annotate docs/man3/SDL_JoystickGetAxis.3 @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoystickGetAxis \- Get the current state of an axis
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
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12 .PP
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13 On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
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14 .SH "RETURN VALUE"
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15 .PP
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16 Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
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17 .SH "EXAMPLES"
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18 .PP
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19 .PP
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20 .nf
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21 \f(CWSint16 x_move, y_move;
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22 SDL_Joystick *joy1;
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23 \&.
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24 \&.
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25 x_move=SDL_JoystickGetAxis(joy1, 0);
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26 y_move=SDL_JoystickGetAxis(joy1, 1);\fR
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27 .fi
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28 .PP
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29 .SH "SEE ALSO"
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30 .PP
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31 \fI\fBSDL_JoystickNumAxes\fP\fR
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32 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00