320 /* Set exception handler */
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321 DosSetExceptionHandler(&SDL_Main_xcpthand);
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322
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323 return 1;
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Ryan C. Gordon <icculus@icculus.org>
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324 }
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325 }
1330
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Sam Lantinga <slouken@libsdl.org>
parents: 1312
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326 #endif /* __WATCOMC__ */
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327
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Ryan C. Gordon <icculus@icculus.org>
parents: 1487
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328 #elif defined(__WIN32__) && !defined(__SYMBIAN32__)
1330
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Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
329
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8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
330 #if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1433
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331 /* Need to include DllMain() on Watcom C for some reason.. */
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bb6839704ed6 SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents: 1402
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332 #define WIN32_LEAN_AND_MEAN
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Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
333 #include <windows.h>
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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parents: 1312
diff changeset
334
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Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
335 BOOL APIENTRY _DllMainCRTStartup( HANDLE hModule,
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parents: 1312
diff changeset
336 DWORD ul_reason_for_call,
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parents: 1312
diff changeset
337 LPVOID lpReserved )
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Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
338 {
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
339 switch (ul_reason_for_call) {
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
340 case DLL_PROCESS_ATTACH:
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
341 case DLL_THREAD_ATTACH:
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
342 case DLL_THREAD_DETACH:
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
343 case DLL_PROCESS_DETACH:
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
344 break;
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
345 }
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
346 return TRUE;
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
347 }
1465
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1433
diff changeset
348 #endif /* building DLL with Watcom C */
1330
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Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
349
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
350 #endif /* OS/2 elif __WIN32__ */