Mercurial > sdl-ios-xcode
diff src/SDL.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 604d73db6802 |
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--- a/src/SDL.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/SDL.c Tue Feb 07 06:59:48 2006 +0000 @@ -66,7 +66,7 @@ #ifndef DISABLE_VIDEO /* Initialize the video/event subsystem */ if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) { - if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"), + if ( SDL_VideoInit(SDL_getenv("SDL_VIDEODRIVER"), (flags&SDL_INIT_EVENTTHREAD)) < 0 ) { return(-1); } @@ -82,7 +82,7 @@ #ifndef DISABLE_AUDIO /* Initialize the audio subsystem */ if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) { - if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) { + if ( SDL_AudioInit(SDL_getenv("SDL_AUDIODRIVER")) < 0 ) { return(-1); } SDL_initialized |= SDL_INIT_AUDIO;