annotate src/video/SDL_sysvideo.h @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents 3f21778e7433
children 8055185ae4ed
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysvideo_h
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25 #define _SDL_sysvideo_h
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26
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27 #include "SDL_mouse.h"
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28
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29 /* The SDL video driver */
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30
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31 typedef struct SDL_Window SDL_Window;
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32 typedef struct SDL_Texture SDL_Texture;
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33 typedef struct SDL_Renderer SDL_Renderer;
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34 typedef struct SDL_RenderDriver SDL_RenderDriver;
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35 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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36 typedef struct SDL_VideoDevice SDL_VideoDevice;
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37
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38 /* Define the SDL texture structure */
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39 struct SDL_Texture
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40 {
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41 Uint32 id;
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42
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43 Uint32 format; /**< The pixel format of the texture */
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44 int access; /**< SDL_TextureAccess */
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45 int w; /**< The width of the texture */
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46 int h; /**< The height of the texture */
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47
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48 SDL_Renderer *renderer;
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49
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50 void *driverdata; /**< Driver specific texture representation */
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51
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52 SDL_Texture *next;
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53 };
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54
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55 /* Define the SDL renderer structure */
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56 struct SDL_Renderer
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57 {
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58 int (*ActivateRenderer) (SDL_Renderer * renderer);
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59 int (*DisplayModeChanged) (SDL_Renderer * renderer);
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60 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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61 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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62 void **pixels, int *pitch);
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63 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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64 const SDL_Color * colors, int firstcolor,
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65 int ncolors);
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66 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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67 SDL_Color * colors, int firstcolor,
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68 int ncolors);
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69 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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70 const SDL_Rect * rect, const void *pixels,
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71 int pitch);
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72 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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73 const SDL_Rect * rect, int markDirty, void **pixels,
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74 int *pitch);
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75 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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76 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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77 int numrects, const SDL_Rect * rects);
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78 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect,
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79 Uint32 color);
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80 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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81 const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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82 int blendMode, int scaleMode);
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83 void (*RenderPresent) (SDL_Renderer * renderer);
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84 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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85
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86 void (*DestroyRenderer) (SDL_Renderer * renderer);
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87
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88 /* The current renderer info */
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89 SDL_RendererInfo info;
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90
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91 /* The window associated with the renderer */
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92 SDL_WindowID window;
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93
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94 void *driverdata;
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95 };
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96
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97 /* Define the SDL render driver structure */
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98 struct SDL_RenderDriver
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99 {
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100 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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101
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102 /* Info about the renderer capabilities */
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103 SDL_RendererInfo info;
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104 };
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105
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106 /* Define the SDL window structure, corresponding to toplevel windows */
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107 struct SDL_Window
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108 {
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109 Uint32 id;
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110
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111 char *title;
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112 int x, y;
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113 int w, h;
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114 Uint32 flags;
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115
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116 int display;
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117 SDL_Renderer *renderer;
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118
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119 void *userdata;
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120 void *driverdata;
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121 };
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122 #define FULLSCREEN_VISIBLE(W) \
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123 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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124 ((W)->flags & SDL_WINDOW_SHOWN) && \
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125 !((W)->flags & SDL_WINDOW_MINIMIZED))
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126
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127 /* Define the SDL display structure
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128 This corresponds to physical monitors attached to the system.
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129 */
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130 struct SDL_VideoDisplay
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131 {
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132 int max_display_modes;
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133 int num_display_modes;
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134 SDL_DisplayMode *display_modes;
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135 SDL_DisplayMode desktop_mode;
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136 SDL_DisplayMode current_mode;
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137 SDL_DisplayMode fullscreen_mode;
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138 SDL_Palette *palette;
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139
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140 Uint16 *gamma;
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141 Uint16 *saved_gamma; /* (just offset into gamma) */
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142
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143 int num_render_drivers;
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144 SDL_RenderDriver *render_drivers;
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145
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146 int num_windows;
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147 SDL_Window *windows;
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148
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149 SDL_Renderer *current_renderer;
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150
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151 /* The hash list of textures */
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152 SDL_Texture *textures[64];
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153
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154 SDL_VideoDevice *device;
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155
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156 void *driverdata;
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157 };
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158
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159 /* Define the SDL video driver structure */
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160 #define _THIS SDL_VideoDevice *_this
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161
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162 struct SDL_VideoDevice
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163 {
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164 /* * * */
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165 /* The name of this video driver */
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166 const char *name;
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167
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168 /* * * */
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169 /* Initialization/Query functions */
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170
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171 /* Initialize the native video subsystem, filling in the list
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172 of displays for this driver, returning 0 or -1 if there's an error.
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173 */
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174 int (*VideoInit) (_THIS);
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175
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176 /* Reverse the effects VideoInit() -- called if VideoInit() fails
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177 or if the application is shutting down the video subsystem.
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178 */
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179 void (*VideoQuit) (_THIS);
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180
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181 /* * * */
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182 /* Display functions
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183 */
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184
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185 /* Get a list of the available display modes.
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186 * e.g. SDL_AddDisplayMode(_this->current_display, mode)
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187 */
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188 void (*GetDisplayModes) (_THIS);
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189
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190 /* Setting the display mode is independent of creating windows,
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191 * so when the display mode is changed, all existing windows
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192 * should have their data updated accordingly, including the
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193 * display surfaces associated with them.
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194 */
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195 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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196
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197 /* Set the color entries of the display palette */
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198 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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199
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200 /* Get the color entries of the display palette */
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201 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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202
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203 /* Set the gamma ramp */
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204 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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205
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206 /* Get the gamma ramp */
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207 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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208
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209 /* * * */
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210 /* Window functions
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211 */
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212 int (*CreateWindow) (_THIS, SDL_Window * window);
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213 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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214 void (*SetWindowTitle) (_THIS, SDL_Window * window);
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215 void (*SetWindowPosition) (_THIS, SDL_Window * window);
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216 void (*SetWindowSize) (_THIS, SDL_Window * window);
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217 void (*ShowWindow) (_THIS, SDL_Window * window);
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218 void (*HideWindow) (_THIS, SDL_Window * window);
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219 void (*RaiseWindow) (_THIS, SDL_Window * window);
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220 void (*MaximizeWindow) (_THIS, SDL_Window * window);
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221 void (*MinimizeWindow) (_THIS, SDL_Window * window);
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222 void (*RestoreWindow) (_THIS, SDL_Window * window);
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223 void (*SetWindowGrab) (_THIS, SDL_Window * window);
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224 void (*DestroyWindow) (_THIS, SDL_Window * window);
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225
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226 /* Get some platform dependent window information */
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227 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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228 struct SDL_SysWMinfo * info);
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229
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230 /* * * */
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231 /* OpenGL support
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232 */
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233 int (*GL_LoadLibrary) (_THIS, const char *path);
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234 void *(*GL_GetProcAddress) (_THIS, const char *proc);
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235 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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236 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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237 int (*GL_SetSwapInterval) (_THIS, int interval);
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238 int (*GL_GetSwapInterval) (_THIS);
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239 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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240 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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241
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242 /* * * */
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243 /* Event manager functions
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244 */
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245 void (*PumpEvents) (_THIS);
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246
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247 /* * * */
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248 /* Data common to all drivers */
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249 int num_displays;
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250 SDL_VideoDisplay *displays;
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251 int current_display;
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252 Uint32 next_object_id;
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253
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254 /* * * */
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255 /* Data used by the GL drivers */
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256 struct
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257 {
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258 int red_size;
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259 int green_size;
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260 int blue_size;
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261 int alpha_size;
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262 int depth_size;
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263 int buffer_size;
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264 int stencil_size;
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265 int double_buffer;
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266 int accum_red_size;
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267 int accum_green_size;
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268 int accum_blue_size;
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269 int accum_alpha_size;
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270 int stereo;
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271 int multisamplebuffers;
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272 int multisamplesamples;
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273 int accelerated;
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274 int driver_loaded;
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275 char driver_path[256];
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276 void *dll_handle;
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277 } gl_config;
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278
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279 /* * * */
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280 /* Data private to this driver */
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281 void *driverdata;
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282 struct SDL_GLDriverData *gl_data;
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283
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284 /* * * */
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285 /* The function used to dispose of this structure */
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286 void (*free) (_THIS);
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287 };
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288
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289 typedef struct VideoBootStrap
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290 {
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291 const char *name;
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292 const char *desc;
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293 int (*available) (void);
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294 SDL_VideoDevice *(*create) (int devindex);
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295 } VideoBootStrap;
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296
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297 #if SDL_VIDEO_DRIVER_COCOA
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298 extern VideoBootStrap COCOA_bootstrap;
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299 #endif
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300 #if SDL_VIDEO_DRIVER_X11
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301 extern VideoBootStrap X11_bootstrap;
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302 #endif
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303 #if SDL_VIDEO_DRIVER_NANOX
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304 extern VideoBootStrap NX_bootstrap;
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305 #endif
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306 #if SDL_VIDEO_DRIVER_IPOD
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307 extern VideoBootStrap iPod_bootstrap;
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308 #endif
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309 #if SDL_VIDEO_DRIVER_WSCONS
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310 extern VideoBootStrap WSCONS_bootstrap;
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311 #endif
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312 #if SDL_VIDEO_DRIVER_FBCON
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313 extern VideoBootStrap FBCON_bootstrap;
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314 #endif
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315 #if SDL_VIDEO_DRIVER_DIRECTFB
167
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316 extern VideoBootStrap DirectFB_bootstrap;
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317 #endif
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318 #if SDL_VIDEO_DRIVER_PS2GS
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319 extern VideoBootStrap PS2GS_bootstrap;
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320 #endif
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321 #if SDL_VIDEO_DRIVER_VGL
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322 extern VideoBootStrap VGL_bootstrap;
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323 #endif
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324 #if SDL_VIDEO_DRIVER_SVGALIB
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325 extern VideoBootStrap SVGALIB_bootstrap;
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326 #endif
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327 #if SDL_VIDEO_DRIVER_GAPI
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328 extern VideoBootStrap GAPI_bootstrap;
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329 #endif
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330 #if SDL_VIDEO_DRIVER_WIN32
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331 extern VideoBootStrap WIN32_bootstrap;
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332 #endif
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333 #if SDL_VIDEO_DRIVER_BWINDOW
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334 extern VideoBootStrap BWINDOW_bootstrap;
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335 #endif
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336 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS
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337 extern VideoBootStrap CGX_bootstrap;
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338 #endif
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339 #if SDL_VIDEO_DRIVER_PHOTON
173
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340 extern VideoBootStrap ph_bootstrap;
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341 #endif
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342 #if SDL_VIDEO_DRIVER_EPOC
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343 extern VideoBootStrap EPOC_bootstrap;
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344 #endif
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345 #if SDL_VIDEO_DRIVER_XBIOS
281
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346 extern VideoBootStrap XBIOS_bootstrap;
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347 #endif
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348 #if SDL_VIDEO_DRIVER_GEM
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349 extern VideoBootStrap GEM_bootstrap;
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350 #endif
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351 #if SDL_VIDEO_DRIVER_DC
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352 extern VideoBootStrap DC_bootstrap;
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353 #endif
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354 #if SDL_VIDEO_DRIVER_RISCOS
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355 extern VideoBootStrap RISCOS_bootstrap;
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356 #endif
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357 #if SDL_VIDEO_DRIVER_OS2FS
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358 extern VideoBootStrap OS2FSLib_bootstrap;
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359 #endif
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360 #if SDL_VIDEO_DRIVER_DUMMY
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361 extern VideoBootStrap DUMMY_bootstrap;
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362 #endif
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363
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364 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
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365
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366 extern SDL_VideoDevice *SDL_GetVideoDevice();
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367 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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368 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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369 extern SDL_bool SDL_AddDisplayMode(int displayIndex,
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370 const SDL_DisplayMode * mode);
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371 extern void SDL_AddRenderDriver(int displayIndex,
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372 const SDL_RenderDriver * driver);
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373
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374 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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375 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
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376 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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377
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378 extern void SDL_OnWindowShown(SDL_Window * window);
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379 extern void SDL_OnWindowHidden(SDL_Window * window);
1970
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380 extern void SDL_OnWindowResized(SDL_Window * window);
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381 extern void SDL_OnWindowFocusGained(SDL_Window * window);
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382 extern void SDL_OnWindowFocusLost(SDL_Window * window);
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383 extern SDL_WindowID SDL_GetFocusWindow(void);
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384
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385 #endif /* _SDL_sysvideo_h */
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386
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
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